/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_BUFFERHOST_H #define MOZILLA_GFX_BUFFERHOST_H #include // for uint64_t #include // for FILE #include "gfxRect.h" // for gfxRect #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc #include "mozilla/Attributes.h" // for MOZ_OVERRIDE #include "mozilla/RefPtr.h" // for RefPtr, RefCounted, etc #include "mozilla/gfx/Point.h" // for Point #include "mozilla/gfx/Rect.h" // for Rect #include "mozilla/gfx/Types.h" // for Filter #include "mozilla/ipc/ProtocolUtils.h" #include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc #include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc #include "mozilla/layers/PCompositableParent.h" #include "mozilla/mozalloc.h" // for operator delete #include "nsCOMPtr.h" // for already_AddRefed #include "nsRegion.h" // for nsIntRegion #include "nscore.h" // for nsACString #include "Units.h" // for CSSToScreenScale struct nsIntPoint; struct nsIntRect; namespace mozilla { namespace gfx { class Matrix4x4; class DataSourceSurface; } namespace layers { // Some properties of a Layer required for tiling struct TiledLayerProperties { nsIntRegion mVisibleRegion; nsIntRegion mValidRegion; CSSToScreenScale mEffectiveResolution; }; class Layer; class DeprecatedTextureHost; class TextureHost; class SurfaceDescriptor; class Compositor; class ISurfaceAllocator; class ThebesBufferData; class TiledLayerComposer; struct EffectChain; /** * A base class for doing CompositableHost and platform dependent task on TextureHost. */ class CompositableBackendSpecificData : public RefCounted { public: CompositableBackendSpecificData() { MOZ_COUNT_CTOR(CompositableBackendSpecificData); } virtual ~CompositableBackendSpecificData() { MOZ_COUNT_DTOR(CompositableBackendSpecificData); } virtual void SetCompositor(Compositor* aCompositor) {} virtual void ClearData() {} }; /** * The compositor-side counterpart to CompositableClient. Responsible for * updating textures and data about textures from IPC and how textures are * composited (tiling, double buffering, etc.). * * Update (for images/canvases) and UpdateThebes (for Thebes) are called during * the layers transaction to update the Compositbale's textures from the * content side. The actual update (and any syncronous upload) is done by the * TextureHost, but it is coordinated by the CompositableHost. * * Composite is called by the owning layer when it is composited. CompositableHost * will use its TextureHost(s) and call Compositor::DrawQuad to do the actual * rendering. */ class CompositableHost : public RefCounted { public: CompositableHost(const TextureInfo& aTextureInfo); virtual ~CompositableHost(); static TemporaryRef Create(const TextureInfo& aTextureInfo); virtual CompositableType GetType() = 0; virtual CompositableBackendSpecificData* GetCompositableBackendSpecificData() { return mBackendData; } virtual void SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData) { mBackendData = aBackendData; } // If base class overrides, it should still call the parent implementation virtual void SetCompositor(Compositor* aCompositor); // composite the contents of this buffer host to the compositor's surface virtual void Composite(EffectChain& aEffectChain, float aOpacity, const gfx::Matrix4x4& aTransform, const gfx::Filter& aFilter, const gfx::Rect& aClipRect, const nsIntRegion* aVisibleRegion = nullptr, TiledLayerProperties* aLayerProperties = nullptr) = 0; /** * @return true if we should schedule a composition. */ virtual bool Update(const SurfaceDescriptor& aImage, SurfaceDescriptor* aResult = nullptr); /** * Update the content host. * aUpdated is the region which should be updated * aUpdatedRegionBack is the region in aNewBackResult which has been updated */ virtual void UpdateThebes(const ThebesBufferData& aData, const nsIntRegion& aUpdated, const nsIntRegion& aOldValidRegionBack, nsIntRegion* aUpdatedRegionBack) { MOZ_ASSERT(false, "should be implemented or not used"); } /** * Update the content host using a surface that only contains the updated * region. * * Takes ownership of aSurface, and is responsible for freeing it. * * @param aTextureId Texture to update. * @param aSurface Surface containing the update area. Its contents are relative * to aUpdated.TopLeft() * @param aUpdated Area of the content host to update. * @param aBufferRect New area covered by the content host. * @param aBufferRotation New buffer rotation. */ virtual void UpdateIncremental(TextureIdentifier aTextureId, SurfaceDescriptor& aSurface, const nsIntRegion& aUpdated, const nsIntRect& aBufferRect, const nsIntPoint& aBufferRotation) { MOZ_ASSERT(false, "should be implemented or not used"); } /** * Ensure that a suitable texture host exists in this compositable. The * compositable host may or may not create a new texture host. If a texture * host is replaced, then the compositable is responsible for enusring it is * destroyed correctly (without leaking resources). * aTextureId - identifies the texture within the compositable, how the * compositable chooses to use this is between the compositable client and * host and will vary between types of compositable. * aSurface - the new or existing texture host should support surface * descriptors of the same type and, if necessary, this specific surface * descriptor. Whether it is necessary or not depends on the protocol between * the compositable client and host. * aAllocator - the allocator used to allocate and de-allocate resources. * aTextureInfo - contains flags for the texture. */ virtual void EnsureDeprecatedTextureHost(TextureIdentifier aTextureId, const SurfaceDescriptor& aSurface, ISurfaceAllocator* aAllocator, const TextureInfo& aTextureInfo) { MOZ_ASSERT(false, "should be implemented or not used"); } /** * Ensure that a suitable texture host exists in this compsitable. * * Only used with ContentHostIncremental. * * No SurfaceDescriptor or TextureIdentifier is provider