/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DrawTargetSkia.h" #include "SourceSurfaceSkia.h" #include "ScaledFontBase.h" #include "ScaledFontCairo.h" #include "skia/SkDevice.h" #ifdef USE_SKIA_GPU #include "skia/SkGpuDevice.h" #include "skia/GrGLInterface.h" #endif #include "skia/SkTypeface.h" #include "skia/SkGradientShader.h" #include "skia/SkBlurDrawLooper.h" #include "skia/SkBlurMaskFilter.h" #include "skia/SkColorFilter.h" #include "skia/SkLayerRasterizer.h" #include "skia/SkLayerDrawLooper.h" #include "skia/SkDashPathEffect.h" #include "Logging.h" #include "HelpersSkia.h" #include "Tools.h" #include "DataSurfaceHelpers.h" #include namespace mozilla { namespace gfx { class GradientStopsSkia : public GradientStops { public: GradientStopsSkia(const std::vector& aStops, uint32_t aNumStops, ExtendMode aExtendMode) : mCount(aNumStops) , mExtendMode(aExtendMode) { if (mCount == 0) { return; } // Skia gradients always require a stop at 0.0 and 1.0, insert these if // we don't have them. uint32_t shift = 0; if (aStops[0].offset != 0) { mCount++; shift = 1; } if (aStops[aNumStops-1].offset != 1) { mCount++; } mColors.resize(mCount); mPositions.resize(mCount); if (aStops[0].offset != 0) { mColors[0] = ColorToSkColor(aStops[0].color, 1.0); mPositions[0] = 0; } for (uint32_t i = 0; i < aNumStops; i++) { mColors[i + shift] = ColorToSkColor(aStops[i].color, 1.0); mPositions[i + shift] = SkFloatToScalar(aStops[i].offset); } if (aStops[aNumStops-1].offset != 1) { mColors[mCount-1] = ColorToSkColor(aStops[aNumStops-1].color, 1.0); mPositions[mCount-1] = SK_Scalar1; } } BackendType GetBackendType() const { return BACKEND_SKIA; } std::vector mColors; std::vector mPositions; int mCount; ExtendMode mExtendMode; }; #ifdef USE_SKIA_GPU int DrawTargetSkia::sTextureCacheCount = 256; int DrawTargetSkia::sTextureCacheSizeInBytes = 96*1024*1024; static std::vector& GLDrawTargets() { static std::vector targets; return targets; } void DrawTargetSkia::RebalanceCacheLimits() { // Divide the global cache limits equally between all currently active GL-backed // Skia DrawTargets. std::vector& targets = GLDrawTargets(); uint32_t targetCount = targets.size(); if (targetCount == 0) return; int individualCacheSize = sTextureCacheSizeInBytes / targetCount; for (uint32_t i = 0; i < targetCount; i++) { targets[i]->SetCacheLimits(sTextureCacheCount, individualCacheSize); } } static void AddGLDrawTarget(DrawTargetSkia* target) { GLDrawTargets().push_back(target); DrawTargetSkia::RebalanceCacheLimits(); } static void RemoveGLDrawTarget(DrawTargetSkia* target) { std::vector& targets = GLDrawTargets(); std::vector::iterator it = std::find(targets.begin(), targets.end(), target); if (it != targets.end()) { targets.erase(it); DrawTargetSkia::RebalanceCacheLimits(); } } void DrawTargetSkia::SetGlobalCacheLimits(int aCount, int aSizeInBytes) { sTextureCacheCount = aCount; sTextureCacheSizeInBytes = aSizeInBytes; DrawTargetSkia::RebalanceCacheLimits(); } void DrawTargetSkia::PurgeCache() { if (mGrContext) { mGrContext->purgeCache(); } } /* static */ void DrawTargetSkia::PurgeTextureCaches() { std::vector& targets = GLDrawTargets(); uint32_t targetCount = targets.size(); if (targetCount == 0) return; for (uint32_t i = 0; i < targetCount; i++) { targets[i]->PurgeCache(); } } #endif DrawTargetSkia::DrawTargetSkia() : mSnapshot(nullptr) { } DrawTargetSkia::~DrawTargetSkia() { #ifdef USE_SKIA_GPU RemoveGLDrawTarget(this); #endif } TemporaryRef DrawTargetSkia::Snapshot() { RefPtr snapshot = mSnapshot; if (!snapshot) { snapshot = new SourceSurfaceSkia(); mSnapshot = snapshot; if (!snapshot->InitFromCanvas(mCanvas.get(), mFormat, this)) return nullptr; } return snapshot; } void SetPaintPattern(SkPaint& aPaint, const Pattern& aPattern, Float aAlpha = 1.0) { switch (aPattern.GetType()) { case PATTERN_COLOR: { Color color = static_cast(aPattern).mColor; aPaint.setColor(ColorToSkColor(color, aAlpha)); break; } case PATTERN_LINEAR_GRADIENT: { const LinearGradientPattern& pat = static_cast(aPattern); GradientStopsSkia *stops = static_cast(pat.mStops.get()); SkShader::TileMode mode = ExtendModeToTileMode(stops->mExtendMode); if (stops->mCount >= 2) { SkPoint points[2]; points[0] = SkPoint::Make(SkFloatToScalar(pat.mBegin.x), SkFloatToScalar(pat.mBegin.y)); points[1] = SkPoint::Make(SkFloatToScalar(pat.mEnd.x), SkFloatToScalar(pat.mEnd.y)); SkShader* shader = SkGradientShader::CreateLinear(points, &stops->mColors.front(), &stops->mPositions.front(), stops->mCount, mode); if (shader) { SkMatrix mat; GfxMatrixToSkiaMatrix(pat.mMatrix, mat); shader->setLocalMatrix(mat); SkSafeUnref(aPaint.setShader(shader)); } } else { aPaint.setColor(SkColorSetARGB(0, 0, 0, 0)); } break; } case PATTERN_RADIAL_GRADIENT: { const RadialGradientPattern& pat = static_cast(aPattern); GradientStopsSkia *stops = static_cast(pat.mStops.get()); SkShader::TileMode mode = ExtendModeToTileMode(stops->mExtendMode); if (stops->mCount >= 2) { SkPoint points[2]; points[0] = SkPoint::Make(SkFloatToScalar(pat.mCenter1.x), SkFloatToScalar(pat.mCenter1.y)); points[1] = SkPoint::Make(SkFloatToScalar(pat.mCenter2.x), SkFloatToScalar(pat.mCenter2.y)); SkShader* shader = SkGradientShader::CreateTwoPointConical(points[0], SkFloatToScalar(pat.mRadius1), points[1], SkFloatToScalar(pat.mRadius2), &stops->mColors.front(), &stops->mPositions.front(), stops->mCount, mode); if (shader) { SkMatrix mat; GfxMatrixToSkiaMatrix(pat.mMatrix, mat); shader->setLocalMatrix(mat); SkSafeUnref(aPaint.setShader(shader)); } } else { aPaint.setColor(SkColorSetARGB(0, 0, 0, 0)); } break; } case PATTERN_SURFACE: { const SurfacePattern& pat = static_cast(aPattern); const SkBitmap& bitmap = static_cast(pat.mSurface.get())->GetBitmap(); SkShader::TileMode mode = ExtendModeToTileMode(pat.mExtendMode); SkShader* shader = SkShader::CreateBitmapShader(bitmap, mode, mode); SkMatrix mat; GfxMatrixToSkiaMatrix(pat.mMatrix, mat); shader->setLocalMatrix(mat); SkSafeUnref(aPaint.setShader(shader)); if (pat.mFilter == FILTER_POINT) { aPaint.setFilterBitmap(false); } break; } } } struct AutoPaintSetup { AutoPaintSetup(SkCanvas *aCanvas, const DrawOptions& aOptions, const Pattern& aPattern) : mNeedsRestore(false), mAlpha(1.0) { Init(aCanvas, aOptions); SetPaintPattern(mPaint, aPattern, mAlpha); } AutoPaintSetup(SkCanvas *aCanvas, const DrawOptions& aOptions) : mNeedsRestore(false), mAlpha(1.0) { Init(aCanvas, aOptions); } ~AutoPaintSetup() { if (mNeedsRestore) { mCanvas->restore(); } } void Init(SkCanvas *aCanvas, const DrawOptions& aOptions) { mPaint.setXfermodeMode(GfxOpToSkiaOp(aOptions.mCompositionOp)); mCanvas = aCanvas; //TODO: Can we set greyscale somehow? if (aOptions.mAntialiasMode != AA_NONE) { mPaint.setAntiAlias(true); } else { mPaint.setAntiAlias(false); } // TODO: We could skip the temporary for operator_source and just // clear the clip rect. The other operators would be harder // but could be worth it to skip pushing a group. if (!IsOperatorBoundByMask(aOptions.mCompositionOp)) { mPaint.setXfermodeMode(SkXfermode::kSrcOver_Mode); SkPaint