/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include #include #include #include "prlog.h" #include "prdtoa.h" #include "AudioStream.h" #include "VideoUtils.h" #include "mozilla/Monitor.h" #include "mozilla/Mutex.h" #include #include "mozilla/Telemetry.h" #include "soundtouch/SoundTouch.h" #include "Latency.h" #include "CubebUtils.h" #include "nsPrintfCString.h" #ifdef XP_MACOSX #include #endif namespace mozilla { #ifdef LOG #undef LOG #endif #ifdef PR_LOGGING PRLogModuleInfo* gAudioStreamLog = nullptr; // For simple logs #define LOG(x) PR_LOG(gAudioStreamLog, PR_LOG_DEBUG, x) #else #define LOG(x) #endif /** * When MOZ_DUMP_AUDIO is set in the environment (to anything), * we'll drop a series of files in the current working directory named * dumped-audio-.wav, one per AudioStream created, containing * the audio for the stream including any skips due to underruns. */ static int gDumpedAudioCount = 0; /** * Keep a list of frames sent to the audio engine in each DataCallback along * with the playback rate at the moment. Since the playback rate and number of * underrun frames can vary in each callback. We need to keep the whole history * in order to calculate the playback position of the audio engine correctly. */ class FrameHistory { struct Chunk { uint32_t servicedFrames; uint32_t totalFrames; int rate; }; template static T FramesToUs(uint32_t frames, int rate) { return static_cast(frames) * USECS_PER_S / rate; } public: FrameHistory() : mBaseOffset(0), mBasePosition(0) {} void Append(uint32_t aServiced, uint32_t aUnderrun, int aRate) { /* In most case where playback rate stays the same and we don't underrun * frames, we are able to merge chunks to avoid lose of precision to add up * in compressing chunks into |mBaseOffset| and |mBasePosition|. */ if (!mChunks.IsEmpty()) { Chunk& c = mChunks.LastElement(); // 2 chunks (c1 and c2) can be merged when rate is the same and // adjacent frames are zero. That is, underrun frames in c1 are zero // or serviced frames in c2 are zero. if (c.rate == aRate && (c.servicedFrames == c.totalFrames || aServiced == 0)) { c.servicedFrames += aServiced; c.totalFrames += aServiced + aUnderrun; return; } } Chunk* p = mChunks.AppendElement(); p->servicedFrames = aServiced; p->totalFrames = aServiced + aUnderrun; p->rate = aRate; } /** * @param frames The playback position in frames of the audio engine. * @return The playback position in microseconds of the audio engine, * adjusted by playback rate changes and underrun frames. */ int64_t GetPosition(int64_t frames) { // playback position should not go backward. MOZ_ASSERT(frames >= mBaseOffset); while (true) { if (mChunks.IsEmpty()) { return mBasePosition; } const Chunk& c = mChunks[0]; if (frames <= mBaseOffset + c.totalFrames) { uint32_t delta = frames - mBaseOffset; delta = std::min(delta, c.servicedFrames); return static_cast(mBasePosition) + FramesToUs(delta, c.rate); } // Since the playback position of the audio engine will not go backward, // we are able to compress chunks so that |mChunks| won't grow unlimitedly. // Note that we lose precision in converting integers into floats and // inaccuracy will accumulate over time. However, for a 24hr long, // sample rate = 44.1k file, the error will be less than 1 microsecond // after playing 24 hours. So we are fine with that. mBaseOffset += c.totalFrames; mBasePosition += FramesToUs(c.servicedFrames, c.rate); mChunks.RemoveElementAt(0); } } private: nsAutoTArray mChunks; int64_t mBaseOffset; double mBasePosition; }; AudioStream::AudioStream() : mMonitor("AudioStream") , mInRate(0) , mOutRate(0) , mChannels(0) , mOutChannels(0) , mWritten(0) , mAudioClock(MOZ_THIS_IN_INITIALIZER_LIST()) , mLatencyRequest(HighLatency) , mReadPoint(0) , mDumpFile(nullptr) , mBytesPerFrame(0) , mState(INITIALIZED) , mNeedsStart(false) , mShouldDropFrames(false) , mPendingAudioInitTask(false) , mLastGoodPosition(0) { // keep a ref in case we shut down later than nsLayoutStatics mLatencyLog = AsyncLatencyLogger::Get(true); } AudioStream::~AudioStream() { LOG(("AudioStream: delete %p, state %d", this, mState)); MOZ_ASSERT(mState == SHUTDOWN && !mCubebStream, "Should've called Shutdown() before deleting an AudioStream"); if (mDumpFile) { fclose(mDumpFile); } } size_t AudioStream::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const { size_t amount = aMallocSizeOf(this); // Possibly add in the future: // - mTimeStretcher // - mLatencyLog // - mCubebStream amount += mInserts.SizeOfExcludingThis(aMallocSizeOf); amount += mBuffer.SizeOfExcludingThis(aMallocSizeOf); return amount; } nsresult AudioStream::EnsureTimeStretcherInitializedUnlocked() { mMonitor.AssertCurrentThreadOwns(); if (!mTimeStretcher) { mTimeStretcher = new soundtouch::SoundTouch(); mTimeStretcher->setSampleRate(mInRate); mTimeStretcher->setChannels(mOutChannels); mTimeStretcher->setPitch(1.0); } return NS_OK; } nsresult AudioStream::SetPlaybackRate(double aPlaybackRate) { // MUST lock since the rate transposer is used from the cubeb callback, // and rate changes can cause the buffer to be reallocated MonitorAutoLock mon(mMonitor); NS_ASSERTION(aPlaybackRate > 0.0, "Can't handle negative or null playbackrate in the AudioStream."); // Avoid instantiating the resampler if we are not changing the playback rate. // GetPreservesPitch/SetPreservesPitch don't need locking before calling if (aPlaybackRate == mAudioClock.GetPlaybackRate()) { return NS_OK; } if (EnsureTimeStretcherInitializedUnlocked() != NS_OK) { return NS_ERROR_FAILURE; } mAudioClock.SetPlaybackRateUnlocked(aPlaybackRate); mOutRate = mInRate / aPlaybackRate; if (mAudioClock.GetPreservesPitch()) { mTimeStretcher->setTempo(aPlaybackRate); mTimeStretcher->setRate(1.0f); } else { mTimeStretcher->setTempo(1.0f); mTimeStretcher->setRate(aPlaybackRate); } return NS_OK; } nsresult AudioStream::SetPreservesPitch(bool aPreservesPitch) { // MUST lock since the rate transposer is used from the cubeb callback, // and rate changes can cause the buffer to be reallocated MonitorAutoLock mon(mMonitor); // Avoid instantiating the timestretcher instance if not needed. if (aPreservesPitch == mAudioClock.GetPreservesPitch()) { return NS_OK; } if (EnsureTimeStretcherInitializedUnlocked() != NS_OK) { return NS_ERROR_FAILURE; } if (aPreservesPitch == true) { mTimeStretcher->setTempo(mAudioClock.GetPlaybackRate()); mTimeStretcher->setRate(1.0f); } else { mTimeStretcher->setTempo(1.0f); mTimeStretcher->setRate(mAudioClock.GetPlaybackRate()); } mAudioClock.SetPreservesPitch(aPreservesPitch); return NS_OK; } int64_t AudioStream::GetWritten() { MonitorAutoLock mon(mMonitor); return mWritten; } static void SetUint16LE(uint8_t* aDest, uint16_t aValue) { aDest[0] = aValue & 0xFF; aDest[1] = aValue >> 8; } static void SetUint32LE(uint8_t* aDest, uint32_t aValue) { SetUint16LE(aDest, aValue & 0xFFFF); SetUint16LE(aDest + 2, aValue >> 16); } static FILE* OpenDumpFile(AudioStream* aStream) { if (!getenv("MOZ_DUMP_AUDIO")) return nullptr; char buf[100]; sprintf(buf, "dumped-audio-%d.wav", gDumpedAudioCount); FILE* f = fopen(buf, "wb"); if (!f) return nullptr; ++gDumpedAudioCount; uint8_t header[] = { // RIFF header 0x52, 0x49, 0x46, 0x46, 0x00, 0x00, 0x00, 0x00, 0x57, 0x41, 0x56, 0x45, // fmt chunk. We always write 16-bit samples. 0x66, 0x6d, 0x74, 0x20, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x10, 0x00, // data chunk 0x64, 0x61, 0x74, 0x61, 0xFE, 0xFF, 0xFF, 0x7F }; static const int CHANNEL_OFFSET = 22; static const int SAMPLE_RATE_OFFSET = 24; static const int BLOCK_ALIGN_OFFSET = 32; SetUint16LE(header + CHANNEL_OFFSET, aStream->GetChannels()); SetUint32LE(header + SAMPLE_RATE_OFFSET, aStream->GetRate()); SetUint16LE(header + BLOCK_ALIGN_OFFSET, aStream->GetChannels()*2); fwrite(header, sizeof(header), 1, f); return f; } static void WriteDumpFile(FILE* aDumpFile, AudioStream* aStream, uint32_t aFrames, void* aBuffer) { if (!aDumpFile) return; uint32_t samples = aStream->GetOutChannels()*aFrames; if (AUDIO_OUTPUT_FORMAT == AUDIO_FORMAT_S16) { fwrite(aBuffer, 2, samples, aDumpFile); return; } NS_ASSERTION(AUDIO_OUTPUT_FORMAT == AUDIO_FORMAT_FLOAT32, "bad format"); nsAutoTArray buf; buf.SetLength(samples*2); float* input = static_cast(aBuffer); uint8_t* output = buf.Elements(); for (uint32_t i = 0; i < samples; ++i) { SetUint16LE(output + i*2, int16_t(input[i]*32767.0f)); } fwrite(output, 2, samples, aDumpFile); fflush(aDumpFile); } // NOTE: this must not block a LowLatency stream for any significant amount // of time, or it will block the entirety of MSG nsresult AudioStream::Init(int32_t aNumChannels, int32_t aRate, const dom::AudioChannel aAudioChannel, LatencyRequest aLatencyRequest) { mStartTime = TimeStamp::Now(); mIsFirst = CubebUtils::GetFirstStream(); if (!CubebUtils::GetCubebContext() || aNumChannels < 0 || aRate < 0) { return NS_ERROR_FAILURE; } PR_LOG(gAudioStreamLog, PR_LOG_DEBUG, ("%s channels: %d, rate: %d for %p", __FUNCTION__, aNumChannels, aRate, this)); mInRate = mOutRate = aRate; mChannels = aNumChannels; mOutChannels = (aNumChannels > 2) ? 