/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGL2Context.h" #include "WebGLContextUtils.h" #include "GLContext.h" using namespace mozilla; using namespace mozilla::dom; bool WebGL2Context::ValidateSizedInternalFormat(GLenum internalformat, const char* info) { switch (internalformat) { // Sized Internal Formats // https://www.khronos.org/opengles/sdk/docs/man3/html/glTexStorage2D.xhtml case LOCAL_GL_R8: case LOCAL_GL_R8_SNORM: case LOCAL_GL_R16F: case LOCAL_GL_R32F: case LOCAL_GL_R8UI: case LOCAL_GL_R8I: case LOCAL_GL_R16UI: case LOCAL_GL_R16I: case LOCAL_GL_R32UI: case LOCAL_GL_R32I: case LOCAL_GL_RG8: case LOCAL_GL_RG8_SNORM: case LOCAL_GL_RG16F: case LOCAL_GL_RG32F: case LOCAL_GL_RG8UI: case LOCAL_GL_RG8I: case LOCAL_GL_RG16UI: case LOCAL_GL_RG16I: case LOCAL_GL_RG32UI: case LOCAL_GL_RG32I: case LOCAL_GL_RGB8: case LOCAL_GL_SRGB8: case LOCAL_GL_RGB565: case LOCAL_GL_RGB8_SNORM: case LOCAL_GL_R11F_G11F_B10F: case LOCAL_GL_RGB9_E5: case LOCAL_GL_RGB16F: case LOCAL_GL_RGB32F: case LOCAL_GL_RGB8UI: case LOCAL_GL_RGB8I: case LOCAL_GL_RGB16UI: case LOCAL_GL_RGB16I: case LOCAL_GL_RGB32UI: case LOCAL_GL_RGB32I: case LOCAL_GL_RGBA8: case LOCAL_GL_SRGB8_ALPHA8: case LOCAL_GL_RGBA8_SNORM: case LOCAL_GL_RGB5_A1: case LOCAL_GL_RGBA4: case LOCAL_GL_RGB10_A2: case LOCAL_GL_RGBA16F: case LOCAL_GL_RGBA32F: case LOCAL_GL_RGBA8UI: case LOCAL_GL_RGBA8I: case LOCAL_GL_RGB10_A2UI: case LOCAL_GL_RGBA16UI: case LOCAL_GL_RGBA16I: case LOCAL_GL_RGBA32I: case LOCAL_GL_RGBA32UI: case LOCAL_GL_DEPTH_COMPONENT16: case LOCAL_GL_DEPTH_COMPONENT24: case LOCAL_GL_DEPTH_COMPONENT32F: case LOCAL_GL_DEPTH24_STENCIL8: case LOCAL_GL_DEPTH32F_STENCIL8: return true; } if (IsCompressedTextureFormat(internalformat)) return true; nsCString name; EnumName(internalformat, &name); ErrorInvalidEnum("%s: invalid internal format %s", info, name.get()); return false; } /** Validates parameters to texStorage{2D,3D} */ bool WebGL2Context::ValidateTexStorage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const char* info) { // GL_INVALID_OPERATION is generated if the default texture object is curently bound to target. WebGLTexture* tex = ActiveBoundTextureForTarget(target); if (!tex) { ErrorInvalidOperation("%s: no texture is bound to target %s", info, EnumName(target)); return false; } // GL_INVALID_OPERATION is generated if the texture object currently bound to target already has // GL_TEXTURE_IMMUTABLE_FORMAT set to GL_TRUE. if (tex->IsImmutable()) { ErrorInvalidOperation("%s: texture bound to target %s is already immutable", info, EnumName(target)); return false; } // GL_INVALID_ENUM is generated if internalformat is not a valid sized internal format. if (!ValidateSizedInternalFormat(internalformat, info)) return false; // GL_INVALID_VALUE is generated if width, height or levels are less than 1. if (width < 1) { ErrorInvalidValue("%s: width is < 1", info); return false; } if (height < 1) { ErrorInvalidValue("%s: height is < 1", info); return false; } if (depth < 1) { ErrorInvalidValue("%s: depth is < 1", info); return false; } if (levels < 1) { ErrorInvalidValue("%s: levels is < 1", info); return false; } // GL_INVALID_OPERATION is generated if levels is greater than floor(log2(max(width, height, depth)))+1. if (FloorLog2(std::max(std::max(width, height), depth)) + 1 < levels) { ErrorInvalidOperation("%s: too many levels for given texture dimensions", info); return false; } return