/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set sw=2 ts=8 et tw=80 : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_net_WebSocketChannel_h #define mozilla_net_WebSocketChannel_h #include "nsISupports.h" #include "nsIInterfaceRequestor.h" #include "nsIStreamListener.h" #include "nsIAsyncInputStream.h" #include "nsIAsyncOutputStream.h" #include "nsITimer.h" #include "nsIDNSListener.h" #include "nsIProtocolProxyCallback.h" #include "nsIChannelEventSink.h" #include "nsIHttpChannelInternal.h" #include "BaseWebSocketChannel.h" #ifdef MOZ_WIDGET_GONK #include "nsINetworkManager.h" #include "nsProxyRelease.h" #endif #include "nsCOMPtr.h" #include "nsString.h" #include "nsDeque.h" class nsIAsyncVerifyRedirectCallback; class nsIDashboardEventNotifier; class nsIEventTarget; class nsIHttpChannel; class nsIRandomGenerator; class nsISocketTransport; class nsIURI; namespace mozilla { namespace net { class OutboundMessage; class OutboundEnqueuer; class nsWSAdmissionManager; class nsWSCompression; class CallOnMessageAvailable; class CallOnStop; class CallOnServerClose; class CallAcknowledge; // Used to enforce "1 connecting websocket per host" rule, and reconnect delays enum wsConnectingState { NOT_CONNECTING = 0, // Not yet (or no longer) trying to open connection CONNECTING_QUEUED, // Waiting for other ws to same host to finish opening CONNECTING_DELAYED, // Delayed by "reconnect after failure" algorithm CONNECTING_IN_PROGRESS // Started connection: waiting for result }; class WebSocketChannel : public BaseWebSocketChannel, public nsIHttpUpgradeListener, public nsIStreamListener, public nsIInputStreamCallback, public nsIOutputStreamCallback, public nsITimerCallback, public nsIDNSListener, public nsIProtocolProxyCallback, public nsIInterfaceRequestor, public nsIChannelEventSink { public: NS_DECL_THREADSAFE_ISUPPORTS NS_DECL_NSIHTTPUPGRADELISTENER NS_DECL_NSIREQUESTOBSERVER NS_DECL_NSISTREAMLISTENER NS_DECL_NSIINPUTSTREAMCALLBACK NS_DECL_NSIOUTPUTSTREAMCALLBACK NS_DECL_NSITIMERCALLBACK NS_DECL_NSIDNSLISTENER NS_DECL_NSIPROTOCOLPROXYCALLBACK NS_DECL_NSIINTERFACEREQUESTOR NS_DECL_NSICHANNELEVENTSINK // nsIWebSocketChannel methods BaseWebSocketChannel didn't implement for us // NS_IMETHOD AsyncOpen(nsIURI *aURI, const nsACString &aOrigin, nsIWebSocketListener *aListener, nsISupports *aContext); NS_IMETHOD Close(uint16_t aCode, const nsACString & aReason); NS_IMETHOD SendMsg(const nsACString &aMsg); NS_IMETHOD SendBinaryMsg(const nsACString &aMsg); NS_IMETHOD SendBinaryStream(nsIInputStream *aStream, uint32_t length); NS_IMETHOD GetSecurityInfo(nsISupports **aSecurityInfo); WebSocketChannel(); static void Shutdown(); enum { // Non Control Frames kContinuation = 0x0, kText = 0x1, kBinary = 0x2, // Control Frames kClose = 0x8, kPing = 0x9, kPong = 0xA }; const static uint32_t kControlFrameMask = 0x8; const static uint8_t kMaskBit = 0x80; const static uint8_t kFinalFragBit = 0x80; protected: virtual ~WebSocketChannel(); private: friend class OutboundEnqueuer; friend class nsWSAdmissionManager; friend class FailDelayManager; friend class CallOnMessageAvailable; friend class CallOnStop; friend class CallOnServerClose; friend class CallAcknowledge; // Common send code for binary + text msgs nsresult SendMsgCommon(const nsACString *aMsg, bool isBinary, uint32_t length, nsIInputStream *aStream = nullptr); void EnqueueOutgoingMessage(nsDeque &aQueue, OutboundMessage *aMsg); void PrimeNewOutgoingMessage(); void DeleteCurrentOutGoingMessage(); void GeneratePong(uint8_t *payload, uint32_t len); void GeneratePing(); void BeginOpen(); nsresult HandleExtensions(); nsresult SetupRequest(); nsresult ApplyForAdmission(); nsresult DoAdmissionDNS(); nsresult StartWebsocketData(); uint16_t ResultToCloseCode(nsresult resultCode); void ReportConnectionTelemetry(); void StopSession(nsresult reason); void AbortSession(nsresult