/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef SHARED_SURFACE_GL_H_ #define SHARED_SURFACE_GL_H_ #include "SharedSurface.h" #include "SurfaceFactory.h" #include "SurfaceTypes.h" #include "GLContextTypes.h" #include "nsAutoPtr.h" #include "gfxASurface.h" #include "mozilla/Mutex.h" #include // Forwards: class gfxImageSurface; namespace mozilla { namespace gl { class GLContext; } } namespace mozilla { namespace gl { class SurfaceFactory_GL; class SharedSurface_GL : public gfx::SharedSurface { protected: typedef class gfx::SharedSurface SharedSurface; typedef gfx::SharedSurfaceType SharedSurfaceType; typedef gfx::APITypeT APITypeT; typedef gfx::AttachmentType AttachmentType; GLContext* const mGL; SharedSurface_GL(SharedSurfaceType type, AttachmentType attachType, GLContext* gl, const gfxIntSize& size, bool hasAlpha) : SharedSurface(type, APITypeT::OpenGL, attachType, size, hasAlpha) , mGL(gl) {} public: static void Copy(SharedSurface_GL* src, SharedSurface_GL* dest, SurfaceFactory_GL* factory); static SharedSurface_GL* Cast(SharedSurface* surf) { MOZ_ASSERT(surf->APIType() == APITypeT::OpenGL); return (SharedSurface_GL*)surf; } virtual bool ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { return false; } virtual void LockProd(); virtual void UnlockProd(); GLContext* GL() const { return mGL; } }; class SurfaceFactory_GL : public gfx::SurfaceFactory { protected: typedef struct gfx::SurfaceCaps SurfaceCaps; typedef class gfx::SurfaceFactory SurfaceFactory; typedef class gfx::SharedSurface SharedSurface; typedef gfx::SharedSurfaceType SharedSurfaceType; GLContext* const mGL; const GLFormats mFormats; SurfaceCaps mDrawCaps; SurfaceCaps mReadCaps; // This uses ChooseBufferBits to pick drawBits/readBits. SurfaceFactory_GL(GLContext* gl, SharedSurfaceType type, const SurfaceCaps& caps); virtual void ChooseBufferBits(const SurfaceCaps& caps, SurfaceCaps& drawCaps, SurfaceCaps& readCaps) const; public: GLContext* GL() const { return mGL; } const GLFormats& Formats() const { return mFormats; } const SurfaceCaps& DrawCaps() const { return mDrawCaps; } const SurfaceCaps& ReadCaps() const { return mReadCaps; } }; // For readback and bootstrapping: class SharedSurface_Basic : public SharedSurface_GL { public: static SharedSurface_Basic* Create(GLContext* gl, const GLFormats& formats, const gfxIntSize& size, bool hasAlpha); static SharedSurface_Basic* Cast(SharedSurface* surf) { MOZ_ASSERT(surf->Type() == SharedSurfaceType::Basic); return (SharedSurface_Basic*)surf; } protected: const GLuint mTex; nsRefPtr mData; SharedSurface_Basic(GLContext* gl, const gfxIntSize& size, bool hasAlpha, gfxImageFormat format, GLuint tex); public: virtual ~SharedSurface_Basic(); virtual void LockProdImpl() {} virtual void UnlockProdImpl() {} virtual void Fence(); virtual bool WaitSync() { // Since we already store the data in Fence, we're always done already. return true; } virtual GLuint Texture() const { return mTex; } // Implementation-specific functions below: gfxImageSurface* GetData() { return mData; } }; class SurfaceFactory_Basic : public SurfaceFactory_GL { public: SurfaceFactory_Basic(GLContext* gl, const SurfaceCaps& caps) : SurfaceFactory_GL(gl, SharedSurfaceType::Basic, caps) {} virtual SharedSurface* CreateShared(const gfxIntSize& size) { bool hasAlpha = mReadCaps.alpha; return SharedSurface_Basic::Create(mGL, mFormats, size, hasAlpha); } }; // Using shared GL textures: class SharedSurface_GLTexture : public SharedSurface_GL { public: static SharedSurface_GLTexture* Create(GLContext* prodGL, GLContext* consGL, const GLFormats& formats, const gfxIntSize& size, bool hasAlpha); static SharedSurface_GLTexture* Cast(SharedSurface* surf) { MOZ_ASSERT(surf->Type() == SharedSurfaceType::GLTextureShare); return (SharedSurface_GLTexture*)surf; } protected: GLContext* mConsGL; const GLuint mTex; GLsync mSync; mutable Mutex mMutex; SharedSurface_GLTexture(GLContext* prodGL, GLContext* consGL, const gfxIntSize& size, bool hasAlpha, GLuint tex) : SharedSurface_GL(SharedSurfaceType::GLTextureShare, AttachmentType::GLTexture, prodGL, size, hasAlpha) , mConsGL(consGL) , mTex(tex) , mSync(0) , mMutex("SharedSurface_GLTexture mutex") { } public: virtual ~SharedSurface_GLTexture(); virtual void LockProdImpl() {} virtual void UnlockProdImpl() {} virtual void Fence(); virtual bool WaitSync(); virtual GLuint Texture() const { return mTex; } // Custom: void SetConsumerGL(GLContext* consGL); }; class SurfaceFactory_GLTexture : public SurfaceFactory_GL { protected: GLContext* const mConsGL; public: // If we don't know `consGL` at construction time, use `nullptr`, and call // `SetConsumerGL()` on each `SharedSurface_GLTexture` before calling its // `WaitSync()`. SurfaceFactory_GLTexture(GLContext* prodGL, GLContext* consGL, const SurfaceCaps& caps) : SurfaceFactory_GL(prodGL, SharedSurfaceType::GLTextureShare, caps) , mConsGL(consGL) { MOZ_ASSERT(consGL != prodGL); } virtual SharedSurface* CreateShared(const gfxIntSize& size) { bool hasAlpha = mReadCaps.alpha; return SharedSurface_GLTexture::Create(mGL, mConsGL, mFormats, size, hasAlpha); } }; } /* namespace gfx */ } /* namespace mozilla */ #endif /* SHARED_SURFACE_GL_H_ */