/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ft=javascript ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; /** * Toolkit glue for the remote debugging protocol, loaded into the * debugging global. */ const Ci = Components.interfaces; const Cc = Components.classes; const CC = Components.Constructor; const Cu = Components.utils; const Cr = Components.results; const DBG_STRINGS_URI = "chrome://global/locale/devtools/debugger.properties"; Cu.import("resource://gre/modules/Services.jsm"); Cu.import("resource://gre/modules/XPCOMUtils.jsm"); let wantLogging = Services.prefs.getBoolPref("devtools.debugger.log"); Cu.import("resource://gre/modules/jsdebugger.jsm"); addDebuggerToGlobal(this); function dumpn(str) { if (wantLogging) { dump("DBG-SERVER: " + str + "\n"); } } function dbg_assert(cond, e) { if (!cond) { return e; } } /* Turn the error e into a string, without fail. */ function safeErrorString(aError) { try { var s = aError.toString(); if (typeof s === "string") return s; } catch (ee) { } return ""; } loadSubScript.call(this, "chrome://global/content/devtools/dbg-transport.js"); // XPCOM constructors const ServerSocket = CC("@mozilla.org/network/server-socket;1", "nsIServerSocket", "init"); /*** * Public API */ var DebuggerServer = { _listener: null, _transportInitialized: false, xpcInspector: null, // Number of currently open TCP connections. _socketConnections: 0, // Map of global actor names to actor constructors provided by extensions. globalActorFactories: null, // Map of tab actor names to actor constructors provided by extensions. tabActorFactories: null, LONG_STRING_LENGTH: 10000, LONG_STRING_INITIAL_LENGTH: 1000, /** * A handler function that prompts the user to accept or decline the incoming * connection. */ _allowConnection: null, /** * Prompt the user to accept or decline the incoming connection. This is the * default implementation that products embedding the debugger server may * choose to override. * * @return true if the connection should be permitted, false otherwise */ _defaultAllowConnection: function DH__defaultAllowConnection() { let title = L10N.getStr("remoteIncomingPromptTitle"); let msg = L10N.getStr("remoteIncomingPromptMessage"); let disableButton = L10N.getStr("remoteIncomingPromptDisable"); let prompt = Services.prompt; let flags = prompt.BUTTON_POS_0 * prompt.BUTTON_TITLE_OK + prompt.BUTTON_POS_1 * prompt.BUTTON_TITLE_CANCEL + prompt.BUTTON_POS_2 * prompt.BUTTON_TITLE_IS_STRING + prompt.BUTTON_POS_1_DEFAULT; let result = prompt.confirmEx(null, title, msg, flags, null, null, disableButton, null, { value: false }); if (result == 0) { return true; } if (result == 2) { DebuggerServer.closeListener(true); Services.prefs.setBoolPref("devtools.debugger.remote-enabled", false); } return false; }, /** * Initialize the debugger server. * * @param function aAllowConnectionCallback * The embedder-provider callback, that decides whether an incoming * remote protocol conection should be allowed or refused. */ init: function DH_init(aAllowConnectionCallback) { if (this.initialized) { return; } this.xpcInspector = Cc["@mozilla.org/jsinspector;1"].getService(Ci.nsIJSInspector); this.initTransport(aAllowConnectionCallback); this.addActors("chrome://global/content/devtools/dbg-script-actors.js"); this.globalActorFactories = {}; this.tabActorFactories = {}; }, /** * Initialize the debugger server's transport variables. This can be * in place of init() for cases where the jsdebugger isn't needed. * * @param function aAllowConnectionCallback * The embedder-provider callback, that decides whether an incoming * remote protocol conection should be allowed or refused. */ initTransport: function DH_initTransport(aAllowConnectionCallback) { if (this._transportInitialized) { return; } this._connections = {}; this._nextConnID = 0; this._transportInitialized = true; this._allowConnection = aAllowConnectionCallback ? aAllowConnectionCallback : this._defaultAllowConnection; }, get initialized() { return !!this.globalActorFactories; }, /** * Performs cleanup tasks before shutting down the debugger server, if no * connections are currently open. Such tasks include clearing any actor * constructors added at runtime. This method should be called whenever a * debugger server is no longer useful, to avoid memory leaks. After this * method returns, the debugger server must be initialized again before use. */ destroy: function DH_destroy() { if (Object.keys(this._connections).length == 0) { this.closeListener(); delete this.globalActorFactories; delete this.tabActorFactories; delete this._allowConnection; this._transportInitialized = false; dumpn("Debugger server is shut down."); } }, /** * Load a subscript into the debugging global. * * @param aURL string A url that will be loaded as a subscript into the * debugging global. The user must load at least one script * that implements a createRootActor() function to create the * server's root actor. */ addActors: function DH_addActors(aURL) { loadSubScript.call(this, aURL); }, /** * Install Firefox-specific