/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla code. * * The Initial Developer of the Original Code is the Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2007 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Chris Double * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #if !defined(nsAudioStream_h_) #define nsAudioStream_h_ #include "nscore.h" #include "prlog.h" #include "nsTArray.h" extern PRLogModuleInfo* gAudioStreamLog; class nsAudioStream { public: enum SampleFormat { FORMAT_U8, FORMAT_S16_LE, FORMAT_FLOAT32 }; // Initialize Audio Library. Some Audio backends require initializing the // library before using it. static void InitLibrary(); // Shutdown Audio Library. Some Audio backends require shutting down the // library after using it. static void ShutdownLibrary(); nsAudioStream(); ~nsAudioStream(); // Initialize the audio stream. aNumChannels is the number of audio channels // (1 for mono, 2 for stereo, etc) and aRate is the frequency of the sound // samples (22050, 44100, etc). void Init(PRInt32 aNumChannels, PRInt32 aRate, SampleFormat aFormat); // Closes the stream. All future use of the stream is an error. void Shutdown(); // Write sound data to the audio hardware. aBuf is an array of samples in // the format specified by mFormat of length aCount. aCount should be // evenly divisible by the number of channels in this audio stream. void Write(const void* aBuf, PRUint32 aCount); // Return the number of sound samples that can be written to the audio device // without blocking. PRInt32 Available(); // Set the current volume of the audio playback. This is a value from // 0 (meaning muted) to 1 (meaning full volume). void SetVolume(float aVolume); // Block until buffered audio data has been consumed. void Drain(); // Pause audio playback void Pause(); // Resume audio playback void Resume(); // Return the position in seconds of the sample being played by the // audio hardware. float GetPosition(); private: double mVolume; void* mAudioHandle; int mRate; int mChannels; SampleFormat mFormat; // When a Write() request is made, and the number of samples // requested to be written exceeds the buffer size of the audio // backend, the remaining samples are stored in this variable. They // will be written on the next Write() request. nsTArray mBufferOverflow; }; #endif