/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; let isWebGLAvailable; function onWebGLFail() { isWebGLAvailable = false; } function onWebGLSuccess() { isWebGLAvailable = true; } function test() { if (!isWebGLSupported()) { aborting(); info("Skipping tilt_gl01 because WebGL isn't supported on this hardware."); return; } let canvas = createCanvas(); let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess); let gl = renderer.context; if (!isWebGLAvailable) { aborting(); return; } ok(renderer, "The TiltGL.Renderer constructor should have initialized a new object."); ok(gl instanceof WebGLRenderingContext, "The renderer context wasn't created correctly from the passed canvas."); let clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE), clearDepth = gl.getParameter(gl.DEPTH_CLEAR_VALUE); is(clearColor[0], 0, "The default red clear color wasn't set correctly at initialization."); is(clearColor[1], 0, "The default green clear color wasn't set correctly at initialization."); is(clearColor[2], 0, "The default blue clear color wasn't set correctly at initialization."); is(clearColor[3], 0, "The default alpha clear color wasn't set correctly at initialization."); is(clearDepth, 1, "The default clear depth wasn't set correctly at initialization."); is(renderer.width, canvas.width, "The renderer width wasn't set correctly from the passed canvas."); is(renderer.height, canvas.height, "The renderer height wasn't set correctly from the passed canvas."); ok(renderer.mvMatrix, "The model view matrix wasn't initialized properly."); ok(renderer.projMatrix, "The model view matrix wasn't initialized properly."); ok(isApproxVec(renderer._fillColor, [1, 1, 1, 1]), "The default fill color wasn't set correctly."); ok(isApproxVec(renderer._strokeColor, [0, 0, 0, 1]), "The default stroke color wasn't set correctly."); is(renderer._strokeWeightValue, 1, "The default stroke weight wasn't set correctly."); ok(renderer._colorShader, "A default color shader should have been created."); ok(typeof renderer.Program, "function", "At init, the renderer should have created a Program constructor."); ok(typeof renderer.VertexBuffer, "function", "At init, the renderer should have created a VertexBuffer constructor."); ok(typeof renderer.IndexBuffer, "function", "At init, the renderer should have created a IndexBuffer constructor."); ok(typeof renderer.Texture, "function", "At init, the renderer should have created a Texture constructor."); renderer.depthTest(true); is(gl.getParameter(gl.DEPTH_TEST), true, "The depth test wasn't enabled when requested."); renderer.depthTest(false); is(gl.getParameter(gl.DEPTH_TEST), false, "The depth test wasn't disabled when requested."); renderer.stencilTest(true); is(gl.getParameter(gl.STENCIL_TEST), true, "The stencil test wasn't enabled when requested."); renderer.stencilTest(false); is(gl.getParameter(gl.STENCIL_TEST), false, "The stencil test wasn't disabled when requested."); renderer.cullFace("front"); is(gl.getParameter(gl.CULL_FACE), true, "The cull face wasn't enabled when requested."); is(gl.getParameter(gl.CULL_FACE_MODE), gl.FRONT, "The cull face front mode wasn't set correctly."); renderer.cullFace("back"); is(gl.getParameter(gl.CULL_FACE), true, "The cull face wasn't enabled when requested."); is(gl.getParameter(gl.CULL_FACE_MODE), gl.BACK, "The cull face back mode wasn't set correctly."); renderer.cullFace("both"); is(gl.getParameter(gl.CULL_FACE), true, "The cull face wasn't enabled when requested."); is(gl.getParameter(gl.CULL_FACE_MODE), gl.FRONT_AND_BACK, "The cull face back mode wasn't set correctly."); renderer.cullFace(false); is(gl.getParameter(gl.CULL_FACE), false, "The cull face wasn't disabled when requested."); renderer.frontFace("cw"); is(gl.getParameter(gl.FRONT_FACE), gl.CW, "The front face cw mode wasn't set correctly."); renderer.frontFace("ccw"); is(gl.getParameter(gl.FRONT_FACE), gl.CCW, "The front face ccw mode wasn't set correctly."); renderer.blendMode("alpha"); is(gl.getParameter(gl.BLEND), true, "The blend mode wasn't enabled when requested."); is(gl.getParameter(gl.BLEND_SRC_ALPHA), gl.SRC_ALPHA, "The soruce blend func wasn't set correctly."); is(gl.getParameter(gl.BLEND_DST_ALPHA), gl.ONE_MINUS_SRC_ALPHA, "The destination blend func wasn't set correctly."); renderer.blendMode("add"); is(gl.getParameter(gl.BLEND), true, "The blend mode wasn't enabled when requested."); is(gl.getParameter(gl.BLEND_SRC_ALPHA), gl.SRC_ALPHA, "The soruce blend func wasn't set correctly."); is(gl.getParameter(gl.BLEND_DST_ALPHA), gl.ONE, "The destination blend func wasn't set correctly."); renderer.blendMode(false); is(gl.getParameter(gl.CULL_FACE), false, "The blend mode wasn't disabled when requested."); is(gl.getParameter(gl.CURRENT_PROGRAM), null, "No program should be initially set in the WebGL context."); renderer.useColorShader(new renderer.VertexBuffer([1, 2, 3], 3)); ok(gl.getParameter(gl.CURRENT_PROGRAM) instanceof WebGLProgram, "The correct program hasn't been set in the WebGL context."); }