/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "LayerTransactionChild.h" #include "mozilla/layers/CompositableClient.h" // for CompositableChild #include "mozilla/layers/LayersSurfaces.h" // for PGrallocBufferChild #include "mozilla/layers/PCompositableChild.h" // for PCompositableChild #include "mozilla/layers/PLayerChild.h" // for PLayerChild #include "mozilla/mozalloc.h" // for operator delete, etc #include "nsDebug.h" // for NS_RUNTIMEABORT, etc #include "nsTArray.h" // for nsTArray #include "mozilla/layers/TextureClient.h" namespace mozilla { namespace layers { class PGrallocBufferChild; void LayerTransactionChild::Destroy() { NS_ABORT_IF_FALSE(0 == ManagedPLayerChild().Length(), "layers should have been cleaned up by now"); PLayerTransactionChild::Send__delete__(this); // WARNING: |this| has gone to the great heap in the sky } PGrallocBufferChild* LayerTransactionChild::AllocPGrallocBufferChild(const IntSize&, const uint32_t&, const uint32_t&, MaybeMagicGrallocBufferHandle*) { #ifdef MOZ_HAVE_SURFACEDESCRIPTORGRALLOC return GrallocBufferActor::Create(); #else NS_RUNTIMEABORT("No gralloc buffers for you"); return nullptr; #endif } bool LayerTransactionChild::DeallocPGrallocBufferChild(PGrallocBufferChild* actor) { #ifdef MOZ_HAVE_SURFACEDESCRIPTORGRALLOC delete actor; return true; #else NS_RUNTIMEABORT("Um, how did we get here?"); return false; #endif } PLayerChild* LayerTransactionChild::AllocPLayerChild() { // we always use the "power-user" ctor NS_RUNTIMEABORT("not reached"); return nullptr; } bool LayerTransactionChild::DeallocPLayerChild(PLayerChild* actor) { delete actor; return true; } PCompositableChild* LayerTransactionChild::AllocPCompositableChild(const TextureInfo& aInfo) { return new CompositableChild(); } bool LayerTransactionChild::DeallocPCompositableChild(PCompositableChild* actor) { delete actor; return true; } void LayerTransactionChild::ActorDestroy(ActorDestroyReason why) { #ifdef MOZ_B2G // Due to poor lifetime management of gralloc (and possibly shmems) we will // crash at some point in the future when we get destroyed due to abnormal // shutdown. Its better just to crash here. On desktop though, we have a chance // of recovering. if (why == AbnormalShutdown) { NS_RUNTIMEABORT("ActorDestroy by IPC channel failure at LayerTransactionChild"); } #endif } PTextureChild* LayerTransactionChild::AllocPTextureChild(const SurfaceDescriptor&, const TextureFlags&) { return TextureClient::CreateIPDLActor(); } bool LayerTransactionChild::DeallocPTextureChild(PTextureChild* actor) { return TextureClient::DestroyIPDLActor(actor); } } // namespace layers } // namespace mozilla