/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=2 sw=2 et tw=78: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_TouchCaret_h__ #define mozilla_TouchCaret_h__ #include "nsISelectionListener.h" #include "nsIScrollObserver.h" #include "nsIWeakReferenceUtils.h" #include "nsITimer.h" #include "mozilla/EventForwards.h" #include "mozilla/TouchEvents.h" #include "Units.h" class nsIFrame; class nsIPresShell; namespace mozilla { /** * The TouchCaret places a touch caret according to caret position when the * caret is shown. * TouchCaret is also responsible for touch caret visibility. Touch caret * won't be shown when timer expires or while key event causes selection change. */ class TouchCaret MOZ_FINAL : public nsISelectionListener { public: explicit TouchCaret(nsIPresShell* aPresShell); NS_DECL_ISUPPORTS NS_DECL_NSISELECTIONLISTENER void Terminate() { mPresShell = nullptr; } /** * Handle mouse and touch event only. * Depends on visibility and position of touch caret, HandleEvent may consume * that input event and return nsEventStatus_eConsumeNoDefault to the caller. * In that case, caller should stop bubble up that input event. */ nsEventStatus HandleEvent(WidgetEvent* aEvent); void SyncVisibilityWithCaret(); void UpdatePositionIfNeeded(); /** * GetVisibility will get the visibility of the touch caret. */ bool GetVisibility() const { return mVisible; } private: // Hide default constructor. TouchCaret() MOZ_DELETE; ~TouchCaret(); bool IsDisplayable(); void UpdatePosition(); /** * SetVisibility will set the visibility of the touch caret. * SetVisibility performs an attribute-changed notification which could, in * theory, destroy frames. */ void SetVisibility(bool aVisible); /** * Find the nsCanvasFrame which holds the touch caret. */ nsIFrame* GetCanvasFrame(); /** * Retrieve the bounding rectangle of the touch caret. * * @returns A nsRect representing the bounding rectangle of this touch caret. * The returned offset is relative to the canvas frame. */ nsRect GetTouchFrameRect(); /** * Retrieve the bounding rectangle where the caret can be positioned. * If we're positioning a caret in an input field, make sure the touch caret * stays within the bounds of the field. * * @returns A nsRect representing the bounding rectangle of this valid area. * The returned offset is relative to the canvas frame. */ nsRect GetContentBoundary(); /** * Retrieve the center y position of the caret. * The returned point is relative to the canvas frame. */ nscoord GetCaretYCenterPosition(); /** * Set the position of the touch caret. * Touch caret is an absolute positioned div. */ void SetTouchFramePos(const nsPoint& aOrigin); void LaunchExpirationTimer(); void CancelExpirationTimer(); static void DisableTouchCaretCallback(nsITimer* aTimer, void* aPresShell); /** * Move the caret to movePoint which is relative to the canvas frame. * Caret will be scrolled into view. * * @param movePoint tap location relative to the canvas frame. */ void MoveCaret(const nsPoint& movePoint); /** * Check if aPoint is inside the touch caret frame. * * @param aPoint tap location relative to the canvas frame. */ bool IsOnTouchCaret(const nsPoint& aPoint); /** * These Handle* functions comprise input alphabet of the TouchCaret * finite-state machine triggering state transitions. */ nsEventStatus HandleMouseMoveEvent(WidgetMouseEvent* aEvent); nsEventStatus HandleMouseUpEvent(WidgetMouseEvent* aEvent); nsEventStatus HandleMouseDownEvent(WidgetMouseEvent* aEvent); nsEventStatus HandleTouchMoveEvent(WidgetTouchEvent* aEvent); nsEventStatus HandleTouchUpEvent(WidgetTouchEvent* aEvent); nsEventStatus HandleTouchDownEvent(WidgetTouchEvent* aEvent); /** * Get the coordinates of a given touch event, relative to canvas frame. * @param aEvent the event * @param aIdentifier the mIdentifier of the touch which is to be converted. * @return the point, or (NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE) if * for some reason the coordinates for the touch are not known (e.g., * the mIdentifier touch is not found). */ nsPoint GetEventPosition(WidgetTouchEvent* aEvent, int32_t aIdentifier); /** * Set mouse down state in nsFrameSelection, we'll set state to true when * user start dragging caret and set state to false when user release the * caret. The reason for setting this state is it will fire drag reason * when moving caret and fire mouseup reason when releasing caret. So that * the display behavior of copy/paste menu becomes more reasonable. */ void SetSelectionDragState(bool aState); /** * Get the coordinates of a given mouse event, relative to canvas frame. * @param aEvent the event * @return the point, or (NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE) if * for some reason the coordinates for the mouse are not known. */ nsPoint GetEventPosition(WidgetMouseEvent* aEvent); /** * States of TouchCaret finite-state machine. */ enum TouchCaretState { // In this state, either there is no touch/mouse event going on, or the // first stroke does not hit the touch caret. // Will enter TOUCHCARET_TOUCHDRAG_ACTIVE state if the first touch stroke // hits the touch caret. Will enter TOUCHCARET_MOUSEDRAG_ACTIVE state if // mouse (left button) down hits the touch caret. // Allowed next state: TOUCHCARET_MOUSEDRAG_ACTIVE, // TOUCHCARET_TOUCHDRAG_ACTIVE. TOUCHCARET_NONE, // The first (left button) mouse down hits on the touch caret and is // alive. Will enter TOUCHCARET_NONE state if the left button is release. // Allowed next states: TOUCHCARET_NONE. TOUCHCARET_MOUSEDRAG_ACTIVE, // The first touch start event hits on touch caret and is alive. // Will enter TOUCHCARET_NONE state if the finger on touch caret is // removed and there are no more fingers on the screen; will enter // TOUCHCARET_TOUCHDRAG_INACTIVE state if the finger on touch caret is // removed but still has fingers touching on the screen. // Allowed next states: TOUCHCARET_NONE, TOUCHCARET_TOUCHDRAG_INACTIVE. TOUCHCARET_TOUCHDRAG_ACTIVE, // The first touch stroke, which hit on touch caret, is dead, but still has // fingers touching on the screen. // Will enter TOUCHCARET_NONE state if all the fingers are removed from the // screen. // Allowed next state: TOUCHCARET_NONE. TOUCHCARET_TOUCHDRAG_INACTIVE, }; /** * Do actual state transition and reset substates. */ void SetState(TouchCaretState aState); /** * Current state we're dealing with. */ TouchCaretState mState; /** * Array containing all active touch IDs. When a touch happens, it gets added * to this array, even if we choose not to handle it. When it ends, we remove * it. We need to maintain this array in order to detect the end of the * "multitouch" states because touch start events contain all current touches, * but touch end events contain only those touches that have gone. */ nsTArray mTouchesId; /** * The mIdentifier of the touch which is on the touch caret. */ int32_t mActiveTouchId; /** * The offset between the tap location and the center of caret along y axis. */ nscoord mCaretCenterToDownPointOffsetY; static int32_t TouchCaretMaxDistance() { return sTouchCaretMaxDistance; } static int32_t TouchCaretExpirationTime() { return sTouchCaretExpirationTime; } nsWeakPtr mPresShell; // Touch caret visibility bool mVisible; // Touch caret timer nsCOMPtr mTouchCaretExpirationTimer; // Preference static int32_t sTouchCaretMaxDistance; static int32_t sTouchCaretExpirationTime; // The auto scroll timer's interval in miliseconds. friend class SelectionCarets; static const int32_t sAutoScrollTimerDelay = 30; }; } //namespace mozilla #endif //mozilla_TouchCaret_h__