/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* class that manages rules for positioning floats */ #include "nsFloatManager.h" #include "nsIPresShell.h" #include "nsMemory.h" #include "nsHTMLReflowState.h" #include "nsBlockDebugFlags.h" #include "nsError.h" #include using namespace mozilla; int32_t nsFloatManager::sCachedFloatManagerCount = 0; void* nsFloatManager::sCachedFloatManagers[NS_FLOAT_MANAGER_CACHE_SIZE]; ///////////////////////////////////////////////////////////////////////////// // PresShell Arena allocate callback (for nsIntervalSet use below) static void* PSArenaAllocCB(size_t aSize, void* aClosure) { return static_cast(aClosure)->AllocateMisc(aSize); } // PresShell Arena free callback (for nsIntervalSet use below) static void PSArenaFreeCB(size_t aSize, void* aPtr, void* aClosure) { static_cast(aClosure)->FreeMisc(aSize, aPtr); } ///////////////////////////////////////////////////////////////////////////// // nsFloatManager nsFloatManager::nsFloatManager(nsIPresShell* aPresShell, mozilla::WritingMode aWM) : mWritingMode(aWM), mOrigin(aWM), mFloatDamage(PSArenaAllocCB, PSArenaFreeCB, aPresShell), mPushedLeftFloatPastBreak(false), mPushedRightFloatPastBreak(false), mSplitLeftFloatAcrossBreak(false), mSplitRightFloatAcrossBreak(false) { MOZ_COUNT_CTOR(nsFloatManager); } nsFloatManager::~nsFloatManager() { MOZ_COUNT_DTOR(nsFloatManager); } // static void* nsFloatManager::operator new(size_t aSize) CPP_THROW_NEW { if (sCachedFloatManagerCount > 0) { // We have cached unused instances of this class, return a cached // instance in stead of always creating a new one. return sCachedFloatManagers[--sCachedFloatManagerCount]; } // The cache is empty, this means we haveto create a new instance using // the global |operator new|. return nsMemory::Alloc(aSize); } void nsFloatManager::operator delete(void* aPtr, size_t aSize) { if (!aPtr) return; // This float manager is no longer used, if there's still room in // the cache we'll cache this float manager, unless the layout // module was already shut down. if (sCachedFloatManagerCount < NS_FLOAT_MANAGER_CACHE_SIZE && sCachedFloatManagerCount >= 0) { // There's still space in the cache for more instances, put this // instance in the cache in stead of deleting it. sCachedFloatManagers[sCachedFloatManagerCount++] = aPtr; return; } // The cache is full, or the layout module has been shut down, // delete this float manager. nsMemory::Free(aPtr); } /* static */ void nsFloatManager::Shutdown() { // The layout module is being shut down, clean up the cache and // disable further caching. int32_t i; for (i = 0; i < sCachedFloatManagerCount; i++) { void* floatManager = sCachedFloatManagers[i]; if (floatManager) nsMemory::Free(floatManager); } // Disable further caching. sCachedFloatManagerCount = -1; } nsFlowAreaRect nsFloatManager::GetFlowArea(WritingMode aWM, nscoord aBOffset, BandInfoType aInfoType, nscoord aBSize, LogicalRect aContentArea, SavedState* aState, nscoord aContainerWidth) const { NS_ASSERTION(aBSize >= 0, "unexpected max block size"); NS_ASSERTION(aContentArea.ISize(aWM) >= 0, "unexpected content area inline size"); LogicalPoint origin = mOrigin.ConvertTo(aWM, mWritingMode, aContainerWidth); nscoord blockStart = aBOffset + origin.B(aWM); if (blockStart < nscoord_MIN) { NS_WARNING("bad value"); blockStart = nscoord_MIN; } // Determine