/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set sw=2 ts=8 et ft=cpp : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_Hal_h #define mozilla_Hal_h #include "mozilla/hal_sandbox/PHal.h" #include "mozilla/HalTypes.h" #include "base/basictypes.h" #include "mozilla/Observer.h" #include "mozilla/Types.h" #include "nsTArray.h" #include "mozilla/dom/MozPowerManagerBinding.h" #include "mozilla/dom/battery/Types.h" #include "mozilla/dom/network/Types.h" #include "mozilla/dom/power/Types.h" #include "mozilla/hal_sandbox/PHal.h" #include "mozilla/dom/ScreenOrientation.h" #include "mozilla/HalScreenConfiguration.h" /* * Hal.h contains the public Hal API. * * By default, this file defines its functions in the hal namespace, but if * MOZ_HAL_NAMESPACE is defined, we'll define our functions in that namespace. * * This is used by HalImpl.h and HalSandbox.h, which define copies of all the * functions here in the hal_impl and hal_sandbox namespaces. */ class nsIDOMWindow; #ifndef MOZ_HAL_NAMESPACE # define MOZ_HAL_NAMESPACE hal # define MOZ_DEFINED_HAL_NAMESPACE 1 #endif namespace mozilla { namespace hal { typedef Observer AlarmObserver; class WindowIdentifier; typedef Observer SystemClockChangeObserver; typedef Observer SystemTimezoneChangeObserver; } // namespace hal namespace MOZ_HAL_NAMESPACE { /** * Turn the default vibrator device on/off per the pattern specified * by |pattern|. Each element in the pattern is the number of * milliseconds to turn the vibrator on or off. The first element in * |pattern| is an "on" element, the next is "off", and so on. * * If |pattern| is empty, any in-progress vibration is canceled. * * Only an active window within an active tab may call Vibrate; calls * from inactive windows and windows on inactive tabs do nothing. * * If you're calling hal::Vibrate from the outside world, pass an * nsIDOMWindow* in place of the WindowIdentifier parameter. * The method with WindowIdentifier will be called automatically. */ void Vibrate(const nsTArray& pattern, nsIDOMWindow* aWindow); void Vibrate(const nsTArray& pattern, const hal::WindowIdentifier &id); /** * Cancel a vibration started by the content window identified by * WindowIdentifier. * * If the window was the last window to start a vibration, the * cancellation request will go through even if the window is not * active. * * As with hal::Vibrate(), if you're calling hal::CancelVibrate from the outside * world, pass an nsIDOMWindow*. The method with WindowIdentifier will be called * automatically. */ void CancelVibrate(nsIDOMWindow* aWindow); void CancelVibrate(const hal::WindowIdentifier &id); /** * Inform the battery backend there is a new battery observer. * @param aBatteryObserver The observer that should be added. */ void RegisterBatteryObserver(BatteryObserver* aBatteryObserver); /** * Inform the battery backend a battery observer unregistered. * @param aBatteryObserver The observer that should be removed. */ void UnregisterBatteryObserver(BatteryObserver* aBatteryObserver); /** * Returns the current battery information. */ void GetCurrentBatteryInformation(hal::BatteryInformation* aBatteryInfo); /** * Notify of a change in the battery state. * @param aBatteryInfo The new battery information. */ void NotifyBatteryChange(const hal::BatteryInformation& aBatteryInfo); /** * Determine whether the device's screen is currently enabled. */ bool GetScreenEnabled(); /** * Enable or disable the device's screen. * * Note that it may take a few seconds for the screen to turn on or off. */ void SetScreenEnabled(bool aEnabled); /** * Determine whether the device's keypad/button backlight is currently enabled. */ bool GetKeyLightEnabled(); /** * Enable or disable the device's keypad/button backlight. */ void SetKeyLightEnabled(bool aEnabled); /** * Get the brightness of the device's screen's backlight, on a scale from 0 * (very dim) to 1 (full blast). * * If the display is currently disabled, this returns the brightness the * backlight will have when the display is re-enabled. */ double GetScreenBrightness(); /** * Set the brightness of the device's screen's backlight, on a scale from 0 * (very dimm) to 1 (full blast). Values larger than 1 are treated like 1, and * values smaller than 0 are treated like 0. * * Note that we may reduce the resolution of the given brightness value before * sending it to the screen. Therefore if you call