true; } // ------------------------------------------------------------------------- // Texture objects void WebGL2Context::TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { if (IsContextLost()) return; // GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants. if (target != LOCAL_GL_TEXTURE_2D && target != LOCAL_GL_TEXTURE_CUBE_MAP) return ErrorInvalidEnum("texStorage2D: target is not TEXTURE_2D or TEXTURE_CUBE_MAP"); if (!ValidateTexStorage(target, levels, internalformat, width, height, 1, "texStorage2D")) return; GetAndFlushUnderlyingGLErrors(); gl->fTexStorage2D(target, levels, internalformat, width, height); GLenum error = GetAndFlushUnderlyingGLErrors(); if (error) { return GenerateWarning("texStorage2D generated error %s", ErrorName(error)); } WebGLTexture* tex = ActiveBoundTextureForTarget(target); tex->SetImmutable(); const size_t facesCount = (target == LOCAL_GL_TEXTURE_2D) ? 1 : 6; GLsizei w = width; GLsizei h = height; for (size_t l = 0; l < size_t(levels); l++) { for (size_t f = 0; f < facesCount; f++) { tex->SetImageInfo(TexImageTargetForTargetAndFace(target, f), l, w, h, 1, internalformat, WebGLImageDataStatus::UninitializedImageData); } w = std::max(1, w / 2); h = std::max(1, h / 2); } } void WebGL2Context::TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { if (IsContextLost()) return; // GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants. if (target != LOCAL_GL_TEXTURE_3D) return ErrorInvalidEnum("texStorage3D: target is not TEXTURE_3D"); if (!ValidateTexStorage(target, levels, internalformat, width, height, depth, "texStorage3D")) return; GetAndFlushUnderlyingGLErrors(); gl->fTexStorage3D(target, levels, internalformat, width, height, depth); GLenum error = GetAndFlushUnderlyingGLErrors(); if (error) { return GenerateWarning("texStorage3D generated error %s", ErrorName(error)); } WebGLTexture* tex = ActiveBoundTextureForTarget(target); tex->SetImmutable(); GLsizei w = width; GLsizei h = height; GLsizei d = depth; for (size_t l = 0; l < size_t(levels); l++) { tex->SetImageInfo(TexImageTargetForTargetAndFace(target, 0), l, w, h, d, internalformat, WebGLImageDataStatus::UninitializedImageData); w = std::max(1, w >> 1); h = std::max(1, h >> 1); d = std::max(1, d >> 1); } } void WebGL2Context::TexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const Nullable &pixels, ErrorResult& rv) { if (IsContextLost()) return; void* data; size_t dataLength; js::Scalar::Type jsArrayType; if (pixels.IsNull()) { data = nullptr; dataLength = 0; jsArrayType = js::Scalar::MaxTypedArrayViewType; } else { const ArrayBufferView& view = pixels.Value(); view.ComputeLengthAndData(); data = view.Data(); dataLength = view.Length(); jsArrayType = JS_GetArrayBufferViewType(view.Obj()); } const WebGLTexImageFunc func = WebGLTexImageFunc::TexImage; const WebGLTexDimensions dims = WebGLTexDimensions::Tex3D; if (!ValidateTexImageTarget(target, func, dims)) return; TexImageTarget texImageTarget = target; if (!ValidateTexImage(texImageTarget, level, internalformat, 0, 0, 0, width, height, depth, border, format, type, func, dims)) { return; } if (!ValidateTexInputData(type, jsArrayType, func, dims)) return; TexInternalFormat effectiveInternalFormat = EffectiveInternalFormatFromInternalFormatAndType(internalformat, type); if (effectiveInternalFormat == LOCAL_GL_NONE) { return ErrorInvalidOperation("texImage3D: bad combination of internalformat and type"); } // we need to find the exact sized format of the source