/* Copyright 2012 Mozilla Foundation and Mozilla contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef nsAppShell_h #define nsAppShell_h #include #include "mozilla/Mutex.h" #include "nsBaseAppShell.h" #include "nsRect.h" #include "nsTArray.h" #include "utils/RefBase.h" namespace mozilla { bool ProcessNextEvent(); void NotifyEvent(); } extern bool gDrawRequest; class FdHandler; typedef void(*FdHandlerCallback)(int, FdHandler *); class FdHandler { public: FdHandler() { memset(name, 0, sizeof(name)); } int fd; char name[64]; FdHandlerCallback func; void run() { func(fd, this); } }; namespace android { class EventHub; class InputReader; class InputReaderThread; } class GeckoInputReaderPolicy; class GeckoInputDispatcher; class nsAppShell : public nsBaseAppShell { public: nsAppShell(); nsresult Init(); NS_IMETHOD Exit() MOZ_OVERRIDE; virtual bool ProcessNextNativeEvent(bool maywait); void NotifyNativeEvent(); static void NotifyScreenInitialized(); static void NotifyScreenRotation(); protected: virtual ~nsAppShell(); virtual void ScheduleNativeEventCallback(); private: nsresult AddFdHandler(int fd, FdHandlerCallback handlerFunc, const char* deviceName); void InitInputDevices(); // This is somewhat racy but is perfectly safe given how the callback works bool mNativeCallbackRequest; nsTArray mHandlers; android::sp mEventHub; android::sp mReaderPolicy; android::sp mDispatcher; android::sp mReader; android::sp mReaderThread; }; #endif /* nsAppShell_h */