/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is worker threads. * * The Initial Developer of the Original Code is * Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2008 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Ben Turner (Original Author) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef __NSDOMWORKERSCRIPTLOADER_H__ #define __NSDOMWORKERSCRIPTLOADER_H__ // Bases #include "nsThreadUtils.h" #include "nsIStreamLoader.h" // Interfaces #include "nsIChannel.h" #include "nsIURI.h" // Other includes #include "jsapi.h" #include "nsAutoPtr.h" #include "nsAutoJSObjectHolder.h" #include "nsCOMPtr.h" #include "nsStringGlue.h" #include "nsTArray.h" #include "prlock.h" // DOMWorker includes #include "nsDOMWorkerThread.h" /** * This class takes a list of script URLs, downloads the scripts, compiles the * scripts, and then finally executes them. Due to platform limitations all * network operations must happen on the main thread so this object sends events * back and forth from the worker thread to the main thread. The flow goes like * this: * * 1. (Worker thread) nsDOMWorkerScriptLoader created. * 2. (Worker thread) LoadScript(s) called. Some simple argument validation is * performed (currently limited to ensuring that all * arguments are strings). nsDOMWorkerScriptLoader is then * dispatched to the main thread. * 3. (Main thread) Arguments validated as URIs, security checks performed, * content policy consulted. Network loads begin. * 4. (Necko thread) Necko stuff! * 5. (Main thread) Completed downloads are packaged in a ScriptCompiler * runnable and sent to the worker thread. * 6. (Worker thread) ScriptCompiler runnables are processed (i.e. their * scripts are compiled) in the order in which the necko * downloads completed. * 7. (Worker thread) After all loads complete and all compilation succeeds * the scripts are executed in the order that the URLs were * given to LoadScript(s). * * Currently if *anything* after 2 fails then we cancel any pending loads and * bail out entirely. */ class nsDOMWorkerScriptLoader : public nsRunnable, public nsIStreamLoaderObserver { friend class AutoSuspendWorkerEvents; friend class nsDOMWorkerFunctions; friend class nsDOMWorkerThread; friend class ScriptLoaderRunnable; public: NS_DECL_ISUPPORTS_INHERITED NS_DECL_NSIRUNNABLE NS_DECL_NSISTREAMLOADEROBSERVER nsDOMWorkerScriptLoader(); nsresult LoadScripts(nsDOMWorkerThread* aWorker, JSContext* aCx, const nsTArray& aURLs); nsresult LoadScript(nsDOMWorkerThread* aWorker, JSContext* aCx, const nsString& aURL); void Cancel(); private: ~nsDOMWorkerScriptLoader(); nsresult DoRunLoop(); nsresult VerifyScripts(); nsresult ExecuteScripts(); nsresult RunInternal(); nsresult OnStreamCompleteInternal(nsIStreamLoader* aLoader, nsISupports* aContext, nsresult aStatus, PRUint32 aStringLen, const PRUint8* aString); void NotifyDone(); void SuspendWorkerEvents(); void ResumeWorkerEvents(); PRLock* Lock() { return mWorker->Lock(); } class ScriptLoaderRunnable : public nsRunnable { protected: // Meant to be inherited. ScriptLoaderRunnable(nsDOMWorkerScriptLoader* aLoader); virtual ~ScriptLoaderRunnable(); public: void Revoke(); protected: PRBool mRevoked; private: nsDOMWorkerScriptLoader* mLoader; }; class ScriptCompiler : public ScriptLoaderRunnable { public: NS_DECL_NSIRUNNABLE ScriptCompiler(nsDOMWorkerScriptLoader* aLoader, JSContext* aCx, const nsString& aScriptText, const nsCString& aFilename, nsAutoJSObjectHolder& aScriptObj); private: JSContext* mCx; nsString mScriptText; nsCString mFilename; nsAutoJSObjectHolder& mScriptObj; }; class ScriptLoaderDone : public ScriptLoaderRunnable { public: NS_DECL_NSIRUNNABLE ScriptLoaderDone(nsDOMWorkerScriptLoader* aLoader, volatile PRBool* aDoneFlag); private: volatile PRBool* mDoneFlag; }; class AutoSuspendWorkerEvents { public: AutoSuspendWorkerEvents(nsDOMWorkerScriptLoader* aLoader); ~AutoSuspendWorkerEvents(); private: nsDOMWorkerScriptLoader* mLoader; }; struct ScriptLoadInfo { ScriptLoadInfo() : done(PR_FALSE), result(NS_ERROR_NOT_INITIALIZED) { } nsString url; nsString scriptText; PRBool done; nsresult result; nsCOMPtr finalURI; nsCOMPtr channel; nsAutoJSObjectHolder scriptObj; }; nsDOMWorkerThread* mWorker; nsIThread* mTarget; JSContext* mCx; nsRefPtr mDoneRunnable; PRUint32 mScriptCount; nsTArray mLoadInfos; PRPackedBool mCanceled; PRPackedBool mTrackedByWorker; // Protected by mWorker's lock! nsTArray mPendingRunnables; }; #endif /* __NSDOMWORKERSCRIPTLOADER_H__ */