/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Main header first: #include "nsSVGClipPathFrame.h" // Keep others in (case-insensitive) order: #include "gfxContext.h" #include "nsGkAtoms.h" #include "nsRenderingContext.h" #include "mozilla/dom/SVGClipPathElement.h" #include "nsSVGEffects.h" #include "nsSVGUtils.h" using namespace mozilla::dom; //---------------------------------------------------------------------- // Implementation nsIFrame* NS_NewSVGClipPathFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) { return new (aPresShell) nsSVGClipPathFrame(aContext); } NS_IMPL_FRAMEARENA_HELPERS(nsSVGClipPathFrame) nsresult nsSVGClipPathFrame::ClipPaint(nsRenderingContext* aContext, nsIFrame* aParent, const gfxMatrix &aMatrix) { // If the flag is set when we get here, it means this clipPath frame // has already been used painting the current clip, and the document // has a clip reference loop. if (mInUse) { NS_WARNING("Clip loop detected!"); return NS_OK; } AutoClipPathReferencer clipRef(this); mClipParent = aParent; if (mClipParentMatrix) { *mClipParentMatrix = aMatrix; } else { mClipParentMatrix = new gfxMatrix(aMatrix); } gfxContext *gfx = aContext->ThebesContext(); nsISVGChildFrame *singleClipPathChild = nullptr; if (IsTrivial(&singleClipPathChild)) { // Notify our child that it's painting as part of a clipPath, and that // we only require it to draw its path (it should skip filling, etc.): SVGAutoRenderState mode(aContext, SVGAutoRenderState::CLIP); if (!singleClipPathChild) { // We have no children - the spec says clip away everything: gfx->Rectangle(gfxRect()); } else { singleClipPathChild->NotifySVGChanged( nsISVGChildFrame::TRANSFORM_CHANGED); singleClipPathChild->PaintSVG(aContext, nullptr); } gfx->Clip(); gfx->NewPath(); return NS_OK; } // Seems like this is a non-trivial clipPath, so we need to use a clip mask. // Notify our children that they're painting into a clip mask: SVGAutoRenderState mode(aContext, SVGAutoRenderState::CLIP_MASK); // Check if this clipPath is itself clipped by another clipPath: nsSVGClipPathFrame *clipPathFrame = nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr); bool referencedClipIsTrivial; if (clipPathFrame) { referencedClipIsTrivial = clipPathFrame->IsTrivial(); gfx->Save(); if (referencedClipIsTrivial) { clipPathFrame->ClipPaint(aContext, aParent, aMatrix); } else { gfx->PushGroup(gfxASurface::CONTENT_ALPHA); } } for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsISVGChildFrame* SVGFrame = do_QueryFrame(kid); if (SVGFrame) { // The CTM of each frame referencing us can be different. SVGFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED); bool isOK = true; nsSVGClipPathFrame *clipPathFrame = nsSVGEffects::GetEffectProperties(kid).GetClipPathFrame(&isOK); if (!isOK) { continue; } bool isTrivial; if (clipPathFrame) { isTrivial = clipPathFrame->IsTrivial(); gfx->Save(); if (isTrivial) { clipPathFrame->ClipPaint(aContext, aParent, aMatrix); } else { gfx->PushGroup(gfxASurface::CONTENT_ALPHA); } } SVGFrame->PaintSVG(aContext, nullptr); if (clipPathFrame) { if (!isTrivial) { gfx->PopGroupToSource(); nsRefPtr clipMaskSurface; gfx->PushGroup(gfxASurface::CONTENT_ALPHA); clipPathFrame->ClipPaint(aContext, aParent, aMatrix); clipMaskSurface = gfx->PopGroup(); if (clipMaskSurface) { gfx->Mask(clipMaskSurface); } } gfx->Restore(); } } } if (clipPathFrame) { if (!referencedClipIsTrivial) { gfx->PopGroupToSource(); nsRefPtr clipMaskSurface; gfx->PushGroup(gfxASurface::CONTENT_ALPHA); clipPathFrame->ClipPaint(aContext, aParent, aMatrix); clipMaskSurface = gfx->PopGroup(); if (clipMaskSurface) { gfx->Mask(clipMaskSurface); } } gfx->Restore(); } return NS_OK; } bool nsSVGClipPathFrame::ClipHitTest(nsIFrame* aParent, const gfxMatrix &aMatrix, const nsPoint &aPoint) { // If the flag is set when we get here, it means this clipPath frame // has already been used in hit testing against the current clip, // and the document has a clip reference loop. if (mInUse) { NS_WARNING("Clip loop detected!"); return false; } AutoClipPathReferencer clipRef(this); mClipParent = aParent; if (mClipParentMatrix) { *mClipParentMatrix = aMatrix; } else { mClipParentMatrix = new gfxMatrix(aMatrix); } nsSVGClipPathFrame *clipPathFrame = nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr); if (clipPathFrame && !clipPathFrame->ClipHitTest(aParent, aMatrix, aPoint)) return false; for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsISVGChildFrame* SVGFrame = do_QueryFrame(kid); if (SVGFrame) { // Notify the child frame that we may be working with a // different transform, so it can update its covered region // (used to shortcut hit testing). SVGFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED); if (SVGFrame->GetFrameForPoint(aPoint)) return true; } } return false; } bool nsSVGClipPathFrame::IsTrivial(nsISVGChildFrame **aSingleChild) { // If the clip path is clipped then it's non-trivial if (nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr)) return false; if (aSingleChild) { *aSingleChild = nullptr; } nsISVGChildFrame *foundChild = nullptr; for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsISVGChildFrame *svgChild = do_QueryFrame(kid); if (svgChild) { // We consider a non-trivial clipPath to be one containing // either more than one svg child and/or a svg container if (foundChild || svgChild->IsDisplayContainer()) return false; // or where the child is itself clipped if (nsSVGEffects::GetEffectProperties(kid).GetClipPathFrame(nullptr)) return false; foundChild = svgChild; } } if (aSingleChild) { *aSingleChild = foundChild; } return true; } bool nsSVGClipPathFrame::IsValid() { if (mInUse) { NS_WARNING("Clip loop detected!"); return false; } AutoClipPathReferencer clipRef(this); bool isOK = true; nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(&isOK); if (!isOK) { return false; } for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsIAtom *type = kid->GetType(); if (type == nsGkAtoms::svgUseFrame) { for (nsIFrame* grandKid = kid->GetFirstPrincipalChild(); grandKid; grandKid = grandKid->GetNextSibling()) { nsIAtom *type = grandKid->GetType(); if (type != nsGkAtoms::svgPathGeometryFrame && type != nsGkAtoms::svgTextFrame && type != nsGkAtoms::svgTextFrame2) { return false; } } continue; } if (type != nsGkAtoms::svgPathGeometryFrame && type != nsGkAtoms::svgTextFrame && type != nsGkAtoms::svgTextFrame2) { return false; } } return true; } NS_IMETHODIMP nsSVGClipPathFrame::AttributeChanged(int32_t aNameSpaceID, nsIAtom* aAttribute, int32_t aModType) { if (aNameSpaceID == kNameSpaceID_None) { if (aAttribute == nsGkAtoms::transform) { nsSVGEffects::InvalidateDirectRenderingObservers(this); nsSVGUtils::NotifyChildrenOfSVGChange(this, nsISVGChildFrame::TRANSFORM_CHANGED); } if (aAttribute == nsGkAtoms::clipPathUnits) { nsSVGEffects::InvalidateRenderingObservers(this); } } return nsSVGClipPathFrameBase::AttributeChanged(aNameSpaceID, aAttribute, aModType); } void nsSVGClipPathFrame::Init(nsIContent* aContent, nsIFrame* aParent, nsIFrame* aPrevInFlow) { NS_ASSERTION(aContent->IsSVG(nsGkAtoms::clipPath), "Content is not an SVG clipPath!"); AddStateBits(NS_STATE_SVG_CLIPPATH_CHILD); nsSVGClipPathFrameBase::Init(aContent, aParent, aPrevInFlow); } nsIAtom * nsSVGClipPathFrame::GetType() const { return nsGkAtoms::svgClipPathFrame; } gfxMatrix nsSVGClipPathFrame::GetCanvasTM(uint32_t aFor) { SVGClipPathElement *content = static_cast(mContent); gfxMatrix tm = content->PrependLocalTransformsTo(mClipParentMatrix ? *mClipParentMatrix : gfxMatrix()); return nsSVGUtils::AdjustMatrixForUnits(tm, &content->mEnumAttributes[SVGClipPathElement::CLIPPATHUNITS], mClipParent); }