/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ package org.mozilla.gecko; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.ColorFilter; import android.graphics.ComposeShader; import android.graphics.LinearGradient; import android.graphics.Paint; import android.graphics.PixelFormat; import android.graphics.PorterDuff; import android.graphics.Rect; import android.graphics.Shader; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; /** * A special drawable used with lightweight themes. This draws a texture, * a color (usually with an alpha value) and a bitmap (with a linear gradient * to specify the alpha) in order. The bitmap is drawn either over a texture * or over a color and rarely over both. */ public class LightweightThemeDrawable extends Drawable { private Paint mPaint; private Paint mColorPaint; private Paint mTexturePaint; private Bitmap mBitmap; private Resources mResources; private int mStartColor; private int mEndColor; public LightweightThemeDrawable(Resources resources, Bitmap bitmap) { mBitmap = bitmap; mResources = resources; mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setStrokeWidth(0.0f); } @Override protected void onBoundsChange(Rect bounds) { super.onBoundsChange(bounds); initializeBitmapShader(); } @Override public void draw(Canvas canvas) { // Draw the texture, if available. if (mTexturePaint != null) canvas.drawPaint(mTexturePaint); // Draw the color, if available. if (mColorPaint != null) canvas.drawPaint(mColorPaint); // Draw the bitmap. canvas.drawPaint(mPaint); } @Override public int getOpacity() { return PixelFormat.TRANSLUCENT; } @Override public void setAlpha(int alpha) { // A StateListDrawable will reset the alpha value with 255. // We cannot use to be the bitmap alpha. mPaint.setAlpha(alpha); } @Override public void setColorFilter(ColorFilter filter) { mPaint.setColorFilter(filter); } /** * Creates a shader based on a texture. The texture could be a resource in * drawable-nodpi/ folder. In which case, the tile modes are set to repeat. * The texture could be a BitmapDrawable which could specify the tile mode * in each direction. In that case, the intrinsic tile mode values are used. * * @param textureId The resource if of the texture. */ public void setTexture(int textureId) { Shader.TileMode modeX = Shader.TileMode.REPEAT; Shader.TileMode modeY = Shader.TileMode.REPEAT; // The texture to be repeated. Bitmap texture = BitmapFactory.decodeResource(mResources, textureId); if (texture == null) { // Texture may be used inside a BitmapDrawable. Drawable drawable = mResources.getDrawable(textureId); if (drawable != null && drawable instanceof BitmapDrawable) { BitmapDrawable bitmapDrawable = (BitmapDrawable) drawable; texture = bitmapDrawable.getBitmap(); modeX = bitmapDrawable.getTileModeX(); modeY = bitmapDrawable.getTileModeY(); } } // Set the shader for the texture paint. if (texture != null) { mTexturePaint = new Paint(mPaint); mTexturePaint.setShader(new BitmapShader(texture, modeX, modeY)); } } /** * Creates a paint that paint a particular color. * * @param color The color to be painted. */ public void setColor(int color) { mColorPaint = new Paint(mPaint); mColorPaint.setColor(color); } /** * Set the alpha for the linear gradient used with the bitmap's shader. * * @param startAlpha The starting alpha (0..255) value to be applied to the LinearGradient. * @param startAlpha The ending alpha (0..255) value to be applied to the LinearGradient. */ public void setAlpha(int startAlpha, int endAlpha) { mStartColor = startAlpha << 24; mEndColor = endAlpha << 24; initializeBitmapShader(); } private void initializeBitmapShader() { // A bitmap-shader to draw the bitmap. // Clamp mode will repeat the last row of pixels. // Hence its better to have an endAlpha of 0 for the linear-gradient. BitmapShader bitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); // A linear-gradient to specify the opacity of the bitmap. LinearGradient gradient = new LinearGradient(0, 0, 0, mBitmap.getHeight(), mStartColor, mEndColor, Shader.TileMode.CLAMP); // Make a combined shader -- a performance win. // The linear-gradient is the 'SRC' and the bitmap-shader is the 'DST'. // Drawing the DST in the SRC will provide the opacity. mPaint.setShader(new ComposeShader(bitmapShader, gradient, PorterDuff.Mode.DST_IN)); } }