/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "MediaStreamGraphImpl.h" #include "mozilla/LinkedList.h" #include "AudioSegment.h" #include "VideoSegment.h" #include "nsContentUtils.h" #include "nsIAppShell.h" #include "nsIObserver.h" #include "nsServiceManagerUtils.h" #include "nsWidgetsCID.h" #include "prlog.h" #include "mozilla/Attributes.h" #include "TrackUnionStream.h" #include "ImageContainer.h" #include "AudioChannelCommon.h" #include "AudioNodeEngine.h" #include "AudioNodeStream.h" #include "AudioNodeExternalInputStream.h" #include #include "DOMMediaStream.h" #include "GeckoProfiler.h" using namespace mozilla::layers; using namespace mozilla::dom; using namespace mozilla::gfx; namespace mozilla { #ifdef PR_LOGGING PRLogModuleInfo* gMediaStreamGraphLog; #define STREAM_LOG(type, msg) PR_LOG(gMediaStreamGraphLog, type, msg) #else #define STREAM_LOG(type, msg) #endif /** * The singleton graph instance. */ static MediaStreamGraphImpl* gGraph; MediaStreamGraphImpl::~MediaStreamGraphImpl() { NS_ASSERTION(IsEmpty(), "All streams should have been destroyed by messages from the main thread"); STREAM_LOG(PR_LOG_DEBUG, ("MediaStreamGraph %p destroyed", this)); } StreamTime MediaStreamGraphImpl::GetDesiredBufferEnd(MediaStream* aStream) { StreamTime current = mCurrentTime - aStream->mBufferStartTime; // When waking up media decoders, we need a longer safety margin, as it can // take more time to get new samples. A factor of two seem to work. return current + 2 * MillisecondsToMediaTime(std::max(AUDIO_TARGET_MS, VIDEO_TARGET_MS)); } void MediaStreamGraphImpl::FinishStream(MediaStream* aStream) { if (aStream->mFinished) return; STREAM_LOG(PR_LOG_DEBUG, ("MediaStream %p will finish", aStream)); aStream->mFinished = true; // Force at least one more iteration of the control loop, since we rely // on UpdateCurrentTime to notify our listeners once the stream end // has been reached. EnsureNextIteration(); SetStreamOrderDirty(); } void MediaStreamGraphImpl::AddStream(MediaStream* aStream) { aStream->mBufferStartTime = mCurrentTime; *mStreams.AppendElement() = already_AddRefed(aStream); STREAM_LOG(PR_LOG_DEBUG, ("Adding media stream %p to the graph", aStream)); SetStreamOrderDirty(); } void MediaStreamGraphImpl::RemoveStream(MediaStream* aStream) { // Remove references in mStreamUpdates before we allow aStream to die. // Pending updates are not needed (since the main thread has already given // up the stream) so we will just drop them. { MonitorAutoLock lock(mMonitor); for (uint32_t i = 0; i < mStreamUpdates.Length(); ++i) { if (mStreamUpdates[i].mStream == aStream) { mStreamUpdates[i].mStream = nullptr; } } } SetStreamOrderDirty(); // This unrefs the stream, probably destroying it mStreams.RemoveElement(aStream); STREAM_LOG(PR_LOG_DEBUG, ("Removing media stream %p from the graph", aStream)); } void MediaStreamGraphImpl::UpdateConsumptionState(SourceMediaStream* aStream) { MediaStreamListener::Consumption state = aStream->mIsConsumed ? MediaStreamListener::CONSUMED : MediaStreamListener::NOT_CONSUMED; if (state != aStream->mLastConsumptionState) { aStream->mLastConsumptionState = state; for (uint32_t j = 0; j < aStream->mListeners.Length(); ++j) { MediaStreamListener* l = aStream->mListeners[j]; l->NotifyConsumptionChanged(this, state); } } } void