/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Android code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009-2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Patrick Walton * Chris Lord * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ package org.mozilla.gecko.gfx; import android.graphics.Point; import android.graphics.PointF; import android.graphics.RectF; import android.util.Log; import java.util.concurrent.locks.ReentrantLock; import javax.microedition.khronos.opengles.GL10; public abstract class Layer { private final ReentrantLock mTransactionLock; private boolean mInTransaction; private Point mOrigin; private Point mNewOrigin; private float mResolution; private float mNewResolution; private LayerView mView; public Layer() { mTransactionLock = new ReentrantLock(); mOrigin = new Point(0, 0); mResolution = 1.0f; } /** Updates the layer. */ public final void update(GL10 gl) { if (mTransactionLock.isHeldByCurrentThread()) { throw new RuntimeException("draw() called while transaction lock held by this " + "thread?!"); } if (mTransactionLock.tryLock()) { try { performUpdates(gl); } finally { mTransactionLock.unlock(); } } } /** Subclasses override this function to draw the layer. */ public abstract void draw(RenderContext context); /** Given the intrinsic size of the layer, returns the pixel boundaries of the layer rect. */ protected RectF getBounds(RenderContext context, FloatSize size) { float scaleFactor = context.zoomFactor / mResolution; float x = mOrigin.x * scaleFactor, y = mOrigin.y * scaleFactor; float width = size.width * scaleFactor, height = size.height * scaleFactor; return new RectF(x, y, x + width, y + height); } /** * Call this before modifying the layer. Note that, for TileLayers, "modifying the layer" * includes altering the underlying CairoImage in any way. Thus you must call this function * before modifying the byte buffer associated with this layer. * * This function may block, so you should never call this on the main UI thread. */ public void beginTransaction(LayerView aView) { if (mTransactionLock.isHeldByCurrentThread()) throw new RuntimeException("Nested transactions are not supported"); mTransactionLock.lock(); mView = aView; mInTransaction = true; mNewResolution = mResolution; } public void beginTransaction() { beginTransaction(null); } /** Call this when you're done modifying the layer. */ public void endTransaction() { if (!mInTransaction) throw new RuntimeException("endTransaction() called outside a transaction"); mInTransaction = false; mTransactionLock.unlock(); if (mView != null) mView.requestRender(); } /** Returns true if the layer is currently in a transaction and false otherwise. */ protected boolean inTransaction() { return mInTransaction; } /** Returns the current layer origin. */ public Point getOrigin() { return mOrigin; } /** Sets the origin. Only valid inside a transaction. */ public void setOrigin(Point newOrigin) { if (!mInTransaction) throw new RuntimeException("setOrigin() is only valid inside a transaction"); mNewOrigin = newOrigin; } /** Returns the current layer's resolution. */ public float getResolution() { return mResolution; } /** * Sets the layer resolution. This value is used to determine how many pixels per * device pixel this layer was rendered at. This will be reflected by scaling by * the reciprocal of the resolution in the layer's transform() function. * Only valid inside a transaction. */ public void setResolution(float newResolution) { if (!mInTransaction) throw new RuntimeException("setResolution() is only valid inside a transaction"); mNewResolution = newResolution; } /** * Subclasses may override this method to perform custom layer updates. This will be called * with the transaction lock held. Subclass implementations of this method must call the * superclass implementation. */ protected void performUpdates(GL10 gl) { if (mNewOrigin != null) { mOrigin = mNewOrigin; mNewOrigin = null; } if (mNewResolution != 0.0f) { mResolution = mNewResolution; mNewResolution = 0.0f; } } /* Returns the power of two that is greater than or equal to value */ protected static int nextPowerOfTwo(int value) { // code taken from http://acius2.blogspot.com/2007/11/calculating-next-power-of-2.html if (0 == value--) { return 1; } value = (value >> 1) | value; value = (value >> 2) | value; value = (value >> 4) | value; value = (value >> 8) | value; value = (value >> 16) | value; return value + 1; } public static class RenderContext { public final RectF viewport; public final FloatSize pageSize; public final float zoomFactor; public RenderContext(RectF aViewport, FloatSize aPageSize, float aZoomFactor) { viewport = aViewport; pageSize = aPageSize; zoomFactor = aZoomFactor; } } }