as we * don't have a single surface for the texture contents, and we * need to allocate our own one to be updated later. */ virtual void EnsureDeprecatedTextureHostIncremental(ISurfaceAllocator* aAllocator, const TextureInfo& aTextureInfo, const nsIntRect& aBufferRect) { MOZ_ASSERT(false, "should be implemented or not used"); } virtual DeprecatedTextureHost* GetDeprecatedTextureHost() { return nullptr; } /** * Returns the front buffer. */ virtual TextureHost* GetAsTextureHost() { return nullptr; } virtual LayerRenderState GetRenderState() = 0; virtual void SetPictureRect(const nsIntRect& aPictureRect) { MOZ_ASSERT(false, "Should have been overridden"); } /** * Adds a mask effect using this texture as the mask, if possible. * @return true if the effect was added, false otherwise. */ bool AddMaskEffect(EffectChain& aEffects, const gfx::Matrix4x4& aTransform, bool aIs3D = false); void RemoveMaskEffect(); Compositor* GetCompositor() const { return mCompositor; } Layer* GetLayer() const { return mLayer; } void SetLayer(Layer* aLayer) { mLayer = aLayer; } virtual TiledLayerComposer* AsTiledLayerComposer() { return nullptr; } typedef uint32_t AttachFlags; static const AttachFlags NO_FLAGS = 0; static const AttachFlags ALLOW_REATTACH = 1; static const AttachFlags KEEP_ATTACHED = 2; static const AttachFlags FORCE_DETACH = 2; virtual void Attach(Layer* aLayer, Compositor* aCompositor, AttachFlags aFlags = NO_FLAGS) { MOZ_ASSERT(aCompositor, "Compositor is required"); NS_ASSERTION(aFlags & ALLOW_REATTACH || !mAttached, "Re-attaching compositables must be explicitly authorised"); SetCompositor(aCompositor); SetLayer(aLayer); mAttached = true; mKeepAttached = aFlags & KEEP_ATTACHED; } // Detach this compositable host from its layer. // If we are used for async video, then it is not safe to blindly detach since // we might be re-attached to a different layer. aLayer is the layer which the // caller expects us to be attached to, we will only detach if we are in fact // attached to that layer. If we are part of a normal layer, then we will be // detached in any case. if aLayer is null, then we will only detach if we are // not async. // Only force detach if the IPDL tree is being shutdown. void Detach(Layer* aLayer = nullptr, AttachFlags aFlags = NO_FLAGS) { if (!mKeepAttached || aLayer == mLayer || aFlags & FORCE_DETACH) { SetLayer(nullptr); SetCompositor(nullptr); mAttached = false; mKeepAttached = false; if (mBackendData) { mBackendData->ClearData(); } } } bool IsAttached() { return mAttached; } #ifdef MOZ_DUMP_PAINTING virtual void Dump(FILE* aFile=nullptr, const char* aPrefix="", bool aDumpHtml=false) { } static void DumpDeprecatedTextureHost(FILE* aFile, DeprecatedTextureHost* aTexture); static void DumpTextureHost(FILE* aFile, TextureHost* aTexture); virtual TemporaryRef GetAsSurface() { return nullptr; } #endif virtual void PrintInfo(nsACString& aTo, const char* aPrefix) { } virtual void UseTextureHost(TextureHost* aTexture); protected: TextureInfo mTextureInfo; Compositor* mCompositor; Layer* mLayer; RefPtr mBackendData; bool mAttached; bool mKeepAttached; }; class CompositableParentManager; /** * IPDL actor used by CompositableHost to match with its corresponding * CompositableClient on the content side. * * CompositableParent is owned by the IPDL system. It's deletion is triggered * by either the CompositableChild's deletion, or by the IPDL communication * goind down. */ class CompositableParent : public PCompositableParent { public: CompositableParent(CompositableParentManager* aMgr, const TextureInfo& aTextureInfo, uint64_t aID = 0); ~CompositableParent(); virtual void ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE; CompositableHost* GetCompositableHost() const { return mHost; } void SetCompositableHost(CompositableHost* aHost) { mHost = aHost; } CompositableType GetType() const { return mType; } CompositableParentManager* GetCompositableManager() const { return mManager; } void SetCompositorID(uint64_t aCompositorID) { mCompositorID = aCompositorID; } uint64_t GetCompositorID() const { return mCompositorID; } private: RefPtr mHost; CompositableParentManager* mManager; CompositableType mType; uint64_t mID; uint64_t mCompositorID; }; /** * Global CompositableMap, to use in the compositor thread only. * * PCompositable and PLayer can, in the case of async textures, be managed by * different top level protocols. In this case they don't share the same * communication channel and we can't send an OpAttachCompositable (PCompositable, * PLayer) message. * * In order to attach a layer and the right compositable if the the compositable * is async, we store references to the async compositables in a CompositableMap * that is accessed only on the compositor thread. During a layer transaction we * send the message OpAttachAsyncCompositable(ID, PLayer), and on the compositor * side we lookup the ID in the map and attach the correspondig compositable to * the layer. * * CompositableMap must be global because the image bridge doesn't have any * reference to whatever we have created with PLayerTransaction. So, the only way to * actually connect these two worlds is to have something global that they can * both query (in the same thread). The map is not allocated the map on the * stack to avoid the badness of static initialization. * * Also, we have a compositor/PLayerTransaction protocol/etc. per layer manager, and the * ImageBridge is used by all the existing compositors that have a video, so * there isn't an instance or "something" that lives outside the boudaries of a * given layer manager on the compositor thread except the image bridge and the * thread itself. */ namespace CompositableMap { void Create(); void Destroy(); CompositableParent* Get(uint64_t aID); void Set(uint64_t aID, CompositableParent* aParent); void Erase(uint64_t aID); void Clear(); } // CompositableMap } // namespace } // namespace #endif