/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsAnimationManager_h_ #define nsAnimationManager_h_ #include "mozilla/Attributes.h" #include "mozilla/ContentEvents.h" #include "AnimationCommon.h" #include "nsCSSPseudoElements.h" #include "mozilla/dom/AnimationPlayer.h" #include "mozilla/MemoryReporting.h" #include "mozilla/TimeStamp.h" class nsCSSKeyframesRule; class nsStyleContext; namespace mozilla { namespace css { class Declaration; } /* namespace css */ namespace dom { class Promise; } /* namespace dom */ struct AnimationEventInfo { nsRefPtr mElement; mozilla::InternalAnimationEvent mEvent; AnimationEventInfo(mozilla::dom::Element *aElement, const nsSubstring& aAnimationName, uint32_t aMessage, const mozilla::StickyTimeDuration& aElapsedTime, const nsAString& aPseudoElement) : mElement(aElement), mEvent(true, aMessage) { // XXX Looks like nobody initialize WidgetEvent::time mEvent.animationName = aAnimationName; mEvent.elapsedTime = aElapsedTime.ToSeconds(); mEvent.pseudoElement = aPseudoElement; } // InternalAnimationEvent doesn't support copy-construction, so we need // to ourselves in order to work with nsTArray AnimationEventInfo(const AnimationEventInfo &aOther) : mElement(aOther.mElement), mEvent(true, aOther.mEvent.message) { mEvent.AssignAnimationEventData(aOther.mEvent, false); } }; typedef InfallibleTArray EventArray; class CSSAnimationPlayer final : public dom::AnimationPlayer { public: explicit CSSAnimationPlayer(dom::AnimationTimeline* aTimeline) : dom::AnimationPlayer(aTimeline) , mIsStylePaused(false) , mPauseShouldStick(false) , mPreviousPhaseOrIteration(PREVIOUS_PHASE_BEFORE) { } virtual CSSAnimationPlayer* AsCSSAnimationPlayer() override { return this; } virtual dom::Promise* GetReady(ErrorResult& aRv) override; virtual void Play() override; virtual void Pause() override; virtual dom::AnimationPlayState PlayStateFromJS() const override; virtual void PlayFromJS() override; void PlayFromStyle(); void PauseFromStyle(); bool IsStylePaused() const { return mIsStylePaused; } void QueueEvents(EventArray& aEventsToDispatch); protected: virtual ~CSSAnimationPlayer() { } virtual css::CommonAnimationManager* GetAnimationManager() const override; static nsString PseudoTypeAsString(nsCSSPseudoElements::Type aPseudoType); // When combining animation-play-state with play() / pause() the following // behavior applies: // 1. pause() is sticky and always overrides the underlying // animation-play-state // 2. If animation-play-state is 'paused', play() will temporarily override // it until animation-play-state next becomes 'running'. // 3. Calls to play() trigger finishing behavior but setting the // animation-play-state to 'running' does not. // // This leads to five distinct states: // // A. Running // B. Running and temporarily overriding animation-play-state: paused // C. Paused and sticky overriding animation-play-state: running // D. Paused and sticky overriding animation-play-state: paused // E. Paused by animation-play-state // // C and D may seem redundant but they differ in how to respond to the // sequence: call play(), set animation-play-state: paused. // // C will transition to A then E leaving the animation paused. // D will transition to B then B leaving the animation running. // // A state transition chart is as follows: // // A | B | C | D | E // --------------------------- // play() A | B | A | B | B // pause() C | D | C | D | D // 'running' A | A | C | C | A // 'paused' E | B | D | D | E // // The base class, AnimationPlayer already provides a boolean value, // mIsPaused which gives us two states. To this we add a further two booleans // to represent the states as follows. // // A. Running // (!mIsPaused; !mIsStylePaused; !mPauseShouldStick) // B. Running and temporarily