temp; temp.setXfermodeMode(GfxOpToSkiaOp(aOptions.mCompositionOp)); temp.setAlpha(U8CPU(aOptions.mAlpha*255)); //TODO: Get a rect here mCanvas->saveLayer(nullptr, &temp); mNeedsRestore = true; } else { mPaint.setAlpha(U8CPU(aOptions.mAlpha*255.0)); mAlpha = aOptions.mAlpha; } mPaint.setFilterBitmap(true); } // TODO: Maybe add an operator overload to access this easier? SkPaint mPaint; bool mNeedsRestore; SkCanvas* mCanvas; Float mAlpha; }; void DrawTargetSkia::Flush() { mCanvas->flush(); } void DrawTargetSkia::DrawSurface(SourceSurface *aSurface, const Rect &aDest, const Rect &aSource, const DrawSurfaceOptions &aSurfOptions, const DrawOptions &aOptions) { if (aSurface->GetType() != SURFACE_SKIA) { return; } if (aSource.IsEmpty()) { return; } MarkChanged(); IntRect sourceIntRect; bool integerAligned = aSource.ToIntRect(&sourceIntRect); SkRect destRect = RectToSkRect(aDest); SkRect sourceRect = RectToSkRect(aSource); Rect boundingSource = aSource; boundingSource.RoundOut(); SkRect sourceBoundingRect = RectToSkRect(boundingSource); SkIRect sourceBoundingIRect = RectToSkIRect(boundingSource); const SkBitmap& bitmap = static_cast(aSurface)->GetBitmap(); AutoPaintSetup paint(mCanvas.get(), aOptions); if (aSurfOptions.mFilter == FILTER_POINT) { paint.mPaint.setFilterBitmap(false); } if (!integerAligned) { // We need to inflate our destRect by the same amount we inflated sourceRect // by when we rounded up to the nearest integer size to ensure we interpolate // the edge pixels properly, but clip to the true destination rect first so // we don't draw outside our designated area. mCanvas->save(); mCanvas->clipRect(destRect); SkMatrix rectTransform; rectTransform.setRectToRect(sourceRect, sourceBoundingRect, SkMatrix::kFill_ScaleToFit); rectTransform.mapRect(&destRect); } mCanvas->drawBitmapRect(bitmap, &sourceBoundingIRect, destRect, &paint.mPaint); if (!integerAligned) { mCanvas->restore(); } } void DrawTargetSkia::DrawSurfaceWithShadow(SourceSurface *aSurface, const Point &aDest, const Color &aColor, const Point &aOffset, Float aSigma, CompositionOp aOperator) { MarkChanged(); mCanvas->save(SkCanvas::kMatrix_SaveFlag); mCanvas->resetMatrix(); uint32_t blurFlags = SkBlurMaskFilter::kHighQuality_BlurFlag | SkBlurMaskFilter::kIgnoreTransform_BlurFlag; const SkBitmap& bitmap = static_cast(aSurface)->GetBitmap(); SkShader* shader = SkShader::CreateBitmapShader(bitmap, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); SkMatrix matrix; matrix.reset(); matrix.setTranslateX(SkFloatToScalar(aDest.x)); matrix.setTranslateY(SkFloatToScalar(aDest.y)); shader->setLocalMatrix(matrix); SkLayerDrawLooper* dl = new SkLayerDrawLooper; SkLayerDrawLooper::LayerInfo info; info.fPaintBits |= SkLayerDrawLooper::kShader_Bit; SkPaint *layerPaint = dl->addLayer(info); layerPaint->setShader(shader); info.fPaintBits = 0; info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; info.fColorMode = SkXfermode::kDst_Mode; info.fOffset.set(SkFloatToScalar(aOffset.x), SkFloatToScalar(aOffset.y)); info.fPostTranslate = true; SkMaskFilter* mf = SkBlurMaskFilter::Create(aSigma, SkBlurMaskFilter::kNormal_BlurStyle, blurFlags); SkColor color = ColorToSkColor(aColor, 1); SkColorFilter* cf = SkColorFilter::CreateModeFilter(color, SkXfermode::kSrcIn_Mode); layerPaint = dl->addLayer(info); SkSafeUnref(layerPaint->setMaskFilter(mf)); SkSafeUnref(layerPaint->setColorFilter(cf)); layerPaint->setColor(color); // TODO: This is using the rasterizer to calculate