/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ package org.mozilla.gecko.gfx; import android.graphics.Color; import android.graphics.Bitmap; import java.lang.Math; import android.util.Log; public final class BitmapUtils { public static int getDominantColor(Bitmap source) { int[] colors = new int[37]; int[] sat = new int[11]; int[] val = new int[11]; int maxH = 0; int maxS = 0; int maxV = 0; if (source == null) return Color.argb(255,255,255,255); for (int row = 0; row < source.getHeight(); row++) { for (int col = 0; col < source.getWidth(); col++) { int c = source.getPixel(col, row); if (Color.alpha(c) < 128) continue; float[] hsv = new float[3]; Color.colorToHSV(c, hsv); // arbitrarily chosen values for "white" and "black" if (hsv[1] > 0.35f && hsv[2] > 0.35f) { int h = Math.round(hsv[0] / 10.0f); int s = Math.round(hsv[1] * 10.0f); int v = Math.round(hsv[2] * 10.0f); colors[h]++; sat[s]++; val[v]++; // we only care about the most unique non white or black hue, but also // store its saturation and value params to match the color better if (colors[h] > colors[maxH]) { maxH = h; maxS = s; maxV = v; } } } } float[] hsv = new float[3]; hsv[0] = maxH*10.0f; hsv[1] = (float)maxS/10.0f; hsv[2] = (float)maxV/10.0f; return Color.HSVToColor(hsv); } }