/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla code. * * The Initial Developer of the Original Code is the Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2007 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Chris Double * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #if !defined(nsAudioStream_h_) #define nsAudioStream_h_ #include "nscore.h" #include "nsISupportsImpl.h" #include "nsIThread.h" #include "nsAutoPtr.h" class nsAudioStream : public nsISupports { public: enum SampleFormat { FORMAT_U8, FORMAT_S16_LE, FORMAT_FLOAT32 }; virtual ~nsAudioStream(); // Initialize Audio Library. Some Audio backends require initializing the // library before using it. static void InitLibrary(); // Shutdown Audio Library. Some Audio backends require shutting down the // library after using it. static void ShutdownLibrary(); // Thread, usually for MOZ_IPC handling, that is shared between audio streams. // This may return null in the child process nsIThread *GetThread(); // AllocateStream will return either a local stream or a remoted stream // depending on where you call it from. If MOZ_IPC is enabled, and you // call this from a child process, you may recieve an implementation which // forwards to a compositing process. static nsAudioStream* AllocateStream(); // Initialize the audio stream. aNumChannels is the number of audio channels // (1 for mono, 2 for stereo, etc) and aRate is the frequency of the sound // samples (22050, 44100, etc). virtual nsresult Init(PRInt32 aNumChannels, PRInt32 aRate, SampleFormat aFormat) = 0; // Closes the stream. All future use of the stream is an error. virtual void Shutdown() = 0; // Write sound data to the audio hardware. aBuf is an array of samples in // the format specified by mFormat of length aCount. aCount should be // evenly divisible by the number of channels in this audio stream. // When aBlocking is PR_TRUE, we'll block until the write has completed, // otherwise we'll buffer any data we can't write immediately, and write // it in a later call. virtual nsresult Write(const void* aBuf, PRUint32 aCount, PRBool aBlocking) = 0; // Return the number of sound samples that can be written to the audio device // without blocking. virtual PRUint32 Available() = 0; // Set the current volume of the audio playback. This is a value from // 0 (meaning muted) to 1 (meaning full volume). virtual void SetVolume(float aVolume) = 0; // Block until buffered audio data has been consumed. virtual void Drain() = 0; // Pause audio playback virtual void Pause() = 0; // Resume audio playback virtual void Resume() = 0; // Return the position in milliseconds of the sample being played by the // audio hardware. virtual PRInt64 GetPosition() = 0; // Return the position, measured in samples played since the start, by // the audio hardware. virtual PRInt64 GetSampleOffset() = 0; // Returns PR_TRUE when the audio stream is paused. virtual PRBool IsPaused() = 0; // Returns the minimum number of samples which must be written before // you can be sure that something will be played. virtual PRInt32 GetMinWriteSamples() = 0; protected: nsCOMPtr mAudioPlaybackThread; }; #endif