actors. */ addBrowserActors: function DH_addBrowserActors() { this.addActors("chrome://global/content/devtools/dbg-browser-actors.js"); if ("nsIProfiler" in Ci) this.addActors("chrome://global/content/devtools/dbg-profiler-actors.js"); }, /** * Listens on the given port for remote debugger connections. * * @param aPort int * The port to listen on. */ openListener: function DH_openListener(aPort) { if (!Services.prefs.getBoolPref("devtools.debugger.remote-enabled")) { return false; } this._checkInit(); // Return early if the server is already listening. if (this._listener) { return true; } let localOnly = false; // A preference setting can force binding on the loopback interface. if (Services.prefs.getBoolPref("devtools.debugger.force-local")) { localOnly = true; } try { let socket = new ServerSocket(aPort, localOnly, 4); socket.asyncListen(this); this._listener = socket; } catch (e) { dumpn("Could not start debugging listener on port " + aPort + ": " + e); throw Cr.NS_ERROR_NOT_AVAILABLE; } this._socketConnections++; return true; }, /** * Close a previously-opened TCP listener. * * @param aForce boolean [optional] * If set to true, then the socket will be closed, regardless of the * number of open connections. */ closeListener: function DH_closeListener(aForce) { if (!this._listener || this._socketConnections == 0) { return false; } // Only close the listener when the last connection is closed, or if the // aForce flag is passed. if (--this._socketConnections == 0 || aForce) { this._listener.close(); this._listener = null; this._socketConnections = 0; } return true; }, /** * Creates a new connection to the local debugger speaking over a fake * transport. This connection results in straightforward calls to the onPacket * handlers of each side. * * @returns a client-side DebuggerTransport for communicating with * the newly-created connection. */ connectPipe: function DH_connectPipe() { this._checkInit(); let serverTransport = new LocalDebuggerTransport; let clientTransport = new LocalDebuggerTransport(serverTransport); serverTransport.other = clientTransport; this._onConnection(serverTransport); return clientTransport; }, // nsIServerSocketListener implementation onSocketAccepted: function DH_onSocketAccepted(aSocket, aTransport) { if (!this._allowConnection()) { return; } dumpn("New debugging connection on " + aTransport.host + ":" + aTransport.port); try { let input = aTransport.openInputStream(0, 0, 0); let output = aTransport.openOutputStream(0, 0, 0); let transport = new DebuggerTransport(input, output); DebuggerServer._onConnection(transport); } catch (e) { dumpn("Couldn't initialize connection: " + e + " - " + e.stack); } }, onStopListening: function DH_onStopListening() { }, /** * Raises an exception if the server has not been properly initialized. */ _checkInit: function DH_checkInit() { if (!this._transportInitialized) { throw "DebuggerServer has not been initialized."; } if (!this.createRootActor) { throw "Use DebuggerServer.addActors() to add a root actor implementation."; } }, /** * Create a new debugger connection for the given transport. Called * after connectPipe() or after an incoming socket connection. */ _onConnection: function DH_onConnection(aTransport) { let connID = "conn" + this._nextConnID++ + '.'; let conn = new DebuggerServerConnection(connID, aTransport); this._connections[connID] = conn; // Create a root actor for the connection and send the hello packet. conn.rootActor = this.createRootActor(conn); conn.addActor(conn.rootActor); aTransport.send(conn.rootActor.sayHello()); aTransport.ready(); }, /** * Remove the connection from the debugging server and shut down the server * if no other connections are open. */ _connectionClosed: function DH_connectionClosed(aConnection) { delete this._connections[aConnection.prefix]; this.destroy(); } }; /** * Construct an ActorPool. * * ActorPools are actorID -> actor mapping and storage. These are * used to accumulate and quickly dispose of groups of actors that * share a lifetime. */ function ActorPool(aConnection) { this.conn = aConnection; this._cleanups = {}; this._actors = {}; } ActorPool.prototype = { /** * Add an actor to the actor pool. If the actor doesn't have an ID, * allocate one from the connection. * * @param aActor object * The actor implementation. If the object has a * 'disconnected' property, it will be called when the actor * pool is cleaned up. */ addActor: function AP_addActor(aActor) { aActor.conn = this.conn; if (!aActor.actorID) { let prefix = aActor.actorPrefix; if (typeof aActor == "function") { prefix = aActor.prototype.actorPrefix; } aActor.actorID = this.conn.allocID(prefix || undefined); } if (aActor.registeredPool) { aActor.registeredPool.removeActor(aActor); } aActor.registeredPool = this; this._actors[aActor.actorID] = aActor; if (aActor.disconnect) { this._cleanups[aActor.actorID] = aActor; } }, get: function AP_get(aActorID) { return this._actors[aActorID]; }, has: function AP_has(aActorID) { return aActorID in this._actors; }, /** * Returns true if the pool is empty. */ isEmpty: function AP_isEmpty() { return Object.keys(this._actors).length == 0; }, /** * Remove an actor from the actor pool. */ removeActor: function AP_remove(aActorID) { delete this._actors[aActorID]; delete this._cleanups[aActorID]; }, /** * Run all cleanups previously registered with addCleanup. */ cleanup: function AP_cleanup() { for each (let actor in this._cleanups) { actor.disconnect(); } this._cleanups = {}; } } /** * Creates a DebuggerServerConnection. * * Represents a connection to this debugging global from a client. * Manages a set of actors and actor pools, allocates actor ids, and * handles incoming requests. * * @param aPrefix string * All actor IDs created by this connection should be prefixed * with aPrefix. * @param aTransport transport * Packet transport for the debugging protocol. */ function DebuggerServerConnection(aPrefix, aTransport) { this._prefix = aPrefix; this._transport = aTransport; this._transport.hooks = this; this._nextID = 1; this._actorPool = new ActorPool(this); this._extraPools = []; } DebuggerServerConnection.prototype = { _prefix: null, get prefix() { return this._prefix }, _transport: null, get transport() { return this._transport }, send: function DSC_send(aPacket) { this.transport.send(aPacket); }, allocID: function DSC_allocID(aPrefix) { return this.prefix + (aPrefix || '') + this._nextID++; }, /** * Add a map of actor IDs to the connection. */ addActorPool: function DSC_addActorPool(aActorPool) { this._extraPools.push(aActorPool); }, /** * Remove a previously-added pool of actors to the connection. */ removeActorPool: function DSC_removeActorPool(aActorPool) { let index = this._extraPools.lastIndexOf(aActorPool); if (index > -1) { this._extraPools.splice(index, 1); } }, /** * Add an actor to the default actor pool for this connection. */ addActor: function DSC_addActor(aActor) { this._actorPool.addActor(aActor); }, /** * Remove an actor to the default actor pool for this connection. */ removeActor: function DSC_removeActor(aActor) { this._actorPool.removeActor(aActor); }, /** * Add a cleanup to the default actor pool for this connection. */ addCleanup: function DSC_addCleanup(aCleanup) { this._actorPool.addCleanup(aCleanup); }, /** * Look up an actor implementation for an actorID. Will search * all the actor pools registered with the connection. * * @param aActorID string * Actor ID to look up. */ getActor: function DSC_getActor(aActorID) { if (this._actorPool.has(aActorID)) { return this._actorPool.get(aActorID); } for each (let pool in this._extraPools) { if (pool.has(aActorID)) { return pool.get(aActorID); } } if (aActorID === "root") { return this.rootActor; } return null; }, // Transport hooks. /** * Called by DebuggerTransport to dispatch incoming packets as appropriate. * * @param aPacket object * The incoming packet. */ onPacket: function DSC_onPacket(aPacket) { let actor = this.getActor(aPacket.to); if (!actor) { this.transport.send({ from: aPacket.to ? aPacket.to : "root", error: "noSuchActor" }); return; } // Dyamically-loaded actors have to be created lazily. if (typeof actor == "function") { let instance; try { instance = new actor(); } catch (e) { Cu.reportError(e); this.transport.send({ error: "unknownError", message: ("error occurred while creating actor '" + actor.name + "': " + safeErrorString(e)) }); } // We want the newly-constructed actor to completely replace the factory // actor. Reusing the existing actor ID will make sure ActorPool.addActor // does the right thing. instance.actorID = actor.actorID; actor.registeredPool.addActor(instance); actor = instance; } var ret = null; // Dispatch the request to the actor. if (actor.requestTypes && actor.requestTypes[aPacket.type]) { try { ret = actor.requestTypes[aPacket.type].bind(actor)(aPacket); } catch(e) { Cu.reportError(e); ret = { error: "unknownError", message: ("error occurred while processing '" + aPacket.type + "' request: " + safeErrorString(e)) }; } } else { ret = { error: "unrecognizedPacketType", message: ('Actor "' + actor.actorID + '" does not recognize the packet type "' + aPacket.type + '"') }; } if (!ret) { // XXX: The actor wasn't ready to reply yet, don't process new // requests until it does. return; } if (!ret.from) { ret.from = aPacket.to; } this.transport.send(ret); }, /** * Called by DebuggerTransport when the underlying stream is closed. * * @param aStatus nsresult * The status code that corresponds to the reason for closing * the stream. */ onClosed: function DSC_onClosed(aStatus) { dumpn("Cleaning up connection."); this._actorPool.cleanup(); this._actorPool = null; this._extraPools.map(function(p) { p.cleanup(); }); this._extraPools = null; DebuggerServer._connectionClosed(this); } }; /** * Localization convenience methods. */ let L10N = { /** * L10N shortcut function. * * @param string aName * @return string */ getStr: function L10N_getStr(aName) { return this.stringBundle.GetStringFromName(aName); } }; XPCOMUtils.defineLazyGetter(L10N, "stringBundle", function() { return Services.strings.createBundle(DBG_STRINGS_URI); });