/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_UNIFORM_LOCATION_H_ #define WEBGL_UNIFORM_LOCATION_H_ #include "WebGLObjectModel.h" #include "WebGLUniformInfo.h" namespace mozilla { class WebGLProgram; class WebGLUniformLocation MOZ_FINAL : public WebGLContextBoundObject { public: WebGLUniformLocation(WebGLContext* context, WebGLProgram* program, GLint location, const WebGLUniformInfo& info); // needed for certain helper functions like ValidateObject. // WebGLUniformLocation's can't be 'Deleted' in the WebGL sense. bool IsDeleted() const { return false; } const WebGLUniformInfo& Info() const { return mInfo; } WebGLProgram* Program() const { return mProgram; } GLint Location() const { return mLocation; } uint32_t ProgramGeneration() const { return mProgramGeneration; } int ElementSize() const { return mElementSize; } JSObject* WrapObject(JSContext* cx); NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLUniformLocation) NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(WebGLUniformLocation) protected: ~WebGLUniformLocation() { } // nsRefPtr, not WebGLRefPtr, so that we don't prevent the program from being explicitly deleted. // we just want to avoid having a dangling pointer. nsRefPtr mProgram; uint32_t mProgramGeneration; GLint mLocation; WebGLUniformInfo mInfo; int mElementSize; friend class WebGLProgram; }; } // namespace mozilla #endif // WEBGL_UNIFORM_LOCATION_H_