/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; let isWebGLAvailable; function onWebGLFail() { isWebGLAvailable = false; } function onWebGLSuccess() { isWebGLAvailable = true; } function test() { if (!isWebGLSupported()) { info("Skipping tilt_gl05 because WebGL isn't supported on this hardware."); return; } let canvas = createCanvas(); let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess); let gl = renderer.context; if (!isWebGLAvailable) { return; } let mesh = { vertices: new renderer.VertexBuffer([1, 2, 3], 3), indices: new renderer.IndexBuffer([1]), }; ok(mesh.vertices instanceof TiltGL.VertexBuffer, "The mesh vertices weren't saved at initialization."); ok(mesh.indices instanceof TiltGL.IndexBuffer, "The mesh indices weren't saved at initialization."); }