reason); void ReleaseSession(); void CleanupConnection(); void IncrementSessionCount(); void DecrementSessionCount(); void EnsureHdrOut(uint32_t size); void ApplyMask(uint32_t mask, uint8_t *data, uint64_t len); bool IsPersistentFramePtr(); nsresult ProcessInput(uint8_t *buffer, uint32_t count); bool UpdateReadBuffer(uint8_t *buffer, uint32_t count, uint32_t accumulatedFragments, uint32_t *available); inline void ResetPingTimer() { if (mPingTimer) { mPingOutstanding = 0; mPingTimer->SetDelay(mPingInterval); } } nsCOMPtr mSocketThread; nsCOMPtr mChannel; nsCOMPtr mHttpChannel; nsCOMPtr mCancelable; nsCOMPtr mRedirectCallback; nsCOMPtr mRandomGenerator; nsCString mHashedSecret; // Used as key for connection managment: Initially set to hostname from URI, // then to IP address (unless we're leaving DNS resolution to a proxy server) nsCString mAddress; int32_t mPort; // WS server port // Used for off main thread access to the URI string. nsCString mHost; nsCOMPtr mTransport; nsCOMPtr mSocketIn; nsCOMPtr mSocketOut; nsCOMPtr mCloseTimer; uint32_t mCloseTimeout; /* milliseconds */ nsCOMPtr mOpenTimer; uint32_t mOpenTimeout; /* milliseconds */ wsConnectingState mConnecting; /* 0 if not connecting */ nsCOMPtr mReconnectDelayTimer; nsCOMPtr mPingTimer; nsCOMPtr mLingeringCloseTimer; const static int32_t kLingeringCloseTimeout = 1000; const static int32_t kLingeringCloseThreshold = 50; int32_t mMaxConcurrentConnections; uint32_t mGotUpgradeOK : 1; uint32_t mRecvdHttpUpgradeTransport : 1; uint32_t mRequestedClose : 1; uint32_t mClientClosed : 1; uint32_t mServerClosed : 1; uint32_t mStopped : 1; uint32_t mCalledOnStop : 1; uint32_t mPingOutstanding : 1; uint32_t mAllowCompression : 1; uint32_t mAutoFollowRedirects : 1; uint32_t mReleaseOnTransmit : 1; uint32_t mTCPClosed : 1; uint32_t mOpenedHttpChannel : 1; uint32_t mDataStarted : 1; uint32_t mIncrementedSessionCount : 1; uint32_t mDecrementedSessionCount : 1; int32_t mMaxMessageSize; nsresult mStopOnClose; uint16_t mServerCloseCode; nsCString mServerCloseReason; uint16_t mScriptCloseCode; nsCString mScriptCloseReason; // These are for the read buffers const static uint32_t kIncomingBufferInitialSize = 16 * 1024; // We're ok with keeping a buffer this size or smaller around for the life of // the websocket. If a particular message needs bigger than this we'll // increase the buffer temporarily, then drop back down to this size. const static uint32_t kIncomingBufferStableSize = 128 * 1024; uint8_t *mFramePtr; uint8_t *mBuffer; uint8_t mFragmentOpcode; uint32_t mFragmentAccumulator; uint32_t mBuffered; uint32_t mBufferSize; nsCOMPtr mInflateReader; nsCOMPtr mInflateStream; // These are for the send buffers const static int32_t kCopyBreak = 1000; OutboundMessage *mCurrentOut; uint32_t mCurrentOutSent; nsDeque mOutgoingMessages; nsDeque mOutgoingPingMessages; nsDeque mOutgoingPongMessages; uint32_t mHdrOutToSend; uint8_t *mHdrOut; uint8_t mOutHeader[kCopyBreak + 16]; nsWSCompression *mCompressor; uint32_t mDynamicOutputSize; uint8_t *mDynamicOutput; bool mPrivateBrowsing; nsCOMPtr mConnectionLogService; uint32_t mSerial; static uint32_t sSerialSeed; // These members are used for network per-app metering (bug 855949) // Currently, they are only available on gonk. uint64_t mCountRecv; uint64_t mCountSent; uint32_t mAppId; #ifdef MOZ_WIDGET_GONK nsMainThreadPtrHandle mActiveNetwork; #endif nsresult SaveNetworkStats(bool); void CountRecvBytes(uint64_t recvBytes) { mCountRecv += recvBytes; SaveNetworkStats(false); } void CountSentBytes(uint64_t sentBytes) { mCountSent += sentBytes; SaveNetworkStats(false); } }; class WebSocketSSLChannel : public WebSocketChannel { public: WebSocketSSLChannel() { BaseWebSocketChannel::mEncrypted = true; } protected: virtual ~WebSocketSSLChannel() {} }; }} // namespace mozilla::net #endif // mozilla_net_WebSocketChannel_h