/** -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Stuart Parmenter * Federico Mena-Quintero * Joe Drew * Bobby Holley * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsISupports.idl" interface imgIDecoderObserver; %{C++ #include "gfxImageSurface.h" #include "gfxContext.h" #include "gfxMatrix.h" #include "gfxRect.h" #include "gfxPattern.h" #include "gfxASurface.h" #include "nsRect.h" #include "nsSize.h" #include "limits.h" class nsIFrame; %} [ptr] native gfxImageSurface(gfxImageSurface); [ptr] native gfxASurface(gfxASurface); native gfxImageFormat(gfxASurface::gfxImageFormat); [ptr] native gfxContext(gfxContext); [ref] native gfxMatrix(gfxMatrix); [ref] native gfxRect(gfxRect); native gfxGraphicsFilter(gfxPattern::GraphicsFilter); [ref] native nsIntRect(nsIntRect); [ref] native nsIntSize(nsIntSize); [ptr] native nsIFrame(nsIFrame); /** * imgIContainer is the interface that represents an image. It allows * access to frames as Thebes surfaces, and permits users to extract subregions * as other imgIContainers. It also allows drawing of images on to Thebes * contexts. * * Internally, imgIContainer also manages animation of images. */ [scriptable, uuid(239dfa70-2285-4d63-99cd-e9b7ff9555c7)] interface imgIContainer : nsISupports { /** * The width of the container rectangle. In the case of any error, * zero is returned, and an exception will be thrown. */ readonly attribute PRInt32 width; /** * The height of the container rectangle. In the case of any error, * zero is returned, and an exception will be thrown. */ readonly attribute PRInt32 height; /** * Enumerated values for the 'type' attribute (below). */ const unsigned short TYPE_RASTER = 0; const unsigned short TYPE_VECTOR = 1; /** * The type of this image (one of the TYPE_* values above). */ readonly attribute unsigned short type; /** * Direct C++ accessor for 'type' attribute, for convenience. */ [noscript, notxpcom] PRUint16 GetType(); /** * Whether this image is animated. You can only be guaranteed that querying * this will not throw if STATUS_DECODE_COMPLETE is set on the imgIRequest. * * @throws NS_ERROR_NOT_AVAILABLE if the animated state cannot be determined. */ readonly attribute boolean animated; /** * Whether the current frame is opaque; that is, needs the background painted * behind it. */ readonly attribute boolean currentFrameIsOpaque; /** * Flags for imgIContainer operations. * * Meanings: * * FLAG_NONE: Lack of flags * * FLAG_SYNC_DECODE: Forces synchronous/non-progressive decode of all * available data before the call returns. It is an error to pass this flag * from a call stack that originates in a decoder (ie, from a decoder * observer event). */ const long FLAG_NONE = 0x0; const long FLAG_SYNC_DECODE = 0x1; /** * Constants for specifying various "special" frames. * * FRAME_FIRST: The first frame * FRAME_CURRENT: The current frame * * FRAME_MAX_VALUE should be set to the value of the maximum constant above, * as it is used for ensuring that a valid value was passed in. */ const unsigned long FRAME_FIRST = 0; const unsigned long FRAME_CURRENT = 1; const unsigned long FRAME_MAX_VALUE = 1; /** * Get a surface for the given frame. This may be a platform-native, * optimized surface, so you cannot inspect its pixel data. * * @param aWhichFrame Frame specifier of the FRAME_* variety. * @param aFlags Flags of the FLAG_* variety */ [noscript] gfxASurface getFrame(in PRUint32 aWhichFrame, in PRUint32 aFlags); /** * Create and return a new copy of the given frame that you can write to * and otherwise inspect the pixels of. * * @param aWhichFrame Frame specifier of the FRAME_* variety. * @param aFlags Flags of the FLAG_* variety */ [noscript] gfxImageSurface copyFrame(in PRUint32 aWhichFrame, in PRUint32 aFlags); /** * Create a new imgContainer that contains only a single frame, which itself * contains a subregion of the given frame. * * @param aWhichFrame Frame specifier of the FRAME_* variety. * @param aRect the area of the current frame to be duplicated in the * returned imgContainer's frame. * @param aFlags Flags of the FLAG_* variety */ [noscript] imgIContainer extractFrame(in PRUint32 aWhichFrame, [const] in nsIntRect aRect, in PRUint32 aFlags); /** * Draw the current frame on to the context specified. * * @param aContext The Thebes context to draw the image to. * @param aFilter The filter to be used if we're scaling the image. * @param aUserSpaceToImageSpace The transformation from user space (e.g., * appunits) to image space. * @param aFill The area in the context to draw pixels to. Image will be * automatically tiled as necessary. * @param aSubimage The area of the image, in pixels, that we are allowed to * sample from. * @param aViewportSize * The size (in CSS pixels) of the viewport that would be available * for the full image to occupy, if we were drawing the full image. * (Note that we might not actually be drawing the full image -- we * might be restricted by aSubimage -- but we still need the full * image's viewport-size in order for SVG images with the "viewBox" * attribute to position their content correctly.) * @param aFlags Flags of the FLAG_* variety */ [noscript] void draw(in gfxContext aContext, in gfxGraphicsFilter aFilter, [const] in gfxMatrix aUserSpaceToImageSpace, [const] in gfxRect aFill, [const] in nsIntRect aSubimage, [const] in nsIntSize aViewportSize, in PRUint32 aFlags); /** * If this image is TYPE_VECTOR, i.e. is really an embedded SVG document, * this method returns a pointer to the root nsIFrame of that document. If * not (or if the root nsIFrame isn't available for some reason), this method * returns nsnull. * * "notxpcom" for convenience, since we have no need for nsresult return-val. */ [notxpcom] nsIFrame GetRootLayoutFrame(); /* * Ensures that an image is decoding. Calling this function guarantees that * the image will at some point fire off decode notifications. Calling draw(), * getFrame(), copyFrame(), or extractCurrentFrame() triggers the same * mechanism internally. Thus, if you want to be sure that the image will be * decoded but don't want to access it until then, you must call * requestDecode(). */ void requestDecode(); /** * Increments the lock count on the image. An image will not be discarded * as long as the lock count is nonzero. Note that it is still possible for * the image to be undecoded if decode-on-draw is enabled and the image * was never drawn. * * Upon instantiation images have a lock count of zero. */ void lockImage(); /** * Decreases the lock count on the image. If the lock count drops to zero, * the image is allowed to discard its frame data to save memory. * * Upon instantiation images have a lock count of zero. It is an error to * call this method without first having made a matching lockImage() call. * In other words, the lock count is not allowed to be negative. */ void unlockImage(); /** * Animation mode Constants * 0 = normal * 1 = don't animate * 2 = loop once */ const short kNormalAnimMode = 0; const short kDontAnimMode = 1; const short kLoopOnceAnimMode = 2; attribute unsigned short animationMode; /* Methods to control animation */ void resetAnimation(); };