/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is gfx thebes code. * * The Initial Developer of the Original Code is Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2008 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Eric Butler * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_BLUR_H #define GFX_BLUR_H #include "gfxContext.h" #include "gfxImageSurface.h" #include "gfxRect.h" #include "gfxTypes.h" /** * Implementation of a box blur approximation of a Gaussian blur. * * Creates an 8-bit alpha channel context for callers to draw in, blurs the * contents of that context and applies it as an alpha mask on a * different existing context. * * A temporary surface is created in the Init function. The caller then draws * any desired content onto the context acquired through GetContext, and lastly * calls Paint to apply the blurred content as an alpha mask. */ class THEBES_API gfxAlphaBoxBlur { public: gfxAlphaBoxBlur(); ~gfxAlphaBoxBlur(); /** * Constructs a box blur and initializes the temporary surface. * @param aRect The coordinates of the surface to create in device units. * * @param aBlurRadius The blur radius in pixels */ gfxContext* Init(const gfxRect& aRect, const gfxIntSize& aBlurRadius); /** * Returns the context that should be drawn to supply the alpha mask to be * blurred. If the returned surface is null, then there was an error in * its creation. */ gfxContext* GetContext() { return mContext; } /** * Premultiplies the image by the given alpha. */ void PremultiplyAlpha(gfxFloat alpha); /** * Does the actual blurring and mask applying. Users of this object * must have drawn whatever they want to be blurred onto the internal * gfxContext returned by GetContext before calling this. * * @param aDestinationCtx The graphics context on which to apply the * blurred mask. */ void Paint(gfxContext* aDestinationCtx, const gfxPoint& offset = gfxPoint(0.0, 0.0)); /** * Calculates a blur radius that, when used with box blur, approximates * a Gaussian blur with the given standard deviation. */ static gfxIntSize CalculateBlurRadius(const gfxPoint& aStandardDeviation); protected: /** * The blur radius, in pixels. */ gfxIntSize mBlurRadius; /** * The context of the temporary alpha surface. */ nsRefPtr mContext; /** * The temporary alpha surface. */ nsRefPtr mImageSurface; }; #endif /* GFX_BLUR_H */