/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Thebes gfx. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2008 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Matthew Gregan * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef _GFXQUARTZNATIVEDRAWING_H_ #define _GFXQUARTZNATIVEDRAWING_H_ #include "gfxContext.h" #include "gfxQuartzSurface.h" class THEBES_API gfxQuartzNativeDrawing { public: /* Create native Quartz drawing for a rectangle bounded by * nativeRect. * * Typical usage looks like: * * gfxQuartzNativeDrawing nativeDraw(ctx, nativeRect); * CGContextRef cgContext = nativeDraw.BeginNativeDrawing(); * if (!cgContext) * return NS_ERROR_FAILURE; * * ... call Quartz operations on CGContextRef to draw to nativeRect ... * * nativeDraw.EndNativeDrawing(); */ gfxQuartzNativeDrawing(gfxContext *ctx, const gfxRect& nativeRect); /* Returns a CGContextRef which may be used for native drawing. This * CGContextRef is valid until EndNativeDrawing is called; if it is used * for drawing after that time, the result is undefined. */ CGContextRef BeginNativeDrawing(); /* Marks the end of native drawing */ void EndNativeDrawing(); private: // don't allow copying via construction or assignment gfxQuartzNativeDrawing(const gfxQuartzNativeDrawing&); const gfxQuartzNativeDrawing& operator=(const gfxQuartzNativeDrawing&); // Final destination context nsRefPtr mContext; // context that draws to mQuartzSurface; can be different from mContext // if mContext is not drawing to Quartz nsRefPtr mSurfaceContext; gfxRect mNativeRect; // saved state nsRefPtr mQuartzSurface; CGContextRef mCGContext; }; #endif