/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_gamepad_Gamepad_h #define mozilla_dom_gamepad_Gamepad_h #include "mozilla/ErrorResult.h" #include "mozilla/StandardInteger.h" #include "nsCOMPtr.h" #include "nsIDOMGamepad.h" #include "nsIVariant.h" #include "nsString.h" #include "nsTArray.h" #include "nsWrapperCache.h" namespace mozilla { namespace dom { enum GamepadMappingType { NoMapping = 0, StandardMapping = 1 }; // TODO: fix the spec to expose both pressed and value: // https://www.w3.org/Bugs/Public/show_bug.cgi?id=21388 struct GamepadButton { bool pressed; double value; GamepadButton(): pressed(false), value(0.0) {} }; class Gamepad : public nsIDOMGamepad , public nsWrapperCache { public: Gamepad(nsISupports* aParent, const nsAString& aID, uint32_t aIndex, GamepadMappingType aMapping, uint32_t aNumButtons, uint32_t aNumAxes); NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(Gamepad) void SetConnected(bool aConnected); void SetButton(uint32_t aButton, bool aPressed, double aValue); void SetAxis(uint32_t aAxis, double aValue); void SetIndex(uint32_t aIndex); // Make the state of this gamepad equivalent to other. void SyncState(Gamepad* aOther); // Return a new Gamepad containing the same data as this object, // parented to aParent. already_AddRefed Clone(nsISupports* aParent); nsISupports* GetParentObject() const { return mParent; } virtual JSObject* WrapObject(JSContext* aCx, JS::Handle aScope) MOZ_OVERRIDE; void GetId(nsAString& aID) const { aID = mID; } void GetMapping(nsAString& aMapping) const { if (mMapping == StandardMapping) { aMapping = NS_LITERAL_STRING("standard"); } else { aMapping = NS_LITERAL_STRING(""); } } bool Connected() const { return mConnected; } uint32_t Index() const { return mIndex; } already_AddRefed GetButtons(mozilla::ErrorResult& aRv) { nsCOMPtr buttons; aRv = GetButtons(getter_AddRefs(buttons)); return buttons.forget(); } already_AddRefed GetAxes(mozilla::ErrorResult& aRv) { nsCOMPtr axes; aRv = GetAxes(getter_AddRefs(axes)); return axes.forget(); } private: virtual ~Gamepad() {} nsresult GetButtons(nsIVariant** aButtons); nsresult GetAxes(nsIVariant** aAxes); protected: nsCOMPtr mParent; nsString mID; uint32_t mIndex; // The mapping in use. GamepadMappingType mMapping; // true if this gamepad is currently connected. bool mConnected; // Current state of buttons, axes. nsTArray mButtons; nsTArray mAxes; }; } // namespace dom } // namespace mozilla #endif // mozilla_dom_gamepad_Gamepad_h