/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_CONTAINERLAYERD3D9_H #define GFX_CONTAINERLAYERD3D9_H #include "Layers.h" #include "LayerManagerD3D9.h" namespace mozilla { namespace layers { template static void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter); template static void ContainerRemoveChild(Container* aContainer, Layer* aChild); template static void ContainerRender(Container* aContainer, LayerManagerD3D9* aManager); class ContainerLayerD3D9 : public ContainerLayer, public LayerD3D9 { template friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter); template friend void ContainerRemoveChild(Container* aContainer, Layer* aChild); template friend void ContainerRender(Container* aContainer, LayerManagerD3D9* aManager); public: ContainerLayerD3D9(LayerManagerD3D9 *aManager); ~ContainerLayerD3D9(); nsIntRect GetVisibleRect() { return mVisibleRegion.GetBounds(); } /* ContainerLayer implementation */ virtual void InsertAfter(Layer* aChild, Layer* aAfter); virtual void RemoveChild(Layer* aChild); /* LayerD3D9 implementation */ Layer* GetLayer(); LayerD3D9* GetFirstChildD3D9(); bool IsEmpty(); void RenderLayer(); virtual void LayerManagerDestroyed(); virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) { DefaultComputeEffectiveTransforms(aTransformToSurface); } }; class ShadowContainerLayerD3D9 : public ShadowContainerLayer, public LayerD3D9 { template friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter); template friend void ContainerRemoveChild(Container* aContainer, Layer* aChild); template friend void ContainerRender(Container* aContainer, LayerManagerD3D9* aManager); public: ShadowContainerLayerD3D9(LayerManagerD3D9 *aManager); ~ShadowContainerLayerD3D9(); void InsertAfter(Layer* aChild, Layer* aAfter); void RemoveChild(Layer* aChild); // LayerD3D9 Implementation virtual Layer* GetLayer() { return this; } virtual void Destroy(); LayerD3D9* GetFirstChildD3D9(); virtual void RenderLayer(); virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) { DefaultComputeEffectiveTransforms(aTransformToSurface); } }; } /* layers */ } /* mozilla */ #endif /* GFX_CONTAINERLAYERD3D9_H */