/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "TiledContentHost.h" #include "mozilla/layers/Effects.h" #include "nsPrintfCString.h" #include "ThebesLayerComposite.h" namespace mozilla { using namespace gfx; namespace layers { void TiledLayerBufferComposite::Upload(const BasicTiledLayerBuffer* aMainMemoryTiledBuffer, const nsIntRegion& aNewValidRegion, const nsIntRegion& aInvalidateRegion, const gfxSize& aResolution) { #ifdef GFX_TILEDLAYER_PREF_WARNINGS printf_stderr("Upload %i, %i, %i, %i\n", aInvalidateRegion.GetBounds().x, aInvalidateRegion.GetBounds().y, aInvalidateRegion.GetBounds().width, aInvalidateRegion.GetBounds().height); long start = PR_IntervalNow(); #endif mFrameResolution = aResolution; mMainMemoryTiledBuffer = aMainMemoryTiledBuffer; Update(aNewValidRegion, aInvalidateRegion); mMainMemoryTiledBuffer = nullptr; #ifdef GFX_TILEDLAYER_PREF_WARNINGS if (PR_IntervalNow() - start > 10) { printf_stderr("Time to upload %i\n", PR_IntervalNow() - start); } #endif } TiledTexture TiledLayerBufferComposite::ValidateTile(TiledTexture aTile, const nsIntPoint& aTileOrigin, const nsIntRegion& aDirtyRect) { #ifdef GFX_TILEDLAYER_PREF_WARNINGS printf_stderr("Upload tile %i, %i\n", aTileOrigin.x, aTileOrigin.y); long start = PR_IntervalNow(); #endif aTile.Validate(mMainMemoryTiledBuffer->GetTile(aTileOrigin).GetSurface(), mCompositor, GetTileLength()); #ifdef GFX_TILEDLAYER_PREF_WARNINGS if (PR_IntervalNow() - start > 1) { printf_stderr("Tile Time to upload %i\n", PR_IntervalNow() - start); } #endif return aTile; } TiledContentHost::~TiledContentHost() { mMainMemoryTiledBuffer.ReadUnlock(); mLowPrecisionMainMemoryTiledBuffer.ReadUnlock(); } void TiledContentHost::Attach(Layer* aLayer, Compositor* aCompositor) { CompositableHost::Attach(aLayer, aCompositor); static_cast(aLayer)->EnsureTiled(); } void TiledContentHost::PaintedTiledLayerBuffer(const BasicTiledLayerBuffer* mTiledBuffer) { if (mTiledBuffer->IsLowPrecision()) { mLowPrecisionMainMemoryTiledBuffer.ReadUnlock(); mLowPrecisionMainMemoryTiledBuffer = *mTiledBuffer; mLowPrecisionRegionToUpload.Or(mLowPrecisionRegionToUpload, mLowPrecisionMainMemoryTiledBuffer.GetPaintedRegion()); mLowPrecisionMainMemoryTiledBuffer.ClearPaintedRegion(); mPendingLowPrecisionUpload = true; } else { mMainMemoryTiledBuffer.ReadUnlock(); mMainMemoryTiledBuffer = *mTiledBuffer; mRegionToUpload.Or(mRegionToUpload, mMainMemoryTiledBuffer.GetPaintedRegion()); mMainMemoryTiledBuffer.ClearPaintedRegion(); mPendingUpload = true; } // TODO: Remove me once Bug 747811 lands. delete mTiledBuffer; } void TiledContentHost::ProcessLowPrecisionUploadQueue() { if (!mPendingLowPrecisionUpload) { return; } mLowPrecisionRegionToUpload.And(mLowPrecisionRegionToUpload, mLowPrecisionMainMemoryTiledBuffer.GetValidRegion()); mLowPrecisionVideoMemoryTiledBuffer.SetResolution( mLowPrecisionMainMemoryTiledBuffer.GetResolution()); // It's assumed that the video memory tiled buffer has an up-to-date // frame resolution. As it's always updated first when zooming, this // should always be true. mLowPrecisionVideoMemoryTiledBuffer.Upload(&mLowPrecisionMainMemoryTiledBuffer, mLowPrecisionMainMemoryTiledBuffer.GetValidRegion(), mLowPrecisionRegionToUpload, mVideoMemoryTiledBuffer.GetFrameResolution()); nsIntRegion validRegion = mLowPrecisionVideoMemoryTiledBuffer.GetValidRegion(); mLowPrecisionMainMemoryTiledBuffer.ReadUnlock(); mLowPrecisionMainMemoryTiledBuffer = BasicTiledLayerBuffer(); mLowPrecisionRegionToUpload = nsIntRegion(); mPendingLowPrecisionUpload = false; } void TiledContentHost::ProcessUploadQueue(nsIntRegion* aNewValidRegion, TiledLayerProperties* aLayerProperties) { if (!mPendingUpload) return; // If we coalesce uploads while the layers' valid region is changing we will // end up trying to upload area outside of the valid region. (bug 756555) mRegionToUpload.And(mRegionToUpload, mMainMemoryTiledBuffer.GetValidRegion()); mVideoMemoryTiledBuffer.Upload(&mMainMemoryTiledBuffer, mMainMemoryTiledBuffer.GetValidRegion(), mRegionToUpload, aLayerProperties->mEffectiveResolution); *aNewValidRegion = mVideoMemoryTiledBuffer.GetValidRegion(); mMainMemoryTiledBuffer.ReadUnlock(); // Release all the tiles by replacing the tile buffer with an empty // tiled buffer. This will prevent us from doing a double unlock when // calling ~TiledThebesLayerComposite. // XXX: This wont be needed when we do progressive upload and lock // tile by tile. mMainMemoryTiledBuffer = BasicTiledLayerBuffer(); mRegionToUpload = nsIntRegion(); mPendingUpload = false; } void TiledContentHost::Composite(EffectChain& aEffectChain, float aOpacity, const gfx::Matrix4x4& aTransform, const gfx::Point& aOffset, const gfx::Filter& aFilter, const gfx::Rect& aClipRect, const nsIntRegion* aVisibleRegion /* = nullptr */, TiledLayerProperties* aLayerProperties /* = nullptr */) { MOZ_ASSERT(aLayerProperties, "aLayerProperties required for TiledContentHost"); // note that ProcessUploadQueue updates the valid region which is then used by // the RenderLayerBuffer calls below and then sent back to the layer. ProcessUploadQueue(&aLayerProperties->mValidRegion, aLayerProperties); ProcessLowPrecisionUploadQueue(); // Render valid tiles. nsIntRect visibleRect = aVisibleRegion->GetBounds(); RenderLayerBuffer(mLowPrecisionVideoMemoryTiledBuffer, mLowPrecisionVideoMemoryTiledBuffer.GetValidRegion(), aEffectChain, aOpacity, aOffset, aFilter, aClipRect, aLayerProperties->mValidRegion, visibleRect, aTransform); RenderLayerBuffer(mVideoMemoryTiledBuffer, aLayerProperties->mValidRegion, aEffectChain, aOpacity, aOffset, aFilter, aClipRect, nsIntRegion(), visibleRect, aTransform); } void TiledContentHost::RenderTile(const TiledTexture& aTile, EffectChain& aEffectChain, float aOpacity, const gfx::Matrix4x4& aTransform, const gfx::Point& aOffset, const gfx::Filter& aFilter, const gfx::Rect& aClipRect, const nsIntRegion& aScreenRegion, const nsIntPoint& aTextureOffset, const nsIntSize& aTextureBounds) { MOZ_ASSERT(aTile.mTextureHost, "Trying to render a placeholder tile?"); RefPtr effect = CreateTexturedEffect(aTile.mTextureHost, aFilter); if (aTile.mTextureHost->Lock()) { aEffectChain.mPrimaryEffect = effect; } else { return; } nsIntRegionRectIterator it(aScreenRegion); for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) { Rect graphicsRect(rect->x, rect->y, rect->width, rect->height); Rect textureRect(rect->x - aTextureOffset.x, rect->y - aTextureOffset.y, rect->width, rect->height); effect->mTextureCoords = Rect(textureRect.x / aTextureBounds.width, textureRect.y / aTextureBounds.height, textureRect.width / aTextureBounds.width, textureRect.height / aTextureBounds.height); mCompositor->DrawQuad(graphicsRect, aClipRect, aEffectChain, aOpacity, aTransform, aOffset); } aTile.mTextureHost->Unlock(); } void TiledContentHost::RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer, const nsIntRegion& aValidRegion, EffectChain& aEffectChain, float aOpacity, const gfx::Point& aOffset, const gfx::Filter& aFilter, const gfx::Rect& aClipRect, const nsIntRegion& aMaskRegion, nsIntRect aVisibleRect, gfx::Matrix4x4 aTransform) { float resolution = aLayerBuffer.GetResolution(); gfxSize layerScale(1, 1); // We assume that the current frame resolution is the one used in our primary // layer buffer. Compensate for a changing frame resolution. if (aLayerBuffer.GetFrameResolution() != mVideoMemoryTiledBuffer.GetFrameResolution()) { const gfxSize& layerResolution = aLayerBuffer.GetFrameResolution(); const gfxSize& localResolution = mVideoMemoryTiledBuffer.GetFrameResolution(); layerScale.width = layerResolution.width / localResolution.width; layerScale.height = layerResolution.height / localResolution.height; aVisibleRect.ScaleRoundOut(layerScale.width, layerScale.height); } aTransform.Scale(1/(resolution * layerScale.width), 1/(resolution * layerScale.height), 1); uint32_t rowCount = 0; uint32_t tileX = 0; for (int32_t x = aVisibleRect.x; x < aVisibleRect.x + aVisibleRect.width;) { rowCount++; int32_t tileStartX = aLayerBuffer.GetTileStart(x); int32_t w = aLayerBuffer.GetScaledTileLength() - tileStartX; if (x + w > aVisibleRect.x + aVisibleRect.width) { w = aVisibleRect.x + aVisibleRect.width - x; } int tileY = 0; for (int32_t y = aVisibleRect.y; y < aVisibleRect.y + aVisibleRect.height;) { int32_t tileStartY = aLayerBuffer.GetTileStart(y); int32_t h = aLayerBuffer.GetScaledTileLength() - tileStartY; if (y + h > aVisibleRect.y + aVisibleRect.height) { h = aVisibleRect.y + aVisibleRect.height - y; } TiledTexture tileTexture = aLayerBuffer. GetTile(nsIntPoint(aLayerBuffer.RoundDownToTileEdge(x), aLayerBuffer.RoundDownToTileEdge(y))); if (tileTexture != aLayerBuffer.GetPlaceholderTile()) { nsIntRegion tileDrawRegion; tileDrawRegion.And(aValidRegion, nsIntRect(x * layerScale.width, y * layerScale.height, w * layerScale.width, h * layerScale.height)); tileDrawRegion.Sub(tileDrawRegion, aMaskRegion); if (!tileDrawRegion.IsEmpty()) { tileDrawRegion.ScaleRoundOut(resolution / layerScale.width, resolution / layerScale.height); nsIntPoint tileOffset((x - tileStartX) * resolution, (y - tileStartY) * resolution); uint32_t tileSize = aLayerBuffer.GetTileLength(); RenderTile(tileTexture, aEffectChain, aOpacity, aTransform, aOffset, aFilter, aClipRect, tileDrawRegion, tileOffset, nsIntSize(tileSize, tileSize)); } } tileY++; y += h; } tileX++; x += w; } } void TiledTexture::Validate(gfxReusableSurfaceWrapper* aReusableSurface, Compositor* aCompositor, uint16_t aSize) { TextureFlags flags = 0; if (!mTextureHost) { // convert placeholder tile to a real tile mTextureHost = TextureHost::CreateTextureHost(SurfaceDescriptor::Tnull_t, TEXTURE_HOST_TILED, flags); mTextureHost->SetCompositor(aCompositor); flags |= NewTile; } mTextureHost->Update(aReusableSurface, flags, gfx::IntSize(aSize, aSize)); } #ifdef MOZ_LAYERS_HAVE_LOG void TiledContentHost::PrintInfo(nsACString& aTo, const char* aPrefix) { aTo += aPrefix; aTo += nsPrintfCString("TiledContentHost (0x%p)", this); } #endif } // namespace } // namespace