/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_PATHD2D_H_ #define MOZILLA_GFX_PATHD2D_H_ #include #include "2D.h" namespace mozilla { namespace gfx { class PathD2D; class PathBuilderD2D : public PathBuilder { public: PathBuilderD2D(ID2D1GeometrySink *aSink, ID2D1PathGeometry *aGeom, FillRule aFillRule) : mSink(aSink) , mGeometry(aGeom) , mFigureActive(false) , mFillRule(aFillRule) { } virtual ~PathBuilderD2D(); virtual void MoveTo(const Point &aPoint); virtual void LineTo(const Point &aPoint); virtual void BezierTo(const Point &aCP1, const Point &aCP2, const Point &aCP3); virtual void QuadraticBezierTo(const Point &aCP1, const Point &aCP2); virtual void Close(); virtual void Arc(const Point &aOrigin, Float aRadius, Float aStartAngle, Float aEndAngle, bool aAntiClockwise = false); virtual Point CurrentPoint() const; virtual TemporaryRef Finish(); ID2D1GeometrySink *GetSink() { return mSink; } private: friend class PathD2D; void EnsureActive(const Point &aPoint); RefPtr mSink; RefPtr mGeometry; bool mFigureActive; Point mCurrentPoint; Point mBeginPoint; FillRule mFillRule; }; class PathD2D : public Path { public: PathD2D(ID2D1PathGeometry *aGeometry, bool aEndedActive, const Point &aEndPoint, FillRule aFillRule) : mGeometry(aGeometry) , mEndedActive(aEndedActive) , mEndPoint(aEndPoint) , mFillRule(aFillRule) {} virtual BackendType GetBackendType() const { return BackendType::DIRECT2D; } virtual TemporaryRef CopyToBuilder(FillRule aFillRule = FILL_WINDING) const; virtual TemporaryRef TransformedCopyToBuilder(const Matrix &aTransform, FillRule aFillRule = FILL_WINDING) const; virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const; virtual bool StrokeContainsPoint(const StrokeOptions &aStrokeOptions, const Point &aPoint, const Matrix &aTransform) const; virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const; virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions, const Matrix &aTransform = Matrix()) const; virtual void StreamToSink(PathSink *aSink) const; virtual FillRule GetFillRule() const { return mFillRule; } ID2D1Geometry *GetGeometry() { return mGeometry; } private: friend class DrawTargetD2D; friend class DrawTargetD2D1; mutable RefPtr mGeometry; bool mEndedActive; Point mEndPoint; FillRule mFillRule; }; } } #endif /* MOZILLA_GFX_PATHD2D_H_ */