/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WebAudioUtils_h_ #define WebAudioUtils_h_ #include #include #include "mozilla/TypeTraits.h" #include "mozilla/FloatingPoint.h" #include "MediaSegment.h" // Forward declaration typedef struct SpeexResamplerState_ SpeexResamplerState; namespace mozilla { class AudioNodeStream; class MediaStream; namespace dom { class AudioParamTimeline; struct WebAudioUtils { // This is an arbitrary large number used to protect against OOMs. // We can adjust it later if needed. static const uint32_t MaxChannelCount = 32; static bool FuzzyEqual(float v1, float v2) { using namespace std; return fabsf(v1 - v2) < 1e-7f; } static bool FuzzyEqual(double v1, double v2) { using namespace std; return fabs(v1 - v2) < 1e-7; } /** * Computes an exponential smoothing rate for a time based variable * over aDuration seconds. */ static double ComputeSmoothingRate(double aDuration, double aSampleRate) { return 1.0 - std::exp(-1.0 / (aDuration * aSampleRate)); } /** * Converts AudioParamTimeline floating point time values to tick values * with respect to a source and a destination AudioNodeStream. * * This needs to be called for each AudioParamTimeline that gets sent to an * AudioNodeEngine on the engine side where the AudioParamTimeline is * received. This means that such engines need to be aware of their source * and destination streams as well. */ static void ConvertAudioParamToTicks(AudioParamTimeline& aParam, AudioNodeStream* aSource, AudioNodeStream* aDest); /** * Converts a linear value to decibels. Returns aMinDecibels if the linear * value is 0. */ static float ConvertLinearToDecibels(float aLinearValue, float aMinDecibels) { return aLinearValue ? 20.0f * std::log10(aLinearValue) : aMinDecibels; } /** * Converts a decibel value to a linear value. */ static float ConvertDecibelsToLinear(float aDecibels) { return std::pow(10.0f, 0.05f * aDecibels); } /** * Converts a decibel to a linear value. */ static float ConvertDecibelToLinear(float aDecibel) { return std::pow(10.0f, 0.05f * aDecibel); } static void FixNaN(double& aDouble) { if (IsNaN(aDouble) || IsInfinite(aDouble)) { aDouble = 0.0; } } static double DiscreteTimeConstantForSampleRate(double timeConstant, double sampleRate) { return 1.0 - std::exp(-1.0 / (sampleRate * timeConstant)); } static bool IsTimeValid(double aTime) { return aTime >= 0 && aTime <= (MEDIA_TIME_MAX >> MEDIA_TIME_FRAC_BITS); } /** * Converts a floating point value to an integral type in a safe and * platform agnostic way. The following program demonstrates the kinds * of ways things can go wrong depending on the CPU architecture you're * compiling for: * * #include * volatile float r; * int main() * { * unsigned int q; * r = 1e100; * q = r; * printf("%f %d\n", r, q); * r = -1e100; * q = r; * printf("%f %d\n", r, q); * r = 1e15; * q = r; * printf("%f %x\n", r, q); * r = 0/0.; * q = r; * printf("%f %d\n", r, q); * } * * This program, when compiled for unsigned int, generates the following * results depending on the architecture: * * x86 and x86-64 * --- * inf 0 * -inf 0 * 999999995904.000000 -727384064 d4a50000 * nan 0 * * ARM * --- * inf -1 * -inf 0 * 999999995904.000000 -1 * nan 0 * * When compiled for int, this program generates the following results: * * x86 and x86-64 * --- * inf -2147483648 * -inf -2147483648 * 999999995904.000000 -2147483648 * nan -2147483648 * * ARM * --- * inf 2147483647 * -inf -2147483648 * 999999995904.000000 2147483647 * nan 0 * * Note that the caller is responsible to make sure that the value * passed to this function is not a NaN. This function will abort if * it sees a NaN. */ template static IntType TruncateFloatToInt(FloatType f) { using namespace std; static_assert(mozilla::IsIntegral::value == true, "IntType must be an integral type"); static_assert(mozilla::IsFloatingPoint::value == true, "FloatType must be a floating point type"); if (f != f) { // It is the responsibility of the caller to deal with NaN values. // If we ever get to this point, we have a serious bug to fix. NS_RUNTIMEABORT("We should never see a NaN here"); } if (f > FloatType(numeric_limits::max())) { // If the floating point value is outside of the range of maximum // integral value for this type, just clamp to the maximum value. return numeric_limits::max(); } if (f < FloatType(numeric_limits::min())) { // If the floating point value is outside of the range of minimum // integral value for this type, just clamp to the minimum value. return numeric_limits::min(); } // Otherwise, this conversion must be well defined. return IntType(f); } static void Shutdown(); static int SpeexResamplerProcess(SpeexResamplerState* aResampler, uint32_t aChannel, const float* aIn, uint32_t* aInLen, float* aOut, uint32_t* aOutLen); static int SpeexResamplerProcess(SpeexResamplerState* aResampler, uint32_t aChannel, const int16_t* aIn, uint32_t* aInLen, float* aOut, uint32_t* aOutLen); }; } } #endif