2 : aNumChannels; mLatencyRequest = aLatencyRequest; mDumpFile = OpenDumpFile(this); cubeb_stream_params params; params.rate = aRate; params.channels = mOutChannels; #if defined(__ANDROID__) #if defined(MOZ_B2G) mAudioChannel = aAudioChannel; params.stream_type = CubebUtils::ConvertChannelToCubebType(aAudioChannel); #else mAudioChannel = dom::AudioChannel::Content; params.stream_type = CUBEB_STREAM_TYPE_MUSIC; #endif if (params.stream_type == CUBEB_STREAM_TYPE_MAX) { return NS_ERROR_INVALID_ARG; } #endif if (AUDIO_OUTPUT_FORMAT == AUDIO_FORMAT_S16) { params.format = CUBEB_SAMPLE_S16NE; } else { params.format = CUBEB_SAMPLE_FLOAT32NE; } mBytesPerFrame = sizeof(AudioDataValue) * mOutChannels; mAudioClock.Init(); // Size mBuffer for one second of audio. This value is arbitrary, and was // selected based on the observed behaviour of the existing AudioStream // implementations. uint32_t bufferLimit = FramesToBytes(aRate); NS_ABORT_IF_FALSE(bufferLimit % mBytesPerFrame == 0, "Must buffer complete frames"); mBuffer.SetCapacity(bufferLimit); if (aLatencyRequest == LowLatency) { // Don't block this thread to initialize a cubeb stream. // When this is done, it will start callbacks from Cubeb. Those will // cause us to move from INITIALIZED to RUNNING. Until then, we // can't access any cubeb functions. // Use a RefPtr to avoid leaks if Dispatch fails mPendingAudioInitTask = true; RefPtr init = new AudioInitTask(this, aLatencyRequest, params); nsresult rv = init->Dispatch(); if (NS_FAILED(rv)) { mPendingAudioInitTask = false; } return rv; } // High latency - open synchronously nsresult rv = OpenCubeb(params, aLatencyRequest); NS_ENSURE_SUCCESS(rv, rv); // See if we need to start() the stream, since we must do that from this // thread for now (cubeb API issue) { MonitorAutoLock mon(mMonitor); CheckForStart(); } return NS_OK; } // On certain MacBookPro, the microphone is located near the left speaker. // We need to pan the sound output to the right speaker if we are using the mic // and the built-in speaker, or we will have terrible echo. void AudioStream::PanOutputIfNeeded(bool aMicrophoneActive) { #ifdef XP_MACOSX cubeb_device* device; int rv; char name[128]; size_t length = sizeof(name); bool panCenter = false; rv = sysctlbyname("hw.model", name, &length, NULL, 0); if (rv) { return; } if (!strncmp(name, "MacBookPro", 10)) { if (cubeb_stream_get_current_device(mCubebStream.get(), &device) == CUBEB_OK) { // Check if we are currently outputing sound on external speakers. if (!strcmp(device->output_name, "ispk")) { // Pan everything to the right speaker. if (aMicrophoneActive) { LOG(("%p Panning audio output to the right.", this)); if (cubeb_stream_set_panning(mCubebStream.get(), 1.0) != CUBEB_OK) { NS_WARNING("Could not pan audio output to the right."); } } else { panCenter = true; } } else { panCenter = true; } if (panCenter) { LOG(("%p Panning audio output to the center.", this)); if (cubeb_stream_set_panning(mCubebStream.get(), 0.0) != CUBEB_OK) { NS_WARNING("Could not pan audio output to the center."); } } cubeb_stream_device_destroy(mCubebStream.get(), device); } } #endif } void AudioStream::ResetStreamIfNeeded() { cubeb_device * device; // Only reset a device if a mic is active, and this is a low latency stream. if (!mMicrophoneActive || mLatencyRequest != LowLatency) { return; } if (cubeb_stream_get_current_device(mCubebStream.get(), &device) == CUBEB_OK) { // This a microphone that goes through the headphone plug, reset the // output to prevent echo building up. if (strcmp(device->input_name, "emic") == 0) { LOG(("Resetting