/* -*- Mode: C++; tab-width: 50; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if defined(XP_WIN) #include #include #elif defined(XP_MACOSX) #include #else #include #include "prrng.h" #endif #include "nsMemory.h" #include "nsUUIDGenerator.h" using namespace mozilla; NS_IMPL_THREADSAFE_ISUPPORTS1(nsUUIDGenerator, nsIUUIDGenerator) nsUUIDGenerator::nsUUIDGenerator() : mLock("nsUUIDGenerator.mLock") { } nsUUIDGenerator::~nsUUIDGenerator() { } nsresult nsUUIDGenerator::Init() { // We're a service, so we're guaranteed that Init() is not going // to be reentered while we're inside Init(). #if !defined(XP_WIN) && !defined(XP_MACOSX) && !defined(ANDROID) /* initialize random number generator using NSPR random noise */ unsigned int seed; size_t bytes = 0; while (bytes < sizeof(seed)) { size_t nbytes = PR_GetRandomNoise(((unsigned char *)&seed)+bytes, sizeof(seed)-bytes); if (nbytes == 0) { return NS_ERROR_FAILURE; } bytes += nbytes; } /* Initialize a new RNG state, and immediately switch * back to the previous one -- we want to use mState * only for our own calls to random(). */ mSavedState = initstate(seed, mState, sizeof(mState)); setstate(mSavedState); mRBytes = 4; #ifdef RAND_MAX if ((unsigned long) RAND_MAX < (unsigned long)0xffffffff) mRBytes = 3; if ((unsigned long) RAND_MAX < (unsigned long)0x00ffffff) mRBytes = 2; if ((unsigned long) RAND_MAX < (unsigned long)0x0000ffff) mRBytes = 1; if ((unsigned long) RAND_MAX < (unsigned long)0x000000ff) return NS_ERROR_FAILURE; #endif #endif /* non XP_WIN and non XP_MACOSX */ return NS_OK; } NS_IMETHODIMP nsUUIDGenerator::GenerateUUID(nsID** ret) { nsID *id = static_cast(NS_Alloc(sizeof(nsID))); if (id == nullptr) return NS_ERROR_OUT_OF_MEMORY; nsresult rv = GenerateUUIDInPlace(id); if (NS_FAILED(rv)) { NS_Free(id); return rv; } *ret = id; return rv; } NS_IMETHODIMP nsUUIDGenerator::GenerateUUIDInPlace(nsID* id) { // The various code in this method is probably not threadsafe, so lock // across the whole method. MutexAutoLock lock(mLock); #if defined(XP_WIN) HRESULT hr = CoCreateGuid((GUID*)id); if (NS_FAILED(hr)) return NS_ERROR_FAILURE; #elif defined(XP_MACOSX) CFUUIDRef uuid = CFUUIDCreate(kCFAllocatorDefault); if (!uuid) return NS_ERROR_FAILURE; CFUUIDBytes bytes = CFUUIDGetUUIDBytes(uuid); memcpy(id, &bytes, sizeof(nsID)); CFRelease(uuid); #else /* not windows or OS X; generate randomness using random(). */ /* XXX we should be saving the return of setstate here and switching * back to it; instead, we use the value returned when we called * initstate, since older glibc's have broken setstate() return values */ #ifndef ANDROID setstate(mState); #endif size_t bytesLeft = sizeof(nsID); while (bytesLeft > 0) { #ifdef ANDROID long rval = arc4random(); const int mRBytes = 4; #else long rval = random(); #endif uint8_t *src = (uint8_t*)&rval; // We want to grab the mRBytes least significant bytes of rval, since // mRBytes less than sizeof(rval) means the high bytes are 0. #ifdef IS_BIG_ENDIAN src += sizeof(rval) - mRBytes; #endif uint8_t *dst = ((uint8_t*) id) + (sizeof(nsID) - bytesLeft); size_t toWrite = (bytesLeft < mRBytes ? bytesLeft : mRBytes); for (size_t i = 0; i < toWrite; i++) dst[i] = src[i]; bytesLeft -= toWrite; } /* Put in the version */ id->m2 &= 0x0fff; id->m2 |= 0x4000; /* Put in the variant */ id->m3[0] &= 0x3f; id->m3[0] |= 0x80; #ifndef ANDROID /* Restore the previous RNG state */ setstate(mSavedState); #endif #endif return NS_OK; }