overriding animation-play-state: paused // (!mIsPaused; mIsStylePaused; !mPauseShouldStick) // C. Paused and sticky overriding animation-play-state: running // (mIsPaused; !mIsStylePaused; mPauseShouldStick) // D. Paused and sticky overriding animation-play-state: paused // (mIsPaused; mIsStylePaused; mPauseShouldStick) // E. Paused by animation-play-state // (mIsPaused; mIsStylePaused; !mPauseShouldStick) // // (That leaves 3 combinations of the boolean values that we never set because // they don't represent valid states.) bool mIsStylePaused; bool mPauseShouldStick; enum { PREVIOUS_PHASE_BEFORE = uint64_t(-1), PREVIOUS_PHASE_AFTER = uint64_t(-2) }; // One of the PREVIOUS_PHASE_* constants, or an integer for the iteration // whose start we last notified on. uint64_t mPreviousPhaseOrIteration; }; } /* namespace mozilla */ class nsAnimationManager final : public mozilla::css::CommonAnimationManager { public: explicit nsAnimationManager(nsPresContext *aPresContext) : mozilla::css::CommonAnimationManager(aPresContext) { } static mozilla::AnimationPlayerCollection* GetAnimationsForCompositor(nsIContent* aContent, nsCSSProperty aProperty) { return mozilla::css::CommonAnimationManager::GetAnimationsForCompositor( aContent, nsGkAtoms::animationsProperty, aProperty); } void UpdateStyleAndEvents(mozilla::AnimationPlayerCollection* aEA, mozilla::TimeStamp aRefreshTime, mozilla::EnsureStyleRuleFlags aFlags); void QueueEvents(mozilla::AnimationPlayerCollection* aEA, mozilla::EventArray &aEventsToDispatch); // nsIStyleRuleProcessor (parts) virtual size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const MOZ_MUST_OVERRIDE override; virtual size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const MOZ_MUST_OVERRIDE override; // nsARefreshObserver virtual void WillRefresh(mozilla::TimeStamp aTime) override; void FlushAnimations(FlushFlags aFlags); /** * Return the style rule that RulesMatching should add for * aStyleContext. This might be different from what RulesMatching * actually added during aStyleContext's construction because the * element's animation-name may have changed. (However, this does * return null during the non-animation restyling phase, as * RulesMatching does.) * * aStyleContext may be a style context for aElement or for its * :before or :after pseudo-element. */ nsIStyleRule* CheckAnimationRule(nsStyleContext* aStyleContext, mozilla::dom::Element* aElement); /** * Dispatch any pending events. We accumulate animationend and * animationiteration events only during refresh driver notifications * (and dispatch them at the end of such notifications), but we * accumulate animationstart events at other points when style * contexts are created. */ void DispatchEvents() { // Fast-path the common case: no events if (!mPendingEvents.IsEmpty()) { DoDispatchEvents(); } } protected: virtual nsIAtom* GetAnimationsAtom() override { return nsGkAtoms::animationsProperty; } virtual nsIAtom* GetAnimationsBeforeAtom() override { return nsGkAtoms::animationsOfBeforeProperty; } virtual nsIAtom* GetAnimationsAfterAtom() override { return nsGkAtoms::animationsOfAfterProperty; } virtual bool IsAnimationManager() override { return true; } private: void BuildAnimations(nsStyleContext* aStyleContext, mozilla::dom::Element* aTarget, mozilla::dom::AnimationTimeline* aTimeline, mozilla::AnimationPlayerPtrArray& aAnimations); bool BuildSegment(InfallibleTArray& aSegments, nsCSSProperty aProperty, const mozilla::StyleAnimation& aAnimation, float aFromKey, nsStyleContext* aFromContext, mozilla::css::Declaration* aFromDeclaration, float aToKey, nsStyleContext* aToContext); // The guts of DispatchEvents void DoDispatchEvents(); mozilla::EventArray mPendingEvents; }; #endif /* !defined(nsAnimationManager_h_) */