/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Thebes gfx. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2008 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Matthew Gregan * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsMathUtils.h" #include "gfxQuartzNativeDrawing.h" #include "gfxQuartzSurface.h" #include "cairo-quartz.h" // see cairo-quartz-surface.c for the complete list of these enum { kPrivateCGCompositeSourceOver = 2 }; // private Quartz routine needed here extern "C" { CG_EXTERN void CGContextSetCompositeOperation(CGContextRef, int); } gfxQuartzNativeDrawing::gfxQuartzNativeDrawing(gfxContext* ctx, const gfxRect& nativeRect) : mContext(ctx), mNativeRect(nativeRect) { mNativeRect.RoundOut(); } CGContextRef gfxQuartzNativeDrawing::BeginNativeDrawing() { NS_ASSERTION(!mQuartzSurface, "BeginNativeDrawing called when drawing already in progress"); gfxPoint deviceOffset; nsRefPtr surf = mContext->CurrentSurface(&deviceOffset.x, &deviceOffset.y); if (!surf || surf->CairoStatus()) return nsnull; // if this is a native Quartz surface, we don't have to redirect // rendering to our own CGContextRef; in most cases, we are able to // use the CGContextRef from the surface directly. we can extend // this to support offscreen drawing fairly easily in the future. if (surf->GetType() == gfxASurface::SurfaceTypeQuartz && (surf->GetContentType() == gfxASurface::CONTENT_COLOR || (surf->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA))) { mQuartzSurface = static_cast(surf.get()); mSurfaceContext = mContext; // grab the CGContextRef mCGContext = cairo_quartz_get_cg_context_with_clip(mSurfaceContext->GetCairo()); if (!mCGContext) return nsnull; gfxMatrix m = mContext->CurrentMatrix(); CGContextTranslateCTM(mCGContext, deviceOffset.x, deviceOffset.y); // I -think- that this context will always have an identity // transform (since we don't maintain a transform on it in // cairo-land, and instead push/pop as needed) gfxFloat x0 = m.x0; gfxFloat y0 = m.y0; // We round x0/y0 if we don't have a scale, because otherwise things get // rendered badly // XXX how should we be rounding x0/y0? if (!m.HasNonTranslationOrFlip()) { x0 = floor(x0 + 0.5); y0 = floor(y0 + 0.5); } CGContextConcatCTM(mCGContext, CGAffineTransformMake(m.xx, m.yx, m.xy, m.yy, x0, y0)); // bug 382049 - need to explicity set the composite operation to sourceOver CGContextSetCompositeOperation(mCGContext, kPrivateCGCompositeSourceOver); } else { mQuartzSurface = new gfxQuartzSurface(mNativeRect.Size(), gfxASurface::ImageFormatARGB32); if (mQuartzSurface->CairoStatus()) return nsnull; mSurfaceContext = new gfxContext(mQuartzSurface); // grab the CGContextRef mCGContext = cairo_quartz_get_cg_context_with_clip(mSurfaceContext->GetCairo()); CGContextTranslateCTM(mCGContext, -mNativeRect.X(), -mNativeRect.Y()); } return mCGContext; } void gfxQuartzNativeDrawing::EndNativeDrawing() { NS_ASSERTION(mQuartzSurface, "EndNativeDrawing called without BeginNativeDrawing"); cairo_quartz_finish_cg_context_with_clip(mSurfaceContext->GetCairo()); mQuartzSurface->MarkDirty(); if (mSurfaceContext != mContext) { gfxContextMatrixAutoSaveRestore save(mContext); // Copy back to destination mContext->Translate(mNativeRect.TopLeft()); mContext->DrawSurface(mQuartzSurface, mNativeRect.Size()); } }