SetScreenBrightness(x) * followed by GetScreenBrightness(), the value returned by * GetScreenBrightness() may not be exactly x. */ void SetScreenBrightness(double aBrightness); /** * Determine whether the device is allowed to sleep. */ bool GetCpuSleepAllowed(); /** * Set whether the device is allowed to suspend automatically after * the screen is disabled. */ void SetCpuSleepAllowed(bool aAllowed); /** * Register an observer for the sensor of given type. * * The observer will receive data whenever the data generated by the * sensor is avaiable. */ void RegisterSensorObserver(hal::SensorType aSensor, hal::ISensorObserver *aObserver); /** * Unregister an observer for the sensor of given type. */ void UnregisterSensorObserver(hal::SensorType aSensor, hal::ISensorObserver *aObserver); /** * Post a value generated by a sensor. * * This API is internal to hal; clients shouldn't call it directly. */ void NotifySensorChange(const hal::SensorData &aSensorData); /** * Enable sensor notifications from the backend * * This method is only visible from implementation of sensor manager. * Rest of the system should not try this. */ void EnableSensorNotifications(hal::SensorType aSensor); /** * Disable sensor notifications from the backend * * This method is only visible from implementation of sensor manager. * Rest of the system should not try this. */ void DisableSensorNotifications(hal::SensorType aSensor); /** * Inform the network backend there is a new network observer. * @param aNetworkObserver The observer that should be added. */ void RegisterNetworkObserver(NetworkObserver* aNetworkObserver); /** * Inform the network backend a network observer unregistered. * @param aNetworkObserver The observer that should be removed. */ void UnregisterNetworkObserver(NetworkObserver* aNetworkObserver); /** * Returns the current network information. */ void GetCurrentNetworkInformation(hal::NetworkInformation* aNetworkInfo); /** * Notify of a change in the network state. * @param aNetworkInfo The new network information. */ void NotifyNetworkChange(const hal::NetworkInformation& aNetworkInfo); /** * Adjusting system clock. * @param aDeltaMilliseconds The difference compared with current system clock. */ void AdjustSystemClock(int64_t aDeltaMilliseconds); /** * Set timezone * @param aTimezoneSpec The definition can be found in * http://en.wikipedia.org/wiki/List_of_tz_database_time_zones */ void SetTimezone(const nsCString& aTimezoneSpec); /** * Get timezone * http://en.wikipedia.org/wiki/List_of_tz_database_time_zones */ nsCString GetTimezone(); /** * Get timezone offset * returns the timezone offset relative to UTC in minutes (DST effect included) */ int32_t GetTimezoneOffset(); /** * Register observer for system clock changed notification. * @param aObserver The observer that should be added. */ void RegisterSystemClockChangeObserver( hal::SystemClockChangeObserver* aObserver); /** * Unregister the observer for system clock changed. * @param aObserver The observer that should be removed. */ void UnregisterSystemClockChangeObserver( hal::SystemClockChangeObserver* aObserver); /** * Notify of a change in the system clock. * @param aClockDeltaMS */ void NotifySystemClockChange(const int64_t& aClockDeltaMS); /** * Register observer for system timezone changed notification. * @param aObserver The observer that should be added. */ void RegisterSystemTimezoneChangeObserver( hal::SystemTimezoneChangeObserver* aObserver); /** * Unregister the observer for system timezone changed. * @param aObserver The observer that should be removed. */ void UnregisterSystemTimezoneChangeObserver( hal::SystemTimezoneChangeObserver* aObserver); /** * Notify of a change in the system timezone. * @param aSystemTimezoneChangeInfo */ void NotifySystemTimezoneChange( const hal::SystemTimezoneChangeInformation& aSystemTimezoneChangeInfo); /** * Reboot the device. * * This API is currently only allowed to be used from the main process. */ void Reboot(); /** * Power off the device. * * This API is currently only allowed to be used from the main process. */ void PowerOff(); /** * Enable wake lock notifications from the backend. * * This method is only used by WakeLockObserversManager. */ void EnableWakeLockNotifications(); /** * Disable wake lock notifications from the backend. * * This method is only used by WakeLockObserversManager. */ void DisableWakeLockNotifications(); /** * Inform the wake lock backend there is a new wake lock observer. * @param aWakeLockObserver The observer that should be added. */ void RegisterWakeLockObserver(WakeLockObserver* aObserver); /** * Inform the wake lock backend a wake lock observer unregistered. * @param aWakeLockObserver The observer that should be removed. */ void UnregisterWakeLockObserver(WakeLockObserver* aObserver); /** * Adjust a wake lock's counts on behalf of a given process. * * In most cases, you shouldn't need to pass the aProcessID argument; the * default of CONTENT_PROCESS_ID_UNKNOWN is probably what you want. * * @param aTopic lock topic * @param aLockAdjust to increase or decrease active locks * @param aHiddenAdjust to increase or decrease hidden locks * @param aProcessID indicates which process we're modifying the wake lock * on behalf of. It is interpreted as * * CONTENT_PROCESS_ID_UNKNOWN: The current process * CONTENT_PROCESS_ID_MAIN: The root process * X: The process with ContentChild::GetID() == X */ void ModifyWakeLock(const nsAString &aTopic, hal::WakeLockControl aLockAdjust, hal::WakeLockControl aHiddenAdjust, uint64_t aProcessID = hal::CONTENT_PROCESS_ID_UNKNOWN); /** * Query the wake lock numbers of aTopic. * @param aTopic lock topic * @param aWakeLockInfo wake lock numbers */ void GetWakeLockInfo(const nsAString &aTopic, hal::WakeLockInformation *aWakeLockInfo); /** * Notify of a change in the wake lock state. * @param aWakeLockInfo The new wake lock information. */ void NotifyWakeLockChange(const hal::WakeLockInformation& aWakeLockInfo); /** * Inform the backend there is a new screen configuration observer. * @param aScreenConfigurationObserver The observer that should be added. */ void RegisterScreenConfigurationObserver(hal::ScreenConfigurationObserver* aScreenConfigurationObserver); /** * Inform the backend a screen configuration observer unregistered. * @param aScreenConfigurationObserver The observer that should be removed. */ void UnregisterScreenConfigurationObserver(hal::ScreenConfigurationObserver* aScreenConfigurationObserver); /** * Returns the current screen configuration. */ void GetCurrentScreenConfiguration(hal::ScreenConfiguration* aScreenConfiguration); /** * Notify of a change in the screen configuration. * @param aScreenConfiguration The new screen orientation. */ void NotifyScreenConfigurationChange(const hal::ScreenConfiguration& aScreenConfiguration); /** * Lock the screen orientation to the specific orientation. * @return Whether the lock has been accepted. */ bool LockScreenOrientation(const dom::ScreenOrientation& aOrientation); /** * Unlock the screen orientation. */ void UnlockScreenOrientation(); /** * Register an observer for the switch of given SwitchDevice. * * The observer will receive data whenever the data generated by the * given switch. */ void RegisterSwitchObserver(hal::SwitchDevice aDevice, hal::SwitchObserver *aSwitchObserver); /** * Unregister an observer for the switch of given SwitchDevice. */ void UnregisterSwitchObserver(hal::SwitchDevice aDevice, hal::SwitchObserver *aSwitchObserver); /** * Notify the state of the switch. * * This API is internal to hal; clients shouldn't call it directly. */ void NotifySwitchChange(const hal::SwitchEvent& aEvent); /** * Get current switch information. */ hal::SwitchState GetCurrentSwitchState(hal::SwitchDevice aDevice); /** * Notify switch status change from input device. */ void NotifySwitchStateFromInputDevice(hal::SwitchDevice aDevice, hal::SwitchState aState); /** * Register an observer that is notified when a programmed alarm * expires. * * Currently, there can only be 0 or 1 alarm observers. */ bool RegisterTheOneAlarmObserver(hal::AlarmObserver* aObserver); /** * Unregister the alarm observer. Doing so will implicitly cancel any * programmed alarm. */ void UnregisterTheOneAlarmObserver(); /** * Notify that the programmed alarm has expired. * * This API is internal to hal; clients shouldn't call it directly. */ void NotifyAlarmFired(); /** * Program the real-time clock to expire at the time |aSeconds|, * |aNanoseconds|. These specify a point in real time relative to the * UNIX epoch. The alarm will fire at this time point even if the * real-time clock is changed; that is, this alarm respects changes to * the real-time clock. Return true iff the alarm was programmed. * * The alarm can be reprogrammed