data. Slightly abusing // EffectiveInternalFormatFromInternalFormatAndType for that purpose. Really, an unsized source format // is the same thing as an unsized internalformat. TexInternalFormat effectiveSourceFormat = EffectiveInternalFormatFromInternalFormatAndType(format, type); MOZ_ASSERT(effectiveSourceFormat != LOCAL_GL_NONE); // should have validated format/type combo earlier const size_t srcbitsPerTexel = GetBitsPerTexel(effectiveSourceFormat); MOZ_ASSERT((srcbitsPerTexel % 8) == 0); // should not have compressed formats here. size_t srcTexelSize = srcbitsPerTexel / 8; CheckedUint32 checked_neededByteLength = GetImageSize(height, width, depth, srcTexelSize, mPixelStoreUnpackAlignment); if (!checked_neededByteLength.isValid()) return ErrorInvalidOperation("texSubImage2D: integer overflow computing the needed buffer size"); uint32_t bytesNeeded = checked_neededByteLength.value(); if (dataLength && dataLength < bytesNeeded) return ErrorInvalidOperation("texImage3D: not enough data for operation (need %d, have %d)", bytesNeeded, dataLength); WebGLTexture* tex = ActiveBoundTextureForTexImageTarget(texImageTarget); if (!tex) return ErrorInvalidOperation("texImage3D: no texture is bound to this target"); if (tex->IsImmutable()) { return ErrorInvalidOperation( "texImage3D: disallowed because the texture " "bound to this target has already been made immutable by texStorage3D"); } GLenum driverType = LOCAL_GL_NONE; GLenum driverInternalFormat = LOCAL_GL_NONE; GLenum driverFormat = LOCAL_GL_NONE; DriverFormatsFromEffectiveInternalFormat(gl, effectiveInternalFormat, &driverInternalFormat, &driverFormat, &driverType); MakeContextCurrent(); GetAndFlushUnderlyingGLErrors(); gl->fTexImage3D(texImageTarget.get(), level, driverInternalFormat, width, height, depth, 0, driverFormat, driverType, data); GLenum error = GetAndFlushUnderlyingGLErrors(); if (error) { return GenerateWarning("texImage3D generated error %s", ErrorName(error)); } tex->SetImageInfo(texImageTarget, level, width, height, depth, effectiveInternalFormat, data ? WebGLImageDataStatus::InitializedImageData : WebGLImageDataStatus::UninitializedImageData); } void WebGL2Context::TexSubImage3D(GLenum rawTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const Nullable& pixels, ErrorResult& rv) { if (IsContextLost()) return; if (pixels.IsNull()) return ErrorInvalidValue("texSubImage3D: pixels must not be null!"); const ArrayBufferView& view = pixels.Value(); view.ComputeLengthAndData(); const WebGLTexImageFunc func = WebGLTexImageFunc::TexSubImage; const WebGLTexDimensions dims = WebGLTexDimensions::Tex3D; if (!ValidateTexImageTarget(rawTarget, func, dims)) return; TexImageTarget texImageTarget(rawTarget); WebGLTexture* tex = ActiveBoundTextureForTexImageTarget(texImageTarget); if (!tex) { return ErrorInvalidOperation("texSubImage3D: no texture bound on active texture unit"); } if (!tex->HasImageInfoAt(texImageTarget, level)) { return ErrorInvalidOperation("texSubImage3D: no previously defined texture image"); } const WebGLTexture::ImageInfo& imageInfo = tex->ImageInfoAt(texImageTarget, level); const TexInternalFormat existingEffectiveInternalFormat = imageInfo.EffectiveInternalFormat(); TexInternalFormat existingUnsizedInternalFormat = LOCAL_GL_NONE; TexType existingType = LOCAL_GL_NONE; UnsizedInternalFormatAndTypeFromEffectiveInternalFormat(existingEffectiveInternalFormat, &existingUnsizedInternalFormat, &existingType); if (!ValidateTexImage(texImageTarget, level, existingEffectiveInternalFormat.get(), xoffset, yoffset, zoffset, width, height, depth, 0, format, type, func, dims)) { return; } if (type != existingType) { return ErrorInvalidOperation("texSubImage3D: type differs from that of the existing image"); } js::Scalar::Type jsArrayType = JS_GetArrayBufferViewType(view.Obj()); void* data = view.Data(); size_t dataLength = view.Length(); if (!ValidateTexInputData(type, jsArrayType, func, dims)) return; const size_t bitsPerTexel = GetBitsPerTexel(existingEffectiveInternalFormat); MOZ_ASSERT((bitsPerTexel % 8) == 0); // should not have compressed formats here. size_t srcTexelSize = bitsPerTexel / 8; if (width == 0 || height == 0 || depth == 0) return; // no effect, we better return right now CheckedUint32 checked_neededByteLength = GetImageSize(height, width, depth, srcTexelSize, mPixelStoreUnpackAlignment); if (!checked_neededByteLength.isValid()) return ErrorInvalidOperation("texSubImage2D: integer overflow computing the needed buffer size"); uint32_t bytesNeeded = checked_neededByteLength.value(); if (dataLength < bytesNeeded) return ErrorInvalidOperation("texSubImage2D: not enough data for operation (need %d, have %d)", bytesNeeded, dataLength); if (imageInfo.HasUninitializedImageData()) { bool coversWholeImage = xoffset == 0 && yoffset == 0 && zoffset == 0 && width == imageInfo.Width() && height == imageInfo.Height() && depth == imageInfo.Depth(); if (coversWholeImage) { tex->SetImageDataStatus(texImageTarget, level, WebGLImageDataStatus::InitializedImageData); } else { tex->EnsureNoUninitializedImageData(texImageTarget, level); } } GLenum driverType = LOCAL_GL_NONE; GLenum driverInternalFormat = LOCAL_GL_NONE; GLenum driverFormat = LOCAL_GL_NONE; DriverFormatsFromEffectiveInternalFormat(gl, existingEffectiveInternalFormat, &driverInternalFormat, &driverFormat, &driverType); MakeContextCurrent(); gl->fTexSubImage3D(texImageTarget.get(), level, xoffset, yoffset, zoffset, width, height, depth, driverFormat, driverType, data); } void WebGL2Context::TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, dom::ImageData* data, ErrorResult& rv) { MOZ_CRASH("Not Implemented."); } void WebGL2Context::CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { MOZ_CRASH("Not Implemented."); } void WebGL2Context::CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const dom::ArrayBufferView& data) { MOZ_CRASH("Not Implemented."); } void WebGL2Context::CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const dom::ArrayBufferView& data) { MOZ_CRASH("Not Implemented."); } JS::Value WebGL2Context::GetTexParameterInternal(const TexTarget& target, GLenum pname) { switch (pname) { case LOCAL_GL_TEXTURE_BASE_LEVEL: case LOCAL_GL_TEXTURE_COMPARE_FUNC: case LOCAL_GL_TEXTURE_COMPARE_MODE: case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT: case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS: case LOCAL_GL_TEXTURE_MAX_LEVEL: case LOCAL_GL_TEXTURE_SWIZZLE_A: case LOCAL_GL_TEXTURE_SWIZZLE_B: case LOCAL_GL_TEXTURE_SWIZZLE_G: case LOCAL_GL_TEXTURE_SWIZZLE_R: case LOCAL_GL_TEXTURE_WRAP_R: { GLint i = 0; gl->fGetTexParameteriv(target.get(), pname, &i); return JS::NumberValue(uint32_t(i)); } case LOCAL_GL_TEXTURE_MAX_LOD: case LOCAL_GL_TEXTURE_MIN_LOD: { GLfloat f = 0.0f; gl->fGetTexParameterfv(target.get(), pname, &f); return JS::NumberValue(float(f)); } } return WebGLContext::GetTexParameterInternal(target, pname); }