an alpha mask // on both the shadow and normal layers. We should fix this // properly so it only happens for the shadow layer SkLayerRasterizer *raster = new SkLayerRasterizer(); SkPaint maskPaint; SkSafeUnref(maskPaint.setShader(shader)); raster->addLayer(maskPaint, 0, 0); SkPaint paint; paint.setAntiAlias(true); SkSafeUnref(paint.setRasterizer(raster)); paint.setXfermodeMode(GfxOpToSkiaOp(aOperator)); SkSafeUnref(paint.setLooper(dl)); SkRect rect = RectToSkRect(Rect(Float(aDest.x), Float(aDest.y), Float(bitmap.width()), Float(bitmap.height()))); mCanvas->drawRect(rect, paint); mCanvas->restore(); } void DrawTargetSkia::FillRect(const Rect &aRect, const Pattern &aPattern, const DrawOptions &aOptions) { MarkChanged(); SkRect rect = RectToSkRect(aRect); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); mCanvas->drawRect(rect, paint.mPaint); } void DrawTargetSkia::Stroke(const Path *aPath, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aOptions) { MarkChanged(); MOZ_ASSERT(aPath, "Null path"); if (aPath->GetBackendType() != BACKEND_SKIA) { return; } const PathSkia *skiaPath = static_cast(aPath); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) { return; } mCanvas->drawPath(skiaPath->GetPath(), paint.mPaint); } void DrawTargetSkia::StrokeRect(const Rect &aRect, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aOptions) { MarkChanged(); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) { return; } mCanvas->drawRect(RectToSkRect(aRect), paint.mPaint); } void DrawTargetSkia::StrokeLine(const Point &aStart, const Point &aEnd, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aOptions) { MarkChanged(); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) { return; } mCanvas->drawLine(SkFloatToScalar(aStart.x), SkFloatToScalar(aStart.y), SkFloatToScalar(aEnd.x), SkFloatToScalar(aEnd.y), paint.mPaint); } void DrawTargetSkia::Fill(const Path *aPath, const Pattern &aPattern, const DrawOptions &aOptions) { MarkChanged(); if (aPath->GetBackendType() != BACKEND_SKIA) { return; } const PathSkia *skiaPath = static_cast(aPath); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); mCanvas->drawPath(skiaPath->GetPath(), paint.mPaint); } void DrawTargetSkia::FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer, const Pattern &aPattern, const DrawOptions &aOptions, const GlyphRenderingOptions *aRenderingOptions) { if (aFont->GetType() != FONT_MAC && aFont->GetType() != FONT_SKIA && aFont->GetType() != FONT_GDI) { return; } MarkChanged(); ScaledFontBase* skiaFont = static_cast(aFont); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); paint.mPaint.setTypeface(skiaFont->GetSkTypeface()); paint.mPaint.setTextSize(SkFloatToScalar(skiaFont->mSize)); paint.mPaint.setTextEncoding(SkPaint::kGlyphID_TextEncoding); if (aRenderingOptions && aRenderingOptions->GetType() == FONT_CAIRO) { switch (static_cast(aRenderingOptions)->GetHinting()) { case FONT_HINTING_NONE: paint.mPaint.setHinting(SkPaint::kNo_Hinting); break; case FONT_HINTING_LIGHT: paint.mPaint.setHinting(SkPaint::kSlight_Hinting); break; case FONT_HINTING_NORMAL: paint.mPaint.setHinting(SkPaint::kNormal_Hinting); break; case FONT_HINTING_FULL: paint.mPaint.setHinting(SkPaint::kFull_Hinting); break; } if (static_cast(aRenderingOptions)->GetAutoHinting()) { paint.mPaint.setAutohinted(true); } } else { paint.mPaint.setHinting(SkPaint::kNormal_Hinting); } std::vector indices; std::vector offsets; indices.resize(aBuffer.mNumGlyphs); offsets.resize(aBuffer.mNumGlyphs); for (unsigned int i = 0; i < aBuffer.mNumGlyphs; i++) { indices[i] = aBuffer.mGlyphs[i].mIndex; offsets[i].fX = SkFloatToScalar(aBuffer.mGlyphs[i].mPosition.x); offsets[i].fY = SkFloatToScalar(aBuffer.mGlyphs[i].mPosition.y); } mCanvas->drawPosText(&indices.front(), aBuffer.mNumGlyphs*2, &offsets.front(), paint.mPaint); } void DrawTargetSkia::Mask(const Pattern &aSource, const Pattern &aMask, const DrawOptions &aOptions) { MarkChanged(); AutoPaintSetup paint(mCanvas.get(), aOptions, aSource); SkPaint maskPaint; SetPaintPattern(maskPaint, aMask); SkLayerRasterizer *raster = new SkLayerRasterizer(); raster->addLayer(maskPaint); SkSafeUnref(paint.mPaint.setRasterizer(raster)); // Skia only uses the mask rasterizer when we are drawing a path/rect. // Take our destination bounds and convert them into user space to use // as the path to draw. SkPath path; path.addRect(SkRect::MakeWH(SkScalar(mSize.width), SkScalar(mSize.height))); Matrix temp = mTransform; temp.Invert(); SkMatrix mat; GfxMatrixToSkiaMatrix(temp, mat); path.transform(mat); mCanvas->drawPath(path, paint.mPaint); } TemporaryRef DrawTargetSkia::CreateSourceSurfaceFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) const { RefPtr newSurf = new SourceSurfaceSkia(); if (!newSurf->InitFromData(aData, aSize, aStride, aFormat)) { gfxDebug() << *this << ": Failure to create source surface from data. Size: " << aSize; return nullptr; } return newSurf; } TemporaryRef DrawTargetSkia::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const { RefPtr target = new DrawTargetSkia(); if (!target->Init(aSize, aFormat)) { return nullptr; } return target; } TemporaryRef DrawTargetSkia::OptimizeSourceSurface(SourceSurface *aSurface) const { if (aSurface->GetType() == SURFACE_SKIA) { return aSurface; } if (aSurface->GetType() != SURFACE_DATA) { return nullptr; } RefPtr data = aSurface->GetDataSurface(); RefPtr surface = CreateSourceSurfaceFromData(data->GetData(), data->GetSize(), data->Stride(), data->GetFormat()); return data.forget(); } TemporaryRef DrawTargetSkia::CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const { return nullptr; } void DrawTargetSkia::CopySurface(SourceSurface *aSurface, const IntRect& aSourceRect, const IntPoint &aDestination) { //TODO: We could just use writePixels() here if the sourceRect is the entire source if (aSurface->GetType() != SURFACE_SKIA) { return; } MarkChanged(); const SkBitmap& bitmap = static_cast(aSurface)->GetBitmap(); mCanvas->save(); mCanvas->resetMatrix(); SkRect dest = IntRectToSkRect(IntRect(aDestination.x, aDestination.y, aSourceRect.width, aSourceRect.height)); SkIRect source = IntRectToSkIRect(aSourceRect); mCanvas->clipRect(dest, SkRegion::kReplace_Op); SkPaint paint; if (mCanvas->getDevice()->config() == SkBitmap::kRGB_565_Config) { // Set the xfermode to SOURCE_OVER to workaround // http://code.google.com/p/skia/issues/detail?id=628 // RGB565 is opaque so they're equivalent anyway paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); } else { paint.setXfermodeMode(SkXfermode::kSrc_Mode); } mCanvas->drawBitmapRect(bitmap, &source, dest, &paint); mCanvas->restore(); } bool DrawTargetSkia::Init(const IntSize &aSize, SurfaceFormat aFormat) { SkAutoTUnref device(new SkDevice(GfxFormatToSkiaConfig(aFormat), aSize.width, aSize.height)); SkBitmap bitmap = device->accessBitmap(true); if (!bitmap.allocPixels()) { return false; } bitmap.eraseARGB(0, 0, 0, 0); SkAutoTUnref canvas(new SkCanvas(device.get())); mSize = aSize; mCanvas = canvas.get(); mFormat = aFormat; return