/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is nsDOMTouchEvent. * * The Initial Developer of the Original Code is the Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Olli Pettay (Original Author) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsDOMTouchEvent_h_ #define nsDOMTouchEvent_h_ #include "nsDOMUIEvent.h" #include "nsIDOMTouchEvent.h" #include "nsString.h" #include "nsTArray.h" class nsDOMTouch : public nsIDOMTouch { public: nsDOMTouch(nsIDOMEventTarget* aTarget, PRInt32 aIdentifier, PRInt32 aPageX, PRInt32 aPageY, PRInt32 aScreenX, PRInt32 aScreenY, PRInt32 aClientX, PRInt32 aClientY, PRInt32 aRadiusX, PRInt32 aRadiusY, float aRotationAngle, float aForce) { mTarget = aTarget; mIdentifier = aIdentifier; mPagePoint = nsIntPoint(aPageX, aPageY); mScreenPoint = nsIntPoint(aScreenX, aScreenY); mClientPoint = nsIntPoint(aClientX, aClientY); mRefPoint = nsIntPoint(0, 0); mPointsInitialized = true; mRadius.x = aRadiusX; mRadius.y = aRadiusY; mRotationAngle = aRotationAngle; mForce = aForce; mChanged = false; mMessage = 0; } nsDOMTouch(PRInt32 aIdentifier, nsIntPoint aPoint, nsIntPoint aRadius, float aRotationAngle, float aForce) { mIdentifier = aIdentifier; mPagePoint = nsIntPoint(0, 0); mScreenPoint = nsIntPoint(0, 0); mClientPoint = nsIntPoint(0, 0); mRefPoint = aPoint; mPointsInitialized = false; mRadius = aRadius; mRotationAngle = aRotationAngle; mForce = aForce; mChanged = false; mMessage = 0; } NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_CLASS(nsDOMTouch) NS_DECL_NSIDOMTOUCH void InitializePoints(nsPresContext* aPresContext, nsEvent* aEvent) { if (mPointsInitialized) { return; } mClientPoint = nsDOMEvent::GetClientCoords(aPresContext, aEvent, mRefPoint, mClientPoint); mPagePoint = nsDOMEvent::GetPageCoords(aPresContext, aEvent, mRefPoint, mClientPoint); mScreenPoint = nsDOMEvent::GetScreenCoords(aPresContext, aEvent, mRefPoint); mPointsInitialized = true; } void SetTarget(nsIDOMEventTarget *aTarget) { mTarget = aTarget; } bool Equals(nsIDOMTouch* aTouch); protected: bool mPointsInitialized; PRInt32 mIdentifier; nsIntPoint mPagePoint; nsIntPoint mClientPoint; nsIntPoint mScreenPoint; nsIntPoint mRadius; float mRotationAngle; float mForce; }; class nsDOMTouchList : public nsIDOMTouchList { public: NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_CLASS(nsDOMTouchList) NS_DECL_NSIDOMTOUCHLIST nsDOMTouchList() { } nsDOMTouchList(nsTArray > &aTouches); void Append(nsIDOMTouch* aPoint) { mPoints.AppendElement(aPoint); } nsIDOMTouch* GetItemAt(PRUint32 aIndex) { return mPoints.SafeElementAt(aIndex, nsnull); } protected: nsTArray > mPoints; }; class nsDOMTouchEvent : public nsDOMUIEvent, public nsIDOMTouchEvent { public: nsDOMTouchEvent(nsPresContext* aPresContext, nsTouchEvent* aEvent); virtual ~nsDOMTouchEvent(); NS_DECL_ISUPPORTS_INHERITED NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(nsDOMTouchEvent, nsDOMUIEvent) NS_DECL_NSIDOMTOUCHEVENT NS_FORWARD_TO_NSDOMUIEVENT static bool PrefEnabled(); protected: nsCOMPtr mTouches; nsCOMPtr mTargetTouches; nsCOMPtr mChangedTouches; }; #endif /* !defined(nsDOMTouchEvent_h_) */