the last float that we should consider. uint32_t floatCount; if (aState) { // Use the provided state. floatCount = aState->mFloatInfoCount; NS_ABORT_IF_FALSE(floatCount <= mFloats.Length(), "bad state"); } else { // Use our current state. floatCount = mFloats.Length(); } // If there are no floats at all, or we're below the last one, return // quickly. if (floatCount == 0 || (mFloats[floatCount-1].mLeftBEnd <= blockStart && mFloats[floatCount-1].mRightBEnd <= blockStart)) { return nsFlowAreaRect(aWM, aContentArea.IStart(aWM), aBOffset, aContentArea.ISize(aWM), aBSize, false); } nscoord blockEnd; if (aBSize == nscoord_MAX) { // This warning (and the two below) are possible to hit on pages // with really large objects. NS_WARN_IF_FALSE(aInfoType == BAND_FROM_POINT, "bad height"); blockEnd = nscoord_MAX; } else { blockEnd = blockStart + aBSize; if (blockEnd < blockStart || blockEnd > nscoord_MAX) { NS_WARNING("bad value"); blockEnd = nscoord_MAX; } } nscoord inlineStart = origin.I(aWM) + aContentArea.IStart(aWM); nscoord inlineEnd = origin.I(aWM) + aContentArea.IEnd(aWM); if (inlineEnd < inlineStart) { NS_WARNING("bad value"); inlineEnd = inlineStart; } // Walk backwards through the floats until we either hit the front of // the list or we're above |blockStart|. bool haveFloats = false; for (uint32_t i = floatCount; i > 0; --i) { const FloatInfo &fi = mFloats[i-1]; if (fi.mLeftBEnd <= blockStart && fi.mRightBEnd <= blockStart) { // There aren't any more floats that could intersect this band. break; } if (fi.mRect.IsEmpty()) { // For compatibility, ignore floats with empty rects, even though it // disagrees with the spec. (We might want to fix this in the // future, though.) continue; } LogicalRect rect = fi.mRect.ConvertTo(aWM, fi.mWritingMode, aContainerWidth); nscoord floatBStart = rect.BStart(aWM); nscoord floatBEnd = rect.BEnd(aWM); if (blockStart < floatBStart && aInfoType == BAND_FROM_POINT) { // This float is below our band. Shrink our band's height if needed. if (floatBStart < blockEnd) { blockEnd = floatBStart; } } // If blockStart == blockEnd (which happens only with WIDTH_WITHIN_HEIGHT), // we include floats that begin at our 0-height vertical area. We // need to to this to satisfy the invariant that a // WIDTH_WITHIN_HEIGHT call is at least as narrow on both sides as a // BAND_WITHIN_POINT call beginning at its blockStart. else if (blockStart < floatBEnd && (floatBStart < blockEnd || (floatBStart == blockEnd && blockStart == blockEnd))) { // This float is in our band. // Shrink our band's height if needed. if (floatBEnd < blockEnd && aInfoType == BAND_FROM_POINT) { blockEnd = floatBEnd; } // Shrink our band's width if needed. if ((fi.mFrame->StyleDisplay()->mFloats == NS_STYLE_FLOAT_LEFT) == aWM.IsBidiLTR()) { // A left float in an ltr block or a right float in an rtl block nscoord inlineEndEdge = rect.IEnd(aWM); if (inlineEndEdge > inlineStart) { inlineStart = inlineEndEdge; // Only set haveFloats to true if the float is inside our // containing block. This matches the spec for what some // callers want and disagrees for other callers, so we should // probably provide better information at some point. haveFloats = true; } } else { // A left float in an rtl block or a right float in an ltr block nscoord inlineStartEdge = rect.IStart(aWM); if (inlineStartEdge < inlineEnd) { inlineEnd = inlineStartEdge; // See above. haveFloats = true; } } } } nscoord blockSize = (blockEnd == nscoord_MAX) ? nscoord_MAX : (blockEnd - blockStart); return nsFlowAreaRect(aWM, inlineStart - origin.I(aWM), blockStart - origin.B(aWM), inlineEnd - inlineStart, blockSize, haveFloats); } nsresult nsFloatManager::AddFloat(nsIFrame* aFloatFrame, const LogicalRect& aMarginRect, WritingMode aWM, nscoord aContainerWidth) { NS_ASSERTION(aMarginRect.ISize(aWM) >= 0, "negative inline size!"); NS_ASSERTION(aMarginRect.BSize(aWM) >= 0, "negative block size!"); FloatInfo info(aFloatFrame, aWM, aMarginRect + mOrigin); // Set mLeftBEnd and mRightBEnd. if (HasAnyFloats()) { FloatInfo &tail = mFloats[mFloats.Length() - 1]; info.mLeftBEnd = tail.mLeftBEnd; info.mRightBEnd = tail.mRightBEnd; } else { info.mLeftBEnd = nscoord_MIN; info.mRightBEnd = nscoord_MIN; } uint8_t floatStyle = aFloatFrame->StyleDisplay()->mFloats; NS_ASSERTION(floatStyle == NS_STYLE_FLOAT_LEFT || floatStyle == NS_STYLE_FLOAT_RIGHT, "unexpected float"); nscoord& sideBEnd = ((floatStyle == NS_STYLE_FLOAT_LEFT) == aWM.IsBidiLTR()) ? info.mLeftBEnd : info.mRightBEnd; nscoord thisBEnd = info.mRect.BEnd(aWM); if (thisBEnd > sideBEnd) sideBEnd = thisBEnd; if (!mFloats.AppendElement(info)) return NS_ERROR_OUT_OF_MEMORY; return NS_OK; } LogicalRect nsFloatManager::CalculateRegionFor(WritingMode aWM, nsIFrame* aFloat, const LogicalMargin& aMargin, nscoord aContainerWidth) { // We consider relatively positioned frames at their original position. LogicalRect region(aWM, nsRect(aFloat->GetNormalPosition(), aFloat->GetSize()), aContainerWidth); // Float region includes its margin region.Inflate(aWM, aMargin); // Don't store rectangles with negative margin-box width or height in // the float manager; it can't deal with them. if (region.ISize(aWM) < 0) { // Preserve the right margin-edge for left floats and the left // margin-edge for right floats const nsStyleDisplay* display = aFloat->StyleDisplay(); if ((NS_STYLE_FLOAT_LEFT == display->mFloats) == aWM.IsBidiLTR()) { region.IStart(aWM) = region.IEnd(aWM); } region.ISize(aWM) = 0; } if (region.BSize(aWM) < 0) { region.BSize(aWM) = 0; } return region; } NS_DECLARE_FRAME_PROPERTY(FloatRegionProperty, nsIFrame::DestroyMargin) LogicalRect nsFloatManager::GetRegionFor(WritingMode aWM, nsIFrame* aFloat, nscoord aContainerWidth) { LogicalRect region = aFloat->GetLogicalRect(aWM, aContainerWidth); void* storedRegion = aFloat->Properties().Get(FloatRegionProperty()); if (storedRegion) { nsMargin margin = *static_cast(storedRegion); region.Inflate(aWM, LogicalMargin(aWM, margin)); } return region; } void nsFloatManager::StoreRegionFor(WritingMode aWM, nsIFrame* aFloat, const LogicalRect& aRegion, nscoord aContainerWidth) { nsRect region = aRegion.GetPhysicalRect(aWM, aContainerWidth); nsRect rect = aFloat->GetRect(); FrameProperties props = aFloat->Properties(); if (region.IsEqualEdges(rect)) { props.Delete(FloatRegionProperty()); } else { nsMargin* storedMargin = static_cast (props.Get(FloatRegionProperty())); if (!storedMargin) { storedMargin = new nsMargin(); props.Set(FloatRegionProperty(), storedMargin); } *storedMargin = region - rect; } } nsresult nsFloatManager::RemoveTrailingRegions(nsIFrame* aFrameList) { if (!aFrameList) { return NS_OK; } // This could be a good bit simpler if we could guarantee that the // floats given were at the end of our list, so we could just search // for the head of aFrameList. (But we can't; // layout/reftests/bugs/421710-1.html crashes.) nsTHashtable > frameSet(1); for (nsIFrame* f = aFrameList; f; f = f->GetNextSibling()) { frameSet.PutEntry(f); } uint32_t newLength = mFloats.Length(); while (newLength > 0) { if (!frameSet.Contains(mFloats[newLength - 1].mFrame)) { break; } --newLength; } mFloats.TruncateLength(newLength); #ifdef DEBUG for (uint32_t i = 0; i < mFloats.Length(); ++i) { NS_ASSERTION(!frameSet.Contains(mFloats[i].mFrame), "Frame region deletion was requested but we couldn't delete it"); } #endif return NS_OK; } void nsFloatManager::PushState(SavedState* aState) { NS_PRECONDITION(aState, "Need a place to save state"); // This is a cheap push implementation, which // only saves the (x,y) and last frame in the mFrameInfoMap // which is enough info to get us back to where we should be // when pop is called. // // This push/pop mechanism is used to undo any // floats that were added during the unconstrained reflow // in nsBlockReflowContext::DoReflowBlock(). (See bug 96736) // // It should also be noted that the state for mFloatDamage is // intentionally not saved or restored in PushState() and PopState(), // since that could lead to bugs where damage is missed/dropped when // we move from position A to B (during the intermediate incremental // reflow mentioned above) and then from B to C during the subsequent // reflow. In the typical case A and C will be the same, but not always. // Allowing mFloatDamage to accumulate the damage incurred during both // reflows ensures that nothing gets missed. aState->mWritingMode = mWritingMode; aState->mOrigin = mOrigin; aState->mPushedLeftFloatPastBreak = mPushedLeftFloatPastBreak; aState->mPushedRightFloatPastBreak = mPushedRightFloatPastBreak; aState->mSplitLeftFloatAcrossBreak = mSplitLeftFloatAcrossBreak; aState->mSplitRightFloatAcrossBreak = mSplitRightFloatAcrossBreak; aState->mFloatInfoCount = mFloats.Length(); } void nsFloatManager::PopState(SavedState* aState) { NS_PRECONDITION(aState, "No state to restore?"); mWritingMode = aState->mWritingMode; mOrigin = aState->mOrigin; mPushedLeftFloatPastBreak = aState->mPushedLeftFloatPastBreak; mPushedRightFloatPastBreak = aState->mPushedRightFloatPastBreak; mSplitLeftFloatAcrossBreak = aState->mSplitLeftFloatAcrossBreak; mSplitRightFloatAcrossBreak = aState->mSplitRightFloatAcrossBreak; NS_ASSERTION(aState->mFloatInfoCount <= mFloats.Length(), "somebody misused PushState/PopState"); mFloats.TruncateLength(aState->mFloatInfoCount); } nscoord nsFloatManager::GetLowestFloatTop(WritingMode aWM, nscoord aContainerWidth) const { if (mPushedLeftFloatPastBreak || mPushedRightFloatPastBreak) { return nscoord_MAX; } if (!HasAnyFloats()) { return nscoord_MIN; } FloatInfo fi = mFloats[mFloats.Length() - 1]; LogicalRect rect = fi.mRect.ConvertTo(aWM, fi.mWritingMode, aContainerWidth); LogicalPoint origin = mOrigin.ConvertTo(aWM, mWritingMode, aContainerWidth); return rect.BStart(aWM) - origin.B(aWM); } #ifdef DEBUG_FRAME_DUMP void DebugListFloatManager(const nsFloatManager *aFloatManager) { aFloatManager->List(stdout); } nsresult nsFloatManager::List(FILE* out) const { if (!HasAnyFloats()) return NS_OK; for (uint32_t i = 0; i < mFloats.Length(); ++i) { const FloatInfo &fi = mFloats[i]; fprintf_stderr(out, "Float %u: frame=%p rect={%d,%d,%d,%d} ymost={l:%d, r:%d}\n", i, static_cast(fi.mFrame), fi.mRect.IStart(fi.mWritingMode), fi.mRect.BStart(fi.mWritingMode), fi.mRect.ISize(fi.mWritingMode), fi.mRect.BSize(fi.mWritingMode), fi.mLeftBEnd, fi.mRightBEnd); } return NS_OK; } #endif nscoord nsFloatManager::ClearFloats(WritingMode aWM, nscoord aBCoord, uint8_t aBreakType, nscoord aContainerWidth, uint32_t aFlags) const { if (!(aFlags & DONT_CLEAR_PUSHED_FLOATS) && ClearContinues(aBreakType)) { return nscoord_MAX; } if (!HasAnyFloats()) { return aBCoord; } LogicalPoint origin = mOrigin.ConvertTo(aWM, mWritingMode, aContainerWidth); nscoord blockEnd = aBCoord + origin.B(aWM); const FloatInfo &tail = mFloats[mFloats.Length() - 1]; switch (aBreakType) { case NS_STYLE_CLEAR_BOTH: blockEnd = std::max(blockEnd, tail.mLeftBEnd); blockEnd = std::max(blockEnd, tail.mRightBEnd); break; case NS_STYLE_CLEAR_LEFT: blockEnd = std::max(blockEnd, aWM.IsBidiLTR() ? tail.mLeftBEnd : tail.mRightBEnd); break; case NS_STYLE_CLEAR_RIGHT: blockEnd = std::max(blockEnd, aWM.IsBidiLTR() ? tail.mRightBEnd : tail.mLeftBEnd); break; default: // Do nothing break; } blockEnd -= origin.B(aWM); return blockEnd; } bool nsFloatManager::ClearContinues(uint8_t aBreakType) const { return ((mPushedLeftFloatPastBreak || mSplitLeftFloatAcrossBreak) && (aBreakType == NS_STYLE_CLEAR_BOTH || aBreakType == NS_STYLE_CLEAR_LEFT)) || ((mPushedRightFloatPastBreak || mSplitRightFloatAcrossBreak) && (aBreakType == NS_STYLE_CLEAR_BOTH || aBreakType == NS_STYLE_CLEAR_RIGHT)); } ///////////////////////////////////////////////////////////////////////////// // FloatInfo nsFloatManager::FloatInfo::FloatInfo(nsIFrame* aFrame, WritingMode aWM, const LogicalRect& aRect) : mFrame(aFrame), mRect(aRect), mWritingMode(aWM) { MOZ_COUNT_CTOR(nsFloatManager::FloatInfo); } #ifdef NS_BUILD_REFCNT_LOGGING nsFloatManager::FloatInfo::FloatInfo(const FloatInfo& aOther) : mFrame(aOther.mFrame), mRect(aOther.mRect), mWritingMode(aOther.mWritingMode), mLeftBEnd(aOther.mLeftBEnd), mRightBEnd(aOther.mRightBEnd) { MOZ_COUNT_CTOR(nsFloatManager::FloatInfo); } nsFloatManager::FloatInfo::~FloatInfo() { MOZ_COUNT_DTOR(nsFloatManager::FloatInfo); } #endif //---------------------------------------------------------------------- nsAutoFloatManager::~nsAutoFloatManager() { // Restore the old float manager in the reflow state if necessary. if (mNew) { #ifdef NOISY_FLOATMANAGER printf("restoring old float manager %p\n", mOld); #endif mReflowState.mFloatManager = mOld; #ifdef NOISY_FLOATMANAGER if (mOld) { static_cast(mReflowState.frame)->ListTag(stdout); printf(": space-manager %p after reflow\n", mOld); mOld->List(stdout); } #endif delete mNew; } } nsresult nsAutoFloatManager::CreateFloatManager(nsPresContext *aPresContext) { // Create a new float manager and install it in the reflow // state. `Remember' the old float manager so we can restore it // later. mNew = new nsFloatManager(aPresContext->PresShell(), mReflowState.GetWritingMode()); if (! mNew) return NS_ERROR_OUT_OF_MEMORY; #ifdef NOISY_FLOATMANAGER printf("constructed new float manager %p (replacing %p)\n", mNew, mReflowState.mFloatManager); #endif // Set the float manager in the existing reflow state mOld = mReflowState.mFloatManager; mReflowState.mFloatManager = mNew; return NS_OK; }