/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is JavaScript Engine testing utilities. * * The Initial Developer of the Original Code is * Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2006 * the Initial Developer. All Rights Reserved. * * Contributor(s): Igor Bukanov * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ var gTestfile = 'regress-348986.js'; //----------------------------------------------------------------------------- var BUGNUMBER = 348986; var summary = 'Recursion check of nested functions'; var actual = 'No Crash'; var expect = 'No Crash'; //----------------------------------------------------------------------------- test(); //----------------------------------------------------------------------------- function test() { enterFunc ('test'); printBugNumber(BUGNUMBER); printStatus (summary); // Construct f(){function f(){function f(){...}}} with maximum // nested function declaration still does not hit recursion limit. var deepestFunction; var n = findActionMax(function(n) { var prefix="function f(){"; var suffix="}"; var source = Array(n+1).join(prefix) + Array(n+1).join(suffix); try { deepestFunction = Function(source); return true; } catch (e) { if (!(e instanceof InternalError)) throw e; return false; } }); if (n == 0) throw "unexpected"; print("Max nested function leveles:"+n); n = findActionMax(function(n) { try { callAfterConsumingCStack(n, function() {}); return true; } catch (e) { if (!(e instanceof InternalError)) throw e; return false; } }); print("Max callAfterConsumingCStack levels:"+n); // Here n is max possible value when callAfterConsumingCStack(n, emptyFunction) // does not trigger stackOverflow. Decrease it slightly to give some C stack // space for deepestFunction.toSource() n = Math.max(0, n - 10); try { var src = callAfterConsumingCStack(n, function() { return deepestFunction.toSource(); }); throw "Test failed to hit the recursion limit."; } catch (e) { if (!(e instanceof InternalError)) throw e; } print('Done'); expect = true; actual = true; reportCompare(expect, true, summary); exitFunc ('test'); } function callAfterConsumingCStack(n, action) { var testObj = { get propertyWithGetter() { if (n == 0) return action(); n--; return this.propertyWithGetter; } }; return testObj.propertyWithGetter; } // Return the maximum positive value of N where action(N) still returns true // or 0 if no such value exists. function findActionMax(action) { var N, next, increase; n = 0; for (;;) { var next = (n == 0 ? 1 : n * 2); if (!isFinite(next) || !action(next)) break; n = next; } if (n == 0) return 0; var increase = n / 2; for (;;) { var next = n + increase; if (next == n) break; if (isFinite(next) && action(next)) { n = next; } else if (increase == 1) { break; } else { increase = increase / 2; } } return n; }