audio output")); Reset(); } cubeb_stream_device_destroy(mCubebStream.get(), device); } } void AudioStream::DeviceChangedCallback() { MonitorAutoLock mon(mMonitor); PanOutputIfNeeded(mMicrophoneActive); mShouldDropFrames = true; ResetStreamIfNeeded(); } // This code used to live inside AudioStream::Init(), but on Mac (others?) // it has been known to take 300-800 (or even 8500) ms to execute(!) nsresult AudioStream::OpenCubeb(cubeb_stream_params &aParams, LatencyRequest aLatencyRequest) { cubeb* cubebContext = CubebUtils::GetCubebContext(); if (!cubebContext) { NS_WARNING("Can't get cubeb context!"); MonitorAutoLock mon(mMonitor); mState = AudioStream::ERRORED; return NS_ERROR_FAILURE; } // If the latency pref is set, use it. Otherwise, if this stream is intended // for low latency playback, try to get the lowest latency possible. // Otherwise, for normal streams, use 100ms. uint32_t latency; if (aLatencyRequest == LowLatency && !CubebUtils::CubebLatencyPrefSet()) { if (cubeb_get_min_latency(cubebContext, aParams, &latency) != CUBEB_OK) { latency = CubebUtils::GetCubebLatency(); } } else { latency = CubebUtils::GetCubebLatency(); } { cubeb_stream* stream; if (cubeb_stream_init(cubebContext, &stream, "AudioStream", aParams, latency, DataCallback_S, StateCallback_S, this) == CUBEB_OK) { MonitorAutoLock mon(mMonitor); MOZ_ASSERT(mState != SHUTDOWN); mCubebStream.reset(stream); // We can't cubeb_stream_start() the thread from a transient thread due to // cubeb API requirements (init can be called from another thread, but // not start/stop/destroy/etc) } else { MonitorAutoLock mon(mMonitor); mState = ERRORED; NS_WARNING(nsPrintfCString("AudioStream::OpenCubeb() %p failed to init cubeb", this).get()); return NS_ERROR_FAILURE; } } cubeb_stream_register_device_changed_callback(mCubebStream.get(), AudioStream::DeviceChangedCallback_s); mState = INITIALIZED; if (!mStartTime.IsNull()) { TimeDuration timeDelta = TimeStamp::Now() - mStartTime; LOG(("AudioStream creation time %sfirst: %u ms", mIsFirst ? "" : "not ", (uint32_t) timeDelta.ToMilliseconds())); Telemetry::Accumulate(mIsFirst ? Telemetry::AUDIOSTREAM_FIRST_OPEN_MS : Telemetry::AUDIOSTREAM_LATER_OPEN_MS, timeDelta.ToMilliseconds()); } return NS_OK; } void AudioStream::AudioInitTaskFinished() { MonitorAutoLock mon(mMonitor); mPendingAudioInitTask = false; mon.NotifyAll(); } void AudioStream::CheckForStart() { mMonitor.AssertCurrentThreadOwns(); if (mState == INITIALIZED) { // Start the stream right away when low latency has been requested. This means // that the DataCallback will feed silence to cubeb, until the first frames // are written to this AudioStream. Also start if a start has been queued. if (mLatencyRequest == LowLatency || mNeedsStart) { StartUnlocked(); // mState = STARTED or ERRORED mNeedsStart = false; PR_LOG(gAudioStreamLog, PR_LOG_WARNING, ("Started waiting %s-latency stream", mLatencyRequest == LowLatency ? "low" : "high")); } else { // high latency, not full - OR Pause() was called before we got here PR_LOG(gAudioStreamLog, PR_LOG_DEBUG, ("Not starting waiting %s-latency stream", mLatencyRequest == LowLatency ? "low" : "high")); } } } NS_IMETHODIMP AudioInitTask::Run() { MOZ_ASSERT(mThread); if (NS_IsMainThread()) { mThread->Shutdown(); // can't Shutdown from the thread itself, darn // Don't null out mThread! // See bug 999104. We must hold a ref to the thread across Dispatch() // since the internal mThread ref could be released while processing // the Dispatch(), and Dispatch/PutEvent itself doesn't hold a ref; it // assumes the caller does. return NS_OK; } nsresult rv = mAudioStream->OpenCubeb(mParams, mLatencyRequest); mAudioStream->AudioInitTaskFinished(); // and now kill this thread NS_DispatchToMainThread(this); return rv; } // aTime is the time in ms the samples were inserted into MediaStreamGraph nsresult AudioStream::Write(const AudioDataValue* aBuf, uint32_t aFrames, TimeStamp *aTime) { MonitorAutoLock mon(mMonitor); // See if we need to start() the stream, since we must do that from this thread CheckForStart(); if (mShouldDropFrames) { mBuffer.ContractTo(0); return NS_OK; } if (mState == ERRORED) { return NS_ERROR_FAILURE; } NS_ASSERTION(mState == INITIALIZED || mState == STARTED || mState == RUNNING, "Stream write in unexpected state."); // Downmix to Stereo. if (mChannels > 2 && mChannels <= 8) { DownmixAudioToStereo(const_cast (aBuf), mChannels, aFrames); } else if (mChannels > 8) { return NS_ERROR_FAILURE; } const uint8_t* src = reinterpret_cast(aBuf); uint32_t bytesToCopy = FramesToBytes(aFrames); // XXX this will need to change if we want to enable this on-the-fly! if (PR_LOG_TEST(GetLatencyLog(), PR_LOG_DEBUG)) { // Record the position and time this data was inserted int64_t timeMs; if (aTime && !aTime->IsNull()) { if (mStartTime.IsNull()) { AsyncLatencyLogger::Get(true)->GetStartTime(mStartTime); } timeMs = (*aTime - mStartTime).ToMilliseconds(); } else { timeMs = 0; } struct Inserts insert = { timeMs, aFrames}; mInserts.AppendElement(insert); } while (bytesToCopy > 0) { uint32_t available = std::min(bytesToCopy, mBuffer.Available()); NS_ABORT_IF_FALSE(available % mBytesPerFrame == 0, "Must copy complete frames."); mBuffer.AppendElements(src, available); src += available; bytesToCopy -= available; if (bytesToCopy > 0) { // Careful - the CubebInit thread may not have gotten to STARTED yet if ((mState == INITIALIZED || mState == STARTED) && mLatencyRequest == LowLatency) { // don't ever block MediaStreamGraph low-latency streams uint32_t remains = 0; // we presume the buffer is full if (mBuffer.Length() > bytesToCopy) { remains = mBuffer.Length() - bytesToCopy; // Free up just enough space } // account for dropping samples PR_LOG(gAudioStreamLog, PR_LOG_WARNING, ("Stream %p dropping %u bytes (%u frames)in Write()", this, mBuffer.Length() - remains, BytesToFrames(mBuffer.Length() - remains))); mReadPoint += BytesToFrames(mBuffer.Length() - remains); mBuffer.ContractTo(remains); } else { // RUNNING or high latency // If we are not playing, but our buffer is full, start playing to make // room for soon-to-be-decoded data. if (mState != STARTED && mState != RUNNING) { PR_LOG(gAudioStreamLog, PR_LOG_WARNING, ("Starting stream %p in Write (%u waiting)", this, bytesToCopy)); StartUnlocked(); if (mState == ERRORED) { return NS_ERROR_FAILURE; } } PR_LOG(gAudioStreamLog, PR_LOG_WARNING, ("Stream %p waiting in Write() (%u waiting)", this, bytesToCopy)); mon.Wait(); } } } mWritten += aFrames; return NS_OK; } uint32_t AudioStream::Available() { MonitorAutoLock mon(mMonitor); NS_ABORT_IF_FALSE(mBuffer.Length() % mBytesPerFrame == 0, "Buffer invariant violated."); return BytesToFrames(mBuffer.Available()); } void AudioStream::SetVolume(double aVolume) { NS_ABORT_IF_FALSE(aVolume >= 0.0 && aVolume <= 1.0, "Invalid volume"); if (cubeb_stream_set_volume(mCubebStream.get(), aVolume * CubebUtils::GetVolumeScale()) != CUBEB_OK) { NS_WARNING("Could not change volume on cubeb stream."); } } void AudioStream::SetMicrophoneActive(bool aActive) { MonitorAutoLock mon(mMonitor); mMicrophoneActive = aActive; PanOutputIfNeeded(mMicrophoneActive); } void AudioStream::Cancel() { MonitorAutoLock mon(mMonitor); mState = ERRORED; mon.NotifyAll(); } void AudioStream::Drain() { MonitorAutoLock mon(mMonitor); LOG(("AudioStream::Drain() for %p, state %d, avail %u", this, mState, mBuffer.Available())); if (mState != STARTED && mState != RUNNING) { NS_ASSERTION(mState == ERRORED || mBuffer.Available() == 0, "Draining without full buffer of unplayed audio"); return; } mState = DRAINING; while (mState == DRAINING) { mon.Wait(); } } void AudioStream::Start() { MonitorAutoLock mon(mMonitor); StartUnlocked(); } void AudioStream::StartUnlocked() { mMonitor.AssertCurrentThreadOwns(); if (!mCubebStream) { mNeedsStart = true; return; } if (mState == INITIALIZED) { int r; { MonitorAutoUnlock mon(mMonitor); r = cubeb_stream_start(mCubebStream.get()); PanOutputIfNeeded(mMicrophoneActive); } mState = r == CUBEB_OK ? STARTED : ERRORED; LOG(("AudioStream: started %p, state %s", this, mState == STARTED ? "STARTED" : "ERRORED")); } } void AudioStream::Pause() { MonitorAutoLock mon(mMonitor); if (mState == ERRORED) { return; } if (!mCubebStream || (mState != STARTED && mState != RUNNING)) { mNeedsStart = false; mState = STOPPED; // which also tells async OpenCubeb not to start, just init return; } int r; { MonitorAutoUnlock