/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsMemoryPressure_h__ #define nsMemoryPressure_h__ #include "nscore.h" enum MemoryPressureState { /* * No memory pressure. */ MemPressure_None = 0, /* * New memory pressure deteced. * * On a new memory pressure, we stop everything to start cleaning * aggresively the memory used, in order to free as much memory as * possible. */ MemPressure_New, /* * Repeated memory pressure. * * A repeated memory pressure implies to clean softly recent allocations. * It is supposed to happen after a new memory pressure which already * cleaned aggressivley. So there is no need to damage the reactivity of * Gecko by stopping the world again. * * In case of conflict with an new memory pressue, the new memory pressure * takes precedence over an ongoing memory pressure. The reason being * that if no events are processed between 2 notifications (new followed * by ongoing, or ongoing followed by a new) we want to be as aggresive as * possible on the clean-up of the memory. After all, we are trying to * keep Gecko alive as long as possible. */ MemPressure_Ongoing }; /** * Return and erase the latest state of the memory pressure event set by any of * the corresponding dispatch function. */ MemoryPressureState NS_GetPendingMemoryPressure(); /** * This function causes the main thread to fire a memory pressure event * before processing the next event, but if there are no events pending in * the main thread's event queue, the memory pressure event would not be * dispatched until one is enqueued. It is infallible and does not allocate * any memory. * * You may call this function from any thread. */ void NS_DispatchEventualMemoryPressure(MemoryPressureState aState); /** * This function causes the main thread to fire a memory pressure event * before processing the next event. We wake up the main thread by adding a * dummy event to its event loop, so, unlike with * NS_DispatchEventualMemoryPressure, this memory-pressure event is always * fired relatively quickly, even if the event loop is otherwise empty. * * You may call this function from any thread. */ nsresult NS_DispatchMemoryPressure(MemoryPressureState aState); #endif // nsMemoryPressure_h__