/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ // // Eric Vaughan // Netscape Communications // // See documentation in associated header file // #include "nsStackFrame.h" #include "nsStyleContext.h" #include "nsPresContext.h" #include "nsIContent.h" #include "nsCOMPtr.h" #include "nsUnitConversion.h" #include "nsHTMLParts.h" #include "nsIPresShell.h" #include "nsCSSRendering.h" #include "nsBoxLayoutState.h" #include "nsStackLayout.h" #include "nsDisplayList.h" nsIFrame* NS_NewStackFrame (nsIPresShell* aPresShell, nsStyleContext* aContext, nsIBoxLayout* aLayoutManager) { return new (aPresShell) nsStackFrame(aPresShell, aContext, aLayoutManager); } // NS_NewStackFrame nsStackFrame::nsStackFrame(nsIPresShell* aPresShell, nsStyleContext* aContext, nsIBoxLayout* aLayoutManager): nsBoxFrame(aPresShell, aContext) { // if no layout manager specified us the stack layout nsCOMPtr layout = aLayoutManager; if (layout == nsnull) { NS_NewStackLayout(aPresShell, layout); } SetLayoutManager(layout); } // REVIEW: The old code put everything in the background layer. To be more // consistent with the way other frames work, I'm putting everything in the // Content() (i.e., foreground) layer (see nsFrame::BuildDisplayListForChild, // the case for stacking context but non-positioned, non-floating frames). // This could easily be changed back by hacking nsBoxFrame::BuildDisplayListInternal // a bit more. NS_IMETHODIMP nsStackFrame::BuildDisplayListForChildren(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) { // BuildDisplayListForChild puts stacking contexts into the PositionedDescendants // list. So we need to map that list to aLists.Content(). This is an easy way to // do that. nsDisplayList* content = aLists.Content(); nsDisplayListSet kidLists(content, content, content, content, content, content); nsIFrame* kid = mFrames.FirstChild(); while (kid) { // Force each child into its own true stacking context. nsresult rv = BuildDisplayListForChild(aBuilder, kid, aDirtyRect, kidLists, DISPLAY_CHILD_FORCE_STACKING_CONTEXT); NS_ENSURE_SUCCESS(rv, rv); kid = kid->GetNextSibling(); } return NS_OK; }