mon(mMonitor); r = cubeb_stream_stop(mCubebStream.get()); } if (mState != ERRORED && r == CUBEB_OK) { mState = STOPPED; } } void AudioStream::Resume() { MonitorAutoLock mon(mMonitor); if (!mCubebStream || mState != STOPPED) { return; } int r; { MonitorAutoUnlock mon(mMonitor); r = cubeb_stream_start(mCubebStream.get()); } if (mState != ERRORED && r == CUBEB_OK) { mState = STARTED; } } void AudioStream::Shutdown() { MonitorAutoLock mon(mMonitor); LOG(("AudioStream: Shutdown %p, state %d", this, mState)); while (mPendingAudioInitTask) { mon.Wait(); } if (mCubebStream) { MonitorAutoUnlock mon(mMonitor); // Force stop to put the cubeb stream in a stable state before deletion. cubeb_stream_stop(mCubebStream.get()); // Must not try to shut down cubeb from within the lock! wasapi may still // call our callback after Pause()/stop()!?! Bug 996162 mCubebStream.reset(); } mState = SHUTDOWN; } int64_t AudioStream::GetPosition() { MonitorAutoLock mon(mMonitor); return mAudioClock.GetPositionUnlocked(); } // This function is miscompiled by PGO with MSVC 2010. See bug 768333. #ifdef _MSC_VER #pragma optimize("", off) #endif int64_t AudioStream::GetPositionInFrames() { MonitorAutoLock mon(mMonitor); return mAudioClock.GetPositionInFrames(); } #ifdef _MSC_VER #pragma optimize("", on) #endif int64_t AudioStream::GetPositionInFramesUnlocked() { mMonitor.AssertCurrentThreadOwns(); if (!mCubebStream || mState == ERRORED) { return -1; } uint64_t position = 0; { MonitorAutoUnlock mon(mMonitor); if (cubeb_stream_get_position(mCubebStream.get(), &position) != CUBEB_OK) { return -1; } } MOZ_ASSERT(position >= mLastGoodPosition, "cubeb position shouldn't go backward"); // This error handling/recovery keeps us in good shape in release build. if (position >= mLastGoodPosition) { mLastGoodPosition = position; } return std::min(mLastGoodPosition, INT64_MAX); } int64_t AudioStream::GetLatencyInFrames() { uint32_t latency; if (cubeb_stream_get_latency(mCubebStream.get(), &latency)) { NS_WARNING("Could not get cubeb latency."); return 0; } return static_cast(latency); } bool AudioStream::IsPaused() { MonitorAutoLock mon(mMonitor); return mState == STOPPED; } void AudioStream::GetBufferInsertTime(int64_t &aTimeMs) { mMonitor.AssertCurrentThreadOwns(); if (mInserts.Length() > 0) { // Find the right block, but don't leave the array empty while (mInserts.Length() > 1 && mReadPoint >= mInserts[0].mFrames) { mReadPoint -= mInserts[0].mFrames; mInserts.RemoveElementAt(0); } // offset for amount already read // XXX Note: could misreport if we couldn't find a block in the right timeframe aTimeMs = mInserts[0].mTimeMs + ((mReadPoint * 1000) / mOutRate); } else { aTimeMs = INT64_MAX; } } long AudioStream::GetUnprocessed(void* aBuffer, long aFrames, int64_t &aTimeMs) { mMonitor.AssertCurrentThreadOwns(); uint8_t* wpos = reinterpret_cast(aBuffer); // Flush the timestretcher pipeline, if we were playing using a playback rate // other than 1.0. uint32_t flushedFrames = 0; if (mTimeStretcher && mTimeStretcher->numSamples()) { flushedFrames = mTimeStretcher->receiveSamples(reinterpret_cast(wpos), aFrames); wpos += FramesToBytes(flushedFrames); } uint32_t toPopBytes = FramesToBytes(aFrames - flushedFrames); uint32_t available = std::min(toPopBytes, mBuffer.Length()); void* input[2]; uint32_t input_size[2]; mBuffer.PopElements(available, &input[0], &input_size[0], &input[1], &input_size[1]); memcpy(wpos, input[0], input_size[0]); wpos += input_size[0]; memcpy(wpos, input[1], input_size[1]); // First time block now has our first returned sample mReadPoint += BytesToFrames(available); GetBufferInsertTime(aTimeMs); return BytesToFrames(available) + flushedFrames; } // Get unprocessed samples, and pad the beginning of the buffer with silence if // there is not enough data. long AudioStream::GetUnprocessedWithSilencePadding(void* aBuffer, long aFrames, int64_t& aTimeMs) { mMonitor.AssertCurrentThreadOwns(); uint32_t toPopBytes = FramesToBytes(aFrames); uint32_t available = std::min(toPopBytes, mBuffer.Length()); uint32_t silenceOffset = toPopBytes - available; uint8_t* wpos = reinterpret_cast(aBuffer); memset(wpos, 0, silenceOffset); wpos += silenceOffset; void* input[2]; uint32_t