/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* vim: set ts=4 et sw=4 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZQWIDGET_H #define MOZQWIDGET_H #include "moziqwidget.h" #include "nsIWidget.h" class MozQWidget : public IMozQWidget { Q_OBJECT public: MozQWidget(nsWindow* aReceiver, QGraphicsItem *aParent); ~MozQWidget(); /** * Mozilla helper. */ virtual void setModal(bool); virtual void SetCursor(nsCursor aCursor); virtual void dropReceiver() { mReceiver = 0x0; }; virtual nsWindow* getReceiver() { return mReceiver; }; virtual void activate(); virtual void deactivate(); /** * VirtualKeyboardIntegration */ static void requestVKB(int aTimeout = 0, QObject* aWidget = 0); static void hideVKB(); virtual bool isVKBOpen(); virtual void NotifyVKB(const QRect& rect); virtual void SwitchToForeground(); virtual void SwitchToBackground(); public Q_SLOTS: static void showVKB(); #ifdef MOZ_ENABLE_QTMOBILITY void orientationChanged(); #endif protected: virtual void contextMenuEvent(QGraphicsSceneContextMenuEvent* aEvent); virtual void dragEnterEvent(QGraphicsSceneDragDropEvent* aEvent); virtual void dragLeaveEvent(QGraphicsSceneDragDropEvent* aEvent); virtual void dragMoveEvent(QGraphicsSceneDragDropEvent* aEvent); virtual void dropEvent(QGraphicsSceneDragDropEvent* aEvent); virtual void focusInEvent(QFocusEvent* aEvent); virtual void focusOutEvent(QFocusEvent* aEvent); virtual void hoverEnterEvent(QGraphicsSceneHoverEvent* aEvent); virtual void hoverLeaveEvent(QGraphicsSceneHoverEvent* aEvent); virtual void hoverMoveEvent(QGraphicsSceneHoverEvent* aEvent); virtual void keyPressEvent(QKeyEvent* aEvent); virtual void keyReleaseEvent(QKeyEvent* aEvent); virtual void mouseDoubleClickEvent(QGraphicsSceneMouseEvent* aEvent); virtual void mouseMoveEvent(QGraphicsSceneMouseEvent* aEvent); virtual void mousePressEvent(QGraphicsSceneMouseEvent* aEvent); virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent* aEvent); virtual void inputMethodEvent(QInputMethodEvent* aEvent); virtual void wheelEvent(QGraphicsSceneWheelEvent* aEvent); virtual void paint(QPainter* aPainter, const QStyleOptionGraphicsItem* aOption, QWidget* aWidget = 0); virtual void resizeEvent(QGraphicsSceneResizeEvent* aEvent); virtual void closeEvent(QCloseEvent* aEvent); virtual void hideEvent(QHideEvent* aEvent); virtual void showEvent(QShowEvent* aEvent); virtual bool event(QEvent* aEvent); virtual QVariant inputMethodQuery(Qt::InputMethodQuery aQuery) const; void SetCursor(const QPixmap& aPixmap, int, int); private: void sendPressReleaseKeyEvent(int key, const QChar* letter = 0, bool autorep = false, ushort count = 1); nsWindow *mReceiver; }; #endif