MediaStreamGraphImpl::ExtractPendingInput(SourceMediaStream* aStream, GraphTime aDesiredUpToTime, bool* aEnsureNextIteration) { bool finished; { MutexAutoLock lock(aStream->mMutex); if (aStream->mPullEnabled && !aStream->mFinished && !aStream->mListeners.IsEmpty()) { // Compute how much stream time we'll need assuming we don't block // the stream at all between mBlockingDecisionsMadeUntilTime and // aDesiredUpToTime. StreamTime t = GraphTimeToStreamTime(aStream, mStateComputedTime) + (aDesiredUpToTime - mStateComputedTime); STREAM_LOG(PR_LOG_DEBUG+1, ("Calling NotifyPull aStream=%p t=%f current end=%f", aStream, MediaTimeToSeconds(t), MediaTimeToSeconds(aStream->mBuffer.GetEnd()))); if (t > aStream->mBuffer.GetEnd()) { *aEnsureNextIteration = true; #ifdef DEBUG if (aStream->mListeners.Length() == 0) { STREAM_LOG(PR_LOG_ERROR, ("No listeners in NotifyPull aStream=%p desired=%f current end=%f", aStream, MediaTimeToSeconds(t), MediaTimeToSeconds(aStream->mBuffer.GetEnd()))); aStream->DumpTrackInfo(); } #endif for (uint32_t j = 0; j < aStream->mListeners.Length(); ++j) { MediaStreamListener* l = aStream->mListeners[j]; { MutexAutoUnlock unlock(aStream->mMutex); l->NotifyPull(this, t); } } } } finished = aStream->mUpdateFinished; for (int32_t i = aStream->mUpdateTracks.Length() - 1; i >= 0; --i) { SourceMediaStream::TrackData* data = &aStream->mUpdateTracks[i]; aStream->ApplyTrackDisabling(data->mID, data->mData); for (uint32_t j = 0; j < aStream->mListeners.Length(); ++j) { MediaStreamListener* l = aStream->mListeners[j]; TrackTicks offset = (data->mCommands & SourceMediaStream::TRACK_CREATE) ? data->mStart : aStream->mBuffer.FindTrack(data->mID)->GetSegment()->GetDuration(); l->NotifyQueuedTrackChanges(this, data->mID, data->mRate, offset, data->mCommands, *data->mData); } if (data->mCommands & SourceMediaStream::TRACK_CREATE) { MediaSegment* segment = data->mData.forget(); STREAM_LOG(PR_LOG_DEBUG, ("SourceMediaStream %p creating track %d, rate %d, start %lld, initial end %lld", aStream, data->mID, data->mRate, int64_t(data->mStart), int64_t(segment->GetDuration()))); aStream->mBuffer.AddTrack(data->mID, data->mRate, data->mStart, segment); // The track has taken ownership of data->mData, so let's replace // data->mData with an empty clone. data->mData = segment->CreateEmptyClone(); data->mCommands &= ~SourceMediaStream::TRACK_CREATE; } else if (data->mData->GetDuration() > 0) { MediaSegment* dest = aStream->mBuffer.FindTrack(data->mID)->GetSegment(); STREAM_LOG(PR_LOG_DEBUG+1, ("SourceMediaStream %p track %d, advancing end from %lld to %lld", aStream, data->mID, int64_t(dest->GetDuration()), int64_t(dest->GetDuration() + data->mData->GetDuration()))); dest->AppendFrom(data->mData); } if (data->mCommands & SourceMediaStream::TRACK_END) { aStream->mBuffer.FindTrack(data->mID)->SetEnded(); aStream->mUpdateTracks.RemoveElementAt(i); } } aStream->mBuffer.AdvanceKnownTracksTime(aStream->mUpdateKnownTracksTime); } if (aStream->mBuffer.GetEnd() > 0) { aStream->mHasCurrentData = true; } if (finished) { FinishStream(aStream); } } void MediaStreamGraphImpl::UpdateBufferSufficiencyState(SourceMediaStream* aStream) { StreamTime desiredEnd = GetDesiredBufferEnd(aStream); nsTArray runnables; { MutexAutoLock lock(aStream->mMutex); for (uint32_t i = 0; i < aStream->mUpdateTracks.Length(); ++i) { SourceMediaStream::TrackData* data = &aStream->mUpdateTracks[i]; if (data->mCommands & SourceMediaStream::TRACK_CREATE) { // This track hasn't been created yet, so we have no sufficiency // data. The track will be created in the next iteration of the // control loop and then we'll fire insufficiency notifications // if necessary. continue; } if (data->mCommands & SourceMediaStream::TRACK_END) { // This track will end, so no point in firing not-enough-data // callbacks. continue; } StreamBuffer::Track* track = aStream->mBuffer.FindTrack(data->mID); // Note that track->IsEnded() must be false, otherwise we would have // removed the track from mUpdateTracks already. NS_ASSERTION(!track->IsEnded(), "What is this track doing here?"); data->mHaveEnough = track->GetEndTimeRoundDown() >= desiredEnd; if (!data->mHaveEnough) { runnables.MoveElementsFrom(data->mDispatchWhenNotEnough); } } } for (uint32_t i = 0; i < runnables.Length(); ++i) { runnables[i].mTarget->Dispatch(runnables[i].mRunnable, 0); } } StreamTime MediaStreamGraphImpl::GraphTimeToStreamTime(MediaStream* aStream, GraphTime aTime) { NS_ASSERTION(aTime <= mStateComputedTime, "Don't ask about times where we haven't made blocking decisions yet"); if (aTime <= mCurrentTime) { return std::max(0, aTime - aStream->mBufferStartTime); } GraphTime t = mCurrentTime; StreamTime s = t - aStream->mBufferStartTime; while (t < aTime) { GraphTime end; if (!aStream->mBlocked.GetAt(t, &end)) { s += std::min(aTime, end) - t; } t = end; } return std::max(0, s); } StreamTime MediaStreamGraphImpl::GraphTimeToStreamTimeOptimistic(MediaStream* aStream, GraphTime aTime) { GraphTime computedUpToTime = std::min(mStateComputedTime, aTime); StreamTime s = GraphTimeToStreamTime(aStream, computedUpToTime); return s + (aTime - computedUpToTime); } GraphTime MediaStreamGraphImpl::StreamTimeToGraphTime(MediaStream* aStream, StreamTime aTime, uint32_t aFlags) { if (aTime >= STREAM_TIME_MAX) { return GRAPH_TIME_MAX; } MediaTime bufferElapsedToCurrentTime = mCurrentTime - aStream->mBufferStartTime; if (aTime < bufferElapsedToCurrentTime || (aTime == bufferElapsedToCurrentTime && !(aFlags & INCLUDE_TRAILING_BLOCKED_INTERVAL))) { return aTime + aStream->mBufferStartTime; } MediaTime streamAmount = aTime - bufferElapsedToCurrentTime; NS_ASSERTION(streamAmount >= 0, "Can't answer queries before current time"); GraphTime t = mCurrentTime; while (t < GRAPH_TIME_MAX) { if (!(aFlags & INCLUDE_TRAILING_BLOCKED_INTERVAL) && streamAmount == 0) { return t; } bool blocked; GraphTime end; if (t < mStateComputedTime) { blocked = aStream->mBlocked.GetAt(t, &end); end = std::min(end, mStateComputedTime); } else { blocked = false; end = GRAPH_TIME_MAX; } if (blocked) { t = end; } else { if (streamAmount == 0) { // No more stream time to consume at time t, so we're done. break; } MediaTime consume = std::min(end - t, streamAmount); streamAmount -= consume; t += consume; } } return t; } GraphTime MediaStreamGraphImpl::GetAudioPosition(MediaStream* aStream) { if (aStream->mAudioOutputStreams.IsEmpty()) { return mCurrentTime; } int64_t positionInFrames = aStream->mAudioOutputStreams[0].mStream->GetPositionInFrames(); if (positionInFrames < 0) { return mCurrentTime; } return aStream->mAudioOutputStreams[0].mAudioPlaybackStartTime + TicksToTimeRoundDown(aStream->mAudioOutputStreams[0].mStream->GetRate(), positionInFrames); } void MediaStreamGraphImpl::UpdateCurrentTime() { GraphTime prevCurrentTime, nextCurrentTime; if (mRealtime) { TimeStamp now = TimeStamp::Now(); prevCurrentTime = mCurrentTime; nextCurrentTime = SecondsToMediaTime((now - mCurrentTimeStamp).ToSeconds()) + mCurrentTime; mCurrentTimeStamp = now; STREAM_LOG(PR_LOG_DEBUG+1, ("Updating current time to %f (real %f, mStateComputedTime %f)", MediaTimeToSeconds(nextCurrentTime), (now - mInitialTimeStamp).ToSeconds(), MediaTimeToSeconds(mStateComputedTime))); } else { prevCurrentTime = mCurrentTime; nextCurrentTime = mCurrentTime + MillisecondsToMediaTime(MEDIA_GRAPH_TARGET_PERIOD_MS); STREAM_LOG(PR_LOG_DEBUG+1, ("Updating offline current time to %f (mStateComputedTime %f)", MediaTimeToSeconds(nextCurrentTime), MediaTimeToSeconds(mStateComputedTime))); } if (mStateComputedTime < nextCurrentTime) { STREAM_LOG(PR_LOG_WARNING, ("Media graph global underrun detected")); nextCurrentTime = mStateComputedTime; } if (prevCurrentTime >= nextCurrentTime) { NS_ASSERTION(prevCurrentTime == nextCurrentTime, "Time can't go backwards!"); // This could happen due to low clock resolution, maybe? STREAM_LOG(PR_LOG_DEBUG, ("Time did not advance")); // There's not much left to do here, but the code below that notifies // listeners that streams have ended still needs to run. } nsTArray streamsReadyToFinish; nsAutoTArray streamHasOutput; streamHasOutput.SetLength(mStreams.Length()); for (uint32_t i = 0; i < mStreams.Length(); ++i) { MediaStream* stream = mStreams[i]; // Calculate blocked time and fire Blocked/Unblocked events GraphTime blockedTime = 0; GraphTime t = prevCurrentTime; while (t < nextCurrentTime) { GraphTime end; bool blocked = stream->mBlocked.GetAt(t, &end); if (blocked) { blockedTime += std::min(end, nextCurrentTime) - t; } if (blocked != stream->mNotifiedBlocked) { for (uint32_t j = 0; j < stream->mListeners.Length(); ++j) { MediaStreamListener* l = stream->mListeners[j]; l->NotifyBlockingChanged(this, blocked ? MediaStreamListener::BLOCKED : MediaStreamListener::UNBLOCKED); } stream->mNotifiedBlocked = blocked; } t = end; } stream->AdvanceTimeVaryingValuesToCurrentTime(nextCurrentTime, blockedTime); // Advance mBlocked last so that implementations of // AdvanceTimeVaryingValuesToCurrentTime can rely on the value of mBlocked. stream->mBlocked.AdvanceCurrentTime(nextCurrentTime); streamHasOutput[i] = blockedTime < nextCurrentTime - prevCurrentTime; // Make this an assertion when bug 957832 is fixed. NS_WARN_IF_FALSE(!streamHasOutput[i] || !stream->mNotifiedFinished, "Shouldn't have already notified of finish *and* have output!"); if (stream->mFinished && !stream->mNotifiedFinished) { streamsReadyToFinish.AppendElement(stream); } STREAM_LOG(PR_LOG_DEBUG+1, ("MediaStream %p bufferStartTime=%f blockedTime=%f", stream, MediaTimeToSeconds(stream->mBufferStartTime), MediaTimeToSeconds(blockedTime))); } mCurrentTime = nextCurrentTime; // Do these after setting mCurrentTime so that StreamTimeToGraphTime works properly. for (uint32_t i = 0; i < streamHasOutput.Length(); ++i) { if (!streamHasOutput[i]) { continue; } MediaStream* stream = mStreams[i]; for (uint32_t j = 0; j < stream->mListeners.Length(); ++j) { MediaStreamListener* l = stream->mListeners[j]; l->NotifyOutput(this, mCