/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* rendering object that goes directly inside the document's scrollbars */ #ifndef nsCanvasFrame_h___ #define nsCanvasFrame_h___ #include "mozilla/Attributes.h" #include "mozilla/EventForwards.h" #include "nsContainerFrame.h" #include "nsIScrollPositionListener.h" #include "nsDisplayList.h" class nsPresContext; class nsRenderingContext; /** * Root frame class. * * The root frame is the parent frame for the document element's frame. * It only supports having a single child frame which must be an area * frame */ class nsCanvasFrame : public nsContainerFrame, public nsIScrollPositionListener { public: nsCanvasFrame(nsStyleContext* aContext) : nsContainerFrame(aContext), mDoPaintFocus(false), mAddedScrollPositionListener(false) {} NS_DECL_QUERYFRAME_TARGET(nsCanvasFrame) NS_DECL_QUERYFRAME NS_DECL_FRAMEARENA_HELPERS virtual void DestroyFrom(nsIFrame* aDestructRoot) MOZ_OVERRIDE; virtual nsresult SetInitialChildList(ChildListID aListID, nsFrameList& aChildList) MOZ_OVERRIDE; virtual nsresult AppendFrames(ChildListID aListID, nsFrameList& aFrameList) MOZ_OVERRIDE; virtual nsresult InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, nsFrameList& aFrameList) MOZ_OVERRIDE; virtual nsresult RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) MOZ_OVERRIDE; virtual nscoord GetMinWidth(nsRenderingContext *aRenderingContext) MOZ_OVERRIDE; virtual nscoord GetPrefWidth(nsRenderingContext *aRenderingContext) MOZ_OVERRIDE; virtual nsresult Reflow(nsPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus) MOZ_OVERRIDE; virtual bool IsFrameOfType(uint32_t aFlags) const MOZ_OVERRIDE { return nsContainerFrame::IsFrameOfType(aFlags & ~(nsIFrame::eCanContainOverflowContainers)); } /** SetHasFocus tells the CanvasFrame to draw with focus ring * @param aHasFocus true to show focus ring, false to hide it */ NS_IMETHOD SetHasFocus(bool aHasFocus); virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) MOZ_OVERRIDE; void PaintFocus(nsRenderingContext& aRenderingContext, nsPoint aPt); // nsIScrollPositionListener virtual void ScrollPositionWillChange(nscoord aX, nscoord aY) MOZ_OVERRIDE; virtual void ScrollPositionDidChange(nscoord aX, nscoord aY) MOZ_OVERRIDE {} /** * Get the "type" of the frame * * @see nsGkAtoms::canvasFrame */ virtual nsIAtom* GetType() const MOZ_OVERRIDE; virtual nsresult StealFrame(nsIFrame* aChild, bool aForceNormal) MOZ_OVERRIDE { NS_ASSERTION(!aForceNormal, "No-one should be passing this in here"); // nsCanvasFrame keeps overflow container continuations of its child // frame in main child list nsresult rv = nsContainerFrame::StealFrame(aChild, true); if (NS_FAILED(rv)) { rv = nsContainerFrame::StealFrame(aChild); } return rv; } #ifdef DEBUG_FRAME_DUMP virtual nsresult GetFrameName(nsAString& aResult) const MOZ_OVERRIDE; #endif virtual nsresult GetContentForEvent(mozilla::WidgetEvent* aEvent, nsIContent** aContent) MOZ_OVERRIDE; nsRect CanvasArea() const; protected: // Data members bool mDoPaintFocus; bool mAddedScrollPositionListener; }; /** * Override nsDisplayBackground methods so that we pass aBGClipRect to * PaintBackground, covering the whole overflow area. * We can also paint an "extra background color" behind the normal * background. */ class nsDisplayCanvasBackgroundColor : public nsDisplayItem { public: nsDisplayCanvasBackgroundColor(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame) : nsDisplayItem(aBuilder, aFrame) , mColor(NS_RGBA(0,0,0,0)) { } virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE { return NS_GET_A(mColor) > 0; } virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE { if (NS_GET_A(mColor) == 255) { return nsRegion(GetBounds(aBuilder, aSnap)); } return nsRegion(); } virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) MOZ_OVERRIDE { *aColor = mColor; return true; } virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE { nsCanvasFrame* frame = static_cast(mFrame); *aSnap = true; return frame->CanvasArea() + ToReferenceFrame(); } virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) MOZ_OVERRIDE { // We need to override so we don't consider border-radius. aOutFrames->AppendElement(mFrame); } virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE { return new nsDisplayItemBoundsGeometry(this, aBuilder); } virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion* aInvalidRegion) MOZ_OVERRIDE { const nsDisplayItemBoundsGeometry* geometry = static_cast(aGeometry); ComputeInvalidationRegionDifference(aBuilder, geometry, aInvalidRegion); } virtual void NotifyRenderingChanged() MOZ_OVERRIDE { mFrame->Properties().Delete(nsIFrame::CachedBackgroundImage()); mFrame->Properties().Delete(nsIFrame::CachedBackgroundImageDT()); } virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE; void SetExtraBackgroundColor(nscolor aColor) { mColor = aColor; } NS_DISPLAY_DECL_NAME("CanvasBackgroundColor", TYPE_CANVAS_BACKGROUND_COLOR) private: nscolor mColor; }; class nsDisplayCanvasBackgroundImage : public nsDisplayBackgroundImage { public: nsDisplayCanvasBackgroundImage(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, uint32_t aLayer, const nsStyleBackground* aBg) : nsDisplayBackgroundImage(aBuilder, aFrame, aLayer, aBg) {} virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE; virtual bool ShouldFixToViewport(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE { // Put background-attachment:fixed canvas background images in their own // compositing layer. Since we know their background painting area can't // change (unless the viewport size itself changes), async scrolling // will work well. return mBackgroundStyle->mLayers[mLayer].mAttachment == NS_STYLE_BG_ATTACHMENT_FIXED && !mBackgroundStyle->mLayers[mLayer].mImage.IsEmpty(); } // We still need to paint a background color as well as an image for this item, // so we can't support this yet. virtual bool SupportsOptimizingToImage() MOZ_OVERRIDE { return false; } NS_DISPLAY_DECL_NAME("CanvasBackgroundImage", TYPE_CANVAS_BACKGROUND_IMAGE) }; class nsDisplayCanvasThemedBackground : public nsDisplayThemedBackground { public: nsDisplayCanvasThemedBackground(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) : nsDisplayThemedBackground(aBuilder, aFrame) {} virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE; NS_DISPLAY_DECL_NAME("CanvasThemedBackground", TYPE_CANVAS_THEMED_BACKGROUND) }; #endif /* nsCanvasFrame_h___ */