/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_1_CONTEXT_H_ #define WEBGL_1_CONTEXT_H_ #include "WebGLContext.h" namespace mozilla { class WebGL1Context : public WebGLContext { public: static WebGL1Context* Create(); private: WebGL1Context(); public: virtual ~WebGL1Context(); virtual bool IsWebGL2() const MOZ_OVERRIDE { return false; } // nsWrapperCache virtual JSObject* WrapObject(JSContext* cx) MOZ_OVERRIDE; private: virtual bool ValidateAttribPointerType(bool integerMode, GLenum type, GLsizei* alignment, const char* info) MOZ_OVERRIDE; virtual bool ValidateBufferTarget(GLenum target, const char* info) MOZ_OVERRIDE; virtual bool ValidateBufferIndexedTarget(GLenum target, const char* info) MOZ_OVERRIDE; virtual bool ValidateBufferForTarget(GLenum target, WebGLBuffer* buffer, const char* info) MOZ_OVERRIDE; }; } // namespace mozilla #endif // WEBGL_1_CONTEXT_H_