true; } #ifdef USE_SKIA_GPU void DrawTargetSkia::InitWithGLContextAndGrGLInterface(GenericRefCountedBase* aGLContext, GrGLInterface* aGrGLInterface, const IntSize &aSize, SurfaceFormat aFormat) { mGLContext = aGLContext; mSize = aSize; mFormat = aFormat; mGrGLInterface = aGrGLInterface; mGrGLInterface->fCallbackData = reinterpret_cast(this); GrBackendContext backendContext = reinterpret_cast(aGrGLInterface); SkAutoTUnref gr(GrContext::Create(kOpenGL_GrBackend, backendContext)); mGrContext = gr.get(); GrBackendRenderTargetDesc targetDescriptor; targetDescriptor.fWidth = mSize.width; targetDescriptor.fHeight = mSize.height; targetDescriptor.fConfig = GfxFormatToGrConfig(mFormat); targetDescriptor.fOrigin = kBottomLeft_GrSurfaceOrigin; targetDescriptor.fSampleCnt = 0; targetDescriptor.fRenderTargetHandle = 0; // GLContext always exposes the right framebuffer as id 0 SkAutoTUnref target(mGrContext->wrapBackendRenderTarget(targetDescriptor)); SkAutoTUnref device(new SkGpuDevice(mGrContext.get(), target.get())); SkAutoTUnref canvas(new SkCanvas(device.get())); mCanvas = canvas.get(); AddGLDrawTarget(this); } void DrawTargetSkia::SetCacheLimits(int aCount, int aSizeInBytes) { MOZ_ASSERT(mGrContext, "No GrContext!"); mGrContext->setTextureCacheLimits(aCount, aSizeInBytes); } #endif void DrawTargetSkia::Init(unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) { bool isOpaque = false; if (aFormat == FORMAT_B8G8R8X8) { // We have to manually set the A channel to be 255 as Skia doesn't understand BGRX ConvertBGRXToBGRA(aData, aSize, aStride); isOpaque = true; } SkBitmap bitmap; bitmap.setConfig(GfxFormatToSkiaConfig(aFormat), aSize.width, aSize.height, aStride); bitmap.setPixels(aData); bitmap.setIsOpaque(isOpaque); SkAutoTUnref canvas(new SkCanvas(new SkDevice(bitmap))); mSize = aSize; mCanvas = canvas.get(); mFormat = aFormat; } void DrawTargetSkia::SetTransform(const Matrix& aTransform) { SkMatrix mat; GfxMatrixToSkiaMatrix(aTransform, mat); mCanvas->setMatrix(mat); mTransform = aTransform; } TemporaryRef DrawTargetSkia::CreatePathBuilder(FillRule aFillRule) const { RefPtr pb = new PathBuilderSkia(aFillRule); return pb; } void DrawTargetSkia::ClearRect(const Rect &aRect) { MarkChanged(); SkPaint paint; mCanvas->save(); mCanvas->clipRect(RectToSkRect(aRect), SkRegion::kIntersect_Op, true); paint.setColor(SkColorSetARGB(0, 0, 0, 0)); paint.setXfermodeMode(SkXfermode::kSrc_Mode); mCanvas->drawPaint(paint); mCanvas->restore(); } void DrawTargetSkia::PushClip(const Path *aPath) { if (aPath->GetBackendType() != BACKEND_SKIA) { return; } const PathSkia *skiaPath = static_cast(aPath); mCanvas->save(SkCanvas::kClip_SaveFlag); mCanvas->clipPath(skiaPath->GetPath(), SkRegion::kIntersect_Op, true); } void DrawTargetSkia::PushClipRect(const Rect& aRect) { SkRect rect = RectToSkRect(aRect); mCanvas->save(SkCanvas::kClip_SaveFlag); mCanvas->clipRect(rect, SkRegion::kIntersect_Op, true); } void DrawTargetSkia::PopClip() { mCanvas->restore(); } TemporaryRef DrawTargetSkia::CreateGradientStops(GradientStop *aStops, uint32_t aNumStops, ExtendMode aExtendMode) const { std::vector stops; stops.resize(aNumStops); for (uint32_t i = 0; i < aNumStops; i++) { stops[i] = aStops[i]; } std::stable_sort(stops.begin(), stops.end()); return new GradientStopsSkia(stops, aNumStops, aExtendMode); } void DrawTargetSkia::MarkChanged() { if (mSnapshot) { mSnapshot->DrawTargetWillChange(); mSnapshot = nullptr; } } void DrawTargetSkia::SnapshotDestroyed() { mSnapshot = nullptr; } } }