/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_AUDIONODESTREAM_H_ #define MOZILLA_AUDIONODESTREAM_H_ #include "MediaStreamGraph.h" #include "AudioChannelFormat.h" #include "AudioNodeEngine.h" #include "mozilla/dom/AudioParam.h" #ifdef PR_LOGGING #define LOG(type, msg) PR_LOG(gMediaStreamGraphLog, type, msg) #else #define LOG(type, msg) #endif namespace mozilla { namespace dom { struct ThreeDPoint; } class ThreadSharedFloatArrayBufferList; /** * An AudioNodeStream produces one audio track with ID AUDIO_TRACK. * The start time of the AudioTrack is aligned to the start time of the * AudioContext's destination node stream, plus some multiple of BLOCK_SIZE * samples. * * An AudioNodeStream has an AudioNodeEngine plugged into it that does the * actual audio processing. AudioNodeStream contains the glue code that * integrates audio processing with the MediaStreamGraph. */ class AudioNodeStream : public ProcessedMediaStream { public: enum { AUDIO_TRACK = 1 }; /** * Transfers ownership of aEngine to the new AudioNodeStream. */ AudioNodeStream(AudioNodeEngine* aEngine, MediaStreamGraph::AudioNodeStreamKind aKind, uint32_t aNumberOfInputChannels = 0) : ProcessedMediaStream(nullptr), mEngine(aEngine), mKind(aKind), mNumberOfInputChannels(aNumberOfInputChannels) { // AudioNodes are always producing data mHasCurrentData = true; MOZ_COUNT_CTOR(AudioNodeStream); } ~AudioNodeStream(); // Control API /** * Sets a parameter that's a time relative to some stream's played time. * This time is converted to a time relative to this stream when it's set. */ void SetStreamTimeParameter(uint32_t aIndex, MediaStream* aRelativeToStream, double aStreamTime); void SetDoubleParameter(uint32_t aIndex, double aValue); void SetInt32Parameter(uint32_t aIndex, int32_t aValue); void SetTimelineParameter(uint32_t aIndex, const dom::AudioParamTimeline& aValue); void SetThreeDPointParameter(uint32_t aIndex, const dom::ThreeDPoint& aValue); void SetBuffer(already_AddRefed aBuffer); virtual AudioNodeStream* AsAudioNodeStream() { return this; } // Graph thread only void SetStreamTimeParameterImpl(uint32_t aIndex, MediaStream* aRelativeToStream, double aStreamTime); virtual void ProduceOutput(GraphTime aFrom, GraphTime aTo); TrackTicks GetCurrentPosition(); bool AllInputsFinished() const; // Any thread AudioNodeEngine* Engine() { return mEngine; } protected: void FinishOutput(); StreamBuffer::Track* EnsureTrack(); AudioChunk* ObtainInputBlock(AudioChunk* aTmpChunk); // The engine that will generate output for this node. nsAutoPtr mEngine; // The last block produced by this node. AudioChunk mLastChunk; // Whether this is an internal or external stream MediaStreamGraph::AudioNodeStreamKind mKind; // The number of input channels that this stream requires. 0 means don't care. uint32_t mNumberOfInputChannels; }; } #endif /* MOZILLA_AUDIONODESTREAM_H_ */