/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Oracle Corporation code. * * The Initial Developer of the Original Code is Oracle Corporation. * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Stuart Parmenter * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_POINT_H #define GFX_POINT_H #include "nsMathUtils.h" #include "gfxTypes.h" /* * gfxSize and gfxIntSize -- please keep their member functions in sync. * also note: gfxIntSize may be replaced by nsIntSize at some point... */ struct THEBES_API gfxIntSize { PRInt32 width, height; gfxIntSize() {} gfxIntSize(PRInt32 _width, PRInt32 _height) : width(_width), height(_height) {} void SizeTo(PRInt32 _width, PRInt32 _height) {width = _width; height = _height;} int operator==(const gfxIntSize& s) const { return ((width == s.width) && (height == s.height)); } int operator!=(const gfxIntSize& s) const { return ((width != s.width) || (height != s.height)); } gfxIntSize operator+(const gfxIntSize& s) const { return gfxIntSize(width + s.width, height + s.height); } gfxIntSize operator-() const { return gfxIntSize(- width, - height); } gfxIntSize operator-(const gfxIntSize& s) const { return gfxIntSize(width - s.width, height - s.height); } gfxIntSize operator*(const PRInt32 v) const { return gfxIntSize(width * v, height * v); } gfxIntSize operator/(const PRInt32 v) const { return gfxIntSize(width / v, height / v); } }; struct THEBES_API gfxSize { gfxFloat width, height; gfxSize() {} gfxSize(gfxFloat _width, gfxFloat _height) : width(_width), height(_height) {} gfxSize(const gfxIntSize& size) : width(size.width), height(size.height) {} void SizeTo(gfxFloat _width, gfxFloat _height) {width = _width; height = _height;} int operator==(const gfxSize& s) const { return ((width == s.width) && (height == s.height)); } int operator!=(const gfxSize& s) const { return ((width != s.width) || (height != s.height)); } gfxSize operator+(const gfxSize& s) const { return gfxSize(width + s.width, height + s.height); } gfxSize operator-() const { return gfxSize(- width, - height); } gfxSize operator-(const gfxSize& s) const { return gfxSize(width - s.width, height - s.height); } gfxSize operator*(const gfxFloat v) const { return gfxSize(width * v, height * v); } gfxSize operator/(const gfxFloat v) const { return gfxSize(width / v, height / v); } }; struct THEBES_API gfxPoint { gfxFloat x, y; gfxPoint() { } gfxPoint(const gfxPoint& p) : x(p.x), y(p.y) {} gfxPoint(gfxFloat _x, gfxFloat _y) : x(_x), y(_y) {} void MoveTo(gfxFloat aX, gfxFloat aY) { x = aX; y = aY; } int operator==(const gfxPoint& p) const { return ((x == p.x) && (y == p.y)); } int operator!=(const gfxPoint& p) const { return ((x != p.x) || (y != p.y)); } const gfxPoint& operator+=(const gfxPoint& p) { x += p.x; y += p.y; return *this; } gfxPoint operator+(const gfxPoint& p) const { return gfxPoint(x + p.x, y + p.y); } gfxPoint operator+(const gfxSize& s) const { return gfxPoint(x + s.width, y + s.height); } gfxPoint operator-(const gfxPoint& p) const { return gfxPoint(x - p.x, y - p.y); } gfxPoint operator-(const gfxSize& s) const { return gfxPoint(x - s.width, y - s.height); } gfxPoint operator-() const { return gfxPoint(- x, - y); } gfxPoint operator*(const gfxFloat v) const { return gfxPoint(x * v, y * v); } gfxPoint operator/(const gfxFloat v) const { return gfxPoint(x / v, y / v); } // Round() is *not* rounding to nearest integer if the values are negative. // They are always rounding as floor(n + 0.5). // See https://bugzilla.mozilla.org/show_bug.cgi?id=410748#c14 // And if you need similar method which is using NS_round(), you should // create new |RoundAwayFromZero()| method. gfxPoint& Round() { x = NS_floor(x + 0.5); y = NS_floor(y + 0.5); return *this; } }; #endif /* GFX_POINT_H */