/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layers_ShadowLayersParent_h #define mozilla_layers_ShadowLayersParent_h #include "mozilla/layers/PLayersParent.h" #include "ShadowLayers.h" #include "ShadowLayersManager.h" namespace mozilla { namespace layout { class RenderFrameParent; } namespace layers { class Layer; class ShadowLayerManager; class ShadowLayersParent : public PLayersParent, public ISurfaceDeAllocator { typedef mozilla::layout::RenderFrameParent RenderFrameParent; typedef InfallibleTArray EditArray; typedef InfallibleTArray EditReplyArray; public: ShadowLayersParent(ShadowLayerManager* aManager, ShadowLayersManager* aLayersManager); ~ShadowLayersParent(); void Destroy(); ShadowLayerManager* layer_manager() const { return mLayerManager; } ContainerLayer* GetRoot() const { return mRoot; } virtual void DestroySharedSurface(gfxSharedImageSurface* aSurface); virtual void DestroySharedSurface(SurfaceDescriptor* aSurface); protected: virtual bool RecvUpdate(const EditArray& cset, const bool& isFirstPaint, EditReplyArray* reply) MOZ_OVERRIDE; virtual bool RecvDrawToSurface(const SurfaceDescriptor& surfaceIn, SurfaceDescriptor* surfaceOut) MOZ_OVERRIDE; virtual bool RecvUpdateNoSwap(const EditArray& cset, const bool& isFirstPaint) MOZ_OVERRIDE; virtual PGrallocBufferParent* AllocPGrallocBuffer(const gfxIntSize& aSize, const gfxContentType& aContent, MaybeMagicGrallocBufferHandle* aOutHandle) MOZ_OVERRIDE; virtual bool DeallocPGrallocBuffer(PGrallocBufferParent* actor) MOZ_OVERRIDE; virtual PLayerParent* AllocPLayer() MOZ_OVERRIDE; virtual bool DeallocPLayer(PLayerParent* actor) MOZ_OVERRIDE; private: nsRefPtr mLayerManager; ShadowLayersManager* mShadowLayersManager; // Hold the root because it might be grafted under various // containers in the "real" layer tree nsRefPtr mRoot; // When the widget/frame/browser stuff in this process begins its // destruction process, we need to Disconnect() all the currently // live shadow layers, because some of them might be orphaned from // the layer tree. This happens in Destroy() above. After we // Destroy() ourself, there's a window in which that information // hasn't yet propagated back to the child side and it might still // send us layer transactions. We want to ignore those transactions // because they refer to "zombie layers" on this side. So, we track // that state with |mDestroyed|. This is similar to, but separate // from, |mLayerManager->IsDestroyed()|; we might have had Destroy() // called on us but the mLayerManager might not be destroyed, or // vice versa. In both cases though, we want to ignore shadow-layer // transactions posted by the child. bool mDestroyed; }; } // namespace layers } // namespace mozilla #endif // ifndef mozilla_layers_ShadowLayersParent_h