/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "AudioProcessingEvent.h" #include "mozilla/dom/AudioProcessingEventBinding.h" #include "AudioContext.h" namespace mozilla { namespace dom { NS_IMPL_CYCLE_COLLECTION_INHERITED_3(AudioProcessingEvent, nsDOMEvent, mInputBuffer, mOutputBuffer, mNode) NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(AudioProcessingEvent) NS_INTERFACE_MAP_END_INHERITING(nsDOMEvent) NS_IMPL_ADDREF_INHERITED(AudioProcessingEvent, nsDOMEvent) NS_IMPL_RELEASE_INHERITED(AudioProcessingEvent, nsDOMEvent) AudioProcessingEvent::AudioProcessingEvent(ScriptProcessorNode* aOwner, nsPresContext* aPresContext, WidgetEvent* aEvent) : nsDOMEvent(aOwner, aPresContext, aEvent) , mPlaybackTime(0.0) , mNode(aOwner) { SetIsDOMBinding(); } JSObject* AudioProcessingEvent::WrapObject(JSContext* aCx, JS::Handle aScope) { return AudioProcessingEventBinding::Wrap(aCx, aScope, this); } void AudioProcessingEvent::LazilyCreateBuffer(nsRefPtr& aBuffer, uint32_t aNumberOfChannels) { AutoPushJSContext cx(mNode->Context()->GetJSContext()); aBuffer = new AudioBuffer(mNode->Context(), mNode->BufferSize(), mNode->Context()->SampleRate()); aBuffer->InitializeBuffers(aNumberOfChannels, cx); } } }