input_size[2]; mBuffer.PopElements(available, &input[0], &input_size[0], &input[1], &input_size[1]); memcpy(wpos, input[0], input_size[0]); wpos += input_size[0]; memcpy(wpos, input[1], input_size[1]); GetBufferInsertTime(aTimeMs); return aFrames; } long AudioStream::GetTimeStretched(void* aBuffer, long aFrames, int64_t &aTimeMs) { mMonitor.AssertCurrentThreadOwns(); long processedFrames = 0; // We need to call the non-locking version, because we already have the lock. if (EnsureTimeStretcherInitializedUnlocked() != NS_OK) { return 0; } uint8_t* wpos = reinterpret_cast(aBuffer); double playbackRate = static_cast(mInRate) / mOutRate; uint32_t toPopBytes = FramesToBytes(ceil(aFrames * playbackRate)); uint32_t available = 0; bool lowOnBufferedData = false; do { // Check if we already have enough data in the time stretcher pipeline. if (mTimeStretcher->numSamples() <= static_cast(aFrames)) { void* input[2]; uint32_t input_size[2]; available = std::min(mBuffer.Length(), toPopBytes); if (available != toPopBytes) { lowOnBufferedData = true; } mBuffer.PopElements(available, &input[0], &input_size[0], &input[1], &input_size[1]); mReadPoint += BytesToFrames(available); for(uint32_t i = 0; i < 2; i++) { mTimeStretcher->putSamples(reinterpret_cast(input[i]), BytesToFrames(input_size[i])); } } uint32_t receivedFrames = mTimeStretcher->receiveSamples(reinterpret_cast(wpos), aFrames - processedFrames); wpos += FramesToBytes(receivedFrames); processedFrames += receivedFrames; } while (processedFrames < aFrames && !lowOnBufferedData); GetBufferInsertTime(aTimeMs); return processedFrames; } void AudioStream::Reset() { MOZ_ASSERT(mLatencyRequest == LowLatency, "We should only be reseting low latency streams"); mShouldDropFrames = true; mNeedsStart = true; cubeb_stream_params params; params.rate = mInRate; params.channels = mOutChannels; #if defined(__ANDROID__) #if defined(MOZ_B2G) params.stream_type = CubebUtils::ConvertChannelToCubebType(mAudioChannel); #else params.stream_type = CUBEB_STREAM_TYPE_MUSIC; #endif if (params.stream_type == CUBEB_STREAM_TYPE_MAX) { return; } #endif if (AUDIO_OUTPUT_FORMAT == AUDIO_FORMAT_S16) { params.format = CUBEB_SAMPLE_S16NE; } else { params.format = CUBEB_SAMPLE_FLOAT32NE; } mBytesPerFrame = sizeof(AudioDataValue) * mOutChannels; // Size mBuffer for one second of audio. This value is arbitrary, and was // selected based on the observed behaviour of the existing AudioStream // implementations. uint32_t bufferLimit = FramesToBytes(mInRate); NS_ABORT_IF_FALSE(bufferLimit % mBytesPerFrame == 0, "Must buffer complete frames"); mBuffer.Reset(); mBuffer.SetCapacity(bufferLimit); // Don't block this thread to initialize a cubeb stream. // When this is done, it will start callbacks from Cubeb. Those will // cause us to move from INITIALIZED to RUNNING. Until then, we // can't access any cubeb functions. // Use a RefPtr to avoid leaks if Dispatch fails RefPtr init = new AudioInitTask(this, mLatencyRequest, params); init->Dispatch(); } long AudioStream::DataCallback(void* aBuffer, long aFrames) { MonitorAutoLock mon(mMonitor); MOZ_ASSERT(mState != SHUTDOWN, "No data callback after shutdown"); uint32_t available = std::min(static_cast(FramesToBytes(aFrames)), mBuffer.Length()); NS_ABORT_IF_FALSE(available % mBytesPerFrame == 0, "Must copy complete frames"); AudioDataValue* output = reinterpret_cast(aBuffer); uint32_t underrunFrames = 0; uint32_t servicedFrames = 0; int64_t insertTime; mShouldDropFrames = false; // NOTE: wasapi (others?) can call us back *after* stop()/Shutdown() (mState == SHUTDOWN) // Bug 996162 // callback tells us cubeb succeeded initializing if (mState == STARTED) { // For low-latency streams, we want to minimize any built-up data when // we start getting callbacks. // Simple version - contract on first callback only. if (mLatencyRequest == LowLatency) { #ifdef PR_LOGGING uint32_t old_len = mBuffer.Length(); #endif available = mBuffer.ContractTo(FramesToBytes(aFrames)); #ifdef PR_LOGGING TimeStamp now = TimeStamp::Now(); if (!mStartTime.IsNull()) { int64_t timeMs = (now - mStartTime).ToMilliseconds(); PR_LOG(gAudioStreamLog, PR_LOG_WARNING, ("Stream took %lldms to start after first Write() @ %u", timeMs, mOutRate)); } else { PR_LOG(gAudioStreamLog, PR_LOG_WARNING, ("Stream started before Write() @ %u", mOutRate)); } if (old_len != available) { // Note that we may have dropped samples in Write() as well! PR_LOG(gAudioStreamLog, PR_LOG_WARNING, ("AudioStream %p dropped %u + %u initial frames @ %u", this, mReadPoint, BytesToFrames(old_len - available), mOutRate)); mReadPoint += BytesToFrames(old_len - available); } #endif } mState = RUNNING; } if (available) { // When we are playing a low latency stream, and it is the first time we are // getting data from the buffer, we prefer to add the silence for an // underrun at the beginning of the buffer, so the first buffer is not cut // in half by the silence inserted to compensate for the underrun. if (mInRate == mOutRate) { if (mLatencyRequest == LowLatency && !mWritten) { servicedFrames = GetUnprocessedWithSilencePadding(output, aFrames, insertTime); } else { servicedFrames = GetUnprocessed(output, aFrames, insertTime); } } else { servicedFrames = GetTimeStretched(output, aFrames, insertTime); } NS_ABORT_IF_FALSE(mBuffer.Length() % mBytesPerFrame == 0, "Must copy complete frames"); // Notify any blocked Write() call that more space is available in mBuffer. mon.NotifyAll(); } else { GetBufferInsertTime(insertTime); } underrunFrames = aFrames - servicedFrames; // Always send audible frames first, and silent frames later. // Otherwise it will break the assumption of FrameHistory. if (mState != DRAINING) { mAudioClock.UpdateFrameHistory(servicedFrames, underrunFrames); uint8_t* rpos = static_cast(aBuffer) + FramesToBytes(aFrames - underrunFrames); memset(rpos, 0, FramesToBytes(underrunFrames)); if (underrunFrames) { PR_LOG(gAudioStreamLog, PR_LOG_WARNING, ("AudioStream %p lost %d frames", this, underrunFrames)); } servicedFrames += underrunFrames; } else { mAudioClock.UpdateFrameHistory(servicedFrames, 0); } WriteDumpFile(mDumpFile, this, aFrames, aBuffer); // Don't log if we're not interested or if the stream is inactive if (PR_LOG_TEST(GetLatencyLog(), PR_LOG_DEBUG) && mState != SHUTDOWN && insertTime != INT64_MAX && servicedFrames > underrunFrames) { uint32_t latency = UINT32_MAX; if (cubeb_stream_get_latency(mCubebStream.get(), &latency)) { NS_WARNING("Could not get latency from cubeb."); } TimeStamp now = TimeStamp::Now(); mLatencyLog->Log(AsyncLatencyLogger::AudioStream, reinterpret_cast(this), insertTime, now); mLatencyLog->Log(AsyncLatencyLogger::Cubeb, reinterpret_cast(mCubebStream.get()), (latency * 1000) / mOutRate, now); } return servicedFrames; } void AudioStream::StateCallback(cubeb_state aState) { MonitorAutoLock mon(mMonitor); MOZ_ASSERT(mState != SHUTDOWN, "No state callback after shutdown"); LOG(("AudioStream: StateCallback %p, mState=%d cubeb_state=%d", this, mState, aState)); if (aState == CUBEB_STATE_DRAINED) { mState = DRAINED; } else if (aState == CUBEB_STATE_ERROR) { LOG(("AudioStream::StateCallback() state %d cubeb error", mState)); mState = ERRORED; } mon.NotifyAll(); } AudioClock::AudioClock(AudioStream* aStream) :mAudioStream(aStream), mOutRate(0), mInRate(0), mPreservesPitch(true), mFrameHistory(new FrameHistory()) {} void AudioClock::Init() { mOutRate = mAudioStream->GetRate(); mInRate = mAudioStream->GetRate(); } void AudioClock::UpdateFrameHistory(uint32_t aServiced, uint32_t aUnderrun) { mFrameHistory->Append(aServiced, aUnderrun, mOutRate); } int64_t AudioClock::GetPositionUnlocked() const { // GetPositionInFramesUnlocked() asserts it owns the monitor int64_t frames = mAudioStream->GetPositionInFramesUnlocked(); NS_ASSERTION(frames < 0 || (mInRate != 0 && mOutRate != 0), "AudioClock not initialized."); return frames >= 0 ? mFrameHistory->GetPosition(frames) : -1; } int64_t AudioClock::GetPositionInFrames() const { return (GetPositionUnlocked() * mInRate) / USECS_PER_S; } void AudioClock::SetPlaybackRateUnlocked(double aPlaybackRate) { mOutRate = static_cast(mInRate / aPlaybackRate); } double AudioClock::GetPlaybackRate() const { return static_cast(mInRate) / mOutRate; } void AudioClock::SetPreservesPitch(bool aPreservesPitch) { mPreservesPitch = aPreservesPitch; } bool AudioClock::GetPreservesPitch() const { return mPreservesPitch; } } // namespace mozilla