/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_SOURCESURFACED2DTARGET_H_ #define MOZILLA_GFX_SOURCESURFACED2DTARGET_H_ #include "2D.h" #include "HelpersD2D.h" #include #include namespace mozilla { namespace gfx { class DrawTargetD2D; class SourceSurfaceD2DTarget : public SourceSurface { public: SourceSurfaceD2DTarget(DrawTargetD2D* aDrawTarget, ID3D10Texture2D* aTexture, SurfaceFormat aFormat); ~SourceSurfaceD2DTarget(); virtual SurfaceType GetType() const { return SURFACE_D2D1_DRAWTARGET; } virtual IntSize GetSize() const; virtual SurfaceFormat GetFormat() const; virtual TemporaryRef GetDataSurface(); private: friend class DrawTargetD2D; ID3D10ShaderResourceView *GetSRView(); // This function is called by the draw target this texture belongs to when // it is about to be changed. The texture will be required to make a copy // of itself when this happens. void DrawTargetWillChange(); // This will mark the surface as no longer depending on its drawtarget, // this may happen on destruction or copying. void MarkIndependent(); ID2D1Bitmap *GetBitmap(ID2D1RenderTarget *aRT); RefPtr mSRView; RefPtr mBitmap; // Non-null if this is a "lazy copy" of the given draw target. // Null if we've made a copy. The target is not kept alive, otherwise we'd // have leaks since it might keep us alive. If the target is destroyed, it // will notify us. DrawTargetD2D* mDrawTarget; mutable RefPtr mTexture; SurfaceFormat mFormat; bool mOwnsCopy; }; class DataSourceSurfaceD2DTarget : public DataSourceSurface { public: DataSourceSurfaceD2DTarget(); ~DataSourceSurfaceD2DTarget(); virtual SurfaceType GetType() const { return SURFACE_DATA; } virtual IntSize GetSize() const; virtual SurfaceFormat GetFormat() const; virtual uint8_t *GetData(); virtual int32_t Stride(); private: friend class SourceSurfaceD2DTarget; void EnsureMapped(); mutable RefPtr mTexture; SurfaceFormat mFormat; D3D10_MAPPED_TEXTURE2D mMap; bool mMapped; }; } } #endif /* MOZILLA_GFX_SOURCESURFACED2DTARGET_H_ */