at any time. * * This API is currently only allowed to be used from non-sandboxed * contexts. */ bool SetAlarm(int32_t aSeconds, int32_t aNanoseconds); /** * Set the priority of the given process. A process's priority is a two-tuple * consisting of a hal::ProcessPriority value and a hal::ProcessCPUPriority * value. * * Two processes with the same ProcessCPUPriority value don't necessarily have * the same CPU priority; the CPU priority we assign to a process is a function * of its ProcessPriority and ProcessCPUPriority. * * Exactly what this does will vary between platforms. On *nix we might give * background processes higher nice values. On other platforms, we might * ignore this call entirely. */ void SetProcessPriority(int aPid, hal::ProcessPriority aPriority, hal::ProcessCPUPriority aCPUPriority, uint32_t aLRU = 0); /** * Set the current thread's priority to appropriate platform-specific value for * given functionality. Instead of providing arbitrary priority numbers you * must specify a type of function like THREAD_PRIORITY_COMPOSITOR. */ void SetCurrentThreadPriority(hal::ThreadPriority aThreadPriority); /** * Register an observer for the FM radio. */ void RegisterFMRadioObserver(hal::FMRadioObserver* aRadioObserver); /** * Unregister the observer for the FM radio. */ void UnregisterFMRadioObserver(hal::FMRadioObserver* aRadioObserver); /** * Notify observers that a call to EnableFMRadio, DisableFMRadio, or FMRadioSeek * has completed, and indicate what the call returned. */ void NotifyFMRadioStatus(const hal::FMRadioOperationInformation& aRadioState); /** * Enable the FM radio and configure it according to the settings in aInfo. */ void EnableFMRadio(const hal::FMRadioSettings& aInfo); /** * Disable the FM radio. */ void DisableFMRadio(); /** * Seek to an available FM radio station. * * This can be called off main thread, but all calls must be completed * before calling DisableFMRadio. */ void FMRadioSeek(const hal::FMRadioSeekDirection& aDirection); /** * Get the current FM radio settings. */ void GetFMRadioSettings(hal::FMRadioSettings* aInfo); /** * Set the FM radio's frequency. * * This can be called off main thread, but all calls must be completed * before calling DisableFMRadio. */ void SetFMRadioFrequency(const uint32_t frequency); /** * Get the FM radio's frequency. */ uint32_t GetFMRadioFrequency(); /** * Get FM radio power state */ bool IsFMRadioOn(); /** * Get FM radio signal strength */ uint32_t GetFMRadioSignalStrength(); /** * Cancel FM radio seeking */ void CancelFMRadioSeek(); /** * Get FM radio band settings by country. */ hal::FMRadioSettings GetFMBandSettings(hal::FMRadioCountry aCountry); /** * Start a watchdog to compulsively shutdown the system if it hangs. * @param aMode Specify how to shutdown the system. * @param aTimeoutSecs Specify the delayed seconds to shutdown the system. * * This API is currently only allowed to be used from the main process. */ void StartForceQuitWatchdog(hal::ShutdownMode aMode, int32_t aTimeoutSecs); /** * Perform Factory Reset to wipe out all user data. */ void FactoryReset(mozilla::dom::FactoryResetReason& aReason); /** * Start monitoring the status of gamepads attached to the system. */ void StartMonitoringGamepadStatus(); /** * Stop monitoring the status of gamepads attached to the system. */ void StopMonitoringGamepadStatus(); /** * Start monitoring disk space for low space situations. * * This API is currently only allowed to be used from the main process. */ void StartDiskSpaceWatcher(); /** * Stop monitoring disk space for low space situations. * * This API is currently only allowed to be used from the main process. */ void StopDiskSpaceWatcher(); /** * Get total system memory of device being run on in bytes. * * Returns 0 if we are unable to determine this information from /proc/meminfo. */ uint32_t GetTotalSystemMemory(); /** * Get the level of total system memory on device in MiB. * (round the value up to the next power of two) * * Returns 0 if we are unable to determine this information from /proc/meminfo. */ uint32_t GetTotalSystemMemoryLevel(); /** * Determine whether the headphone switch event is from input device */ bool IsHeadphoneEventFromInputDev(); } // namespace MOZ_HAL_NAMESPACE } // namespace mozilla #ifdef MOZ_DEFINED_HAL_NAMESPACE # undef MOZ_DEFINED_HAL_NAMESPACE # undef MOZ_HAL_NAMESPACE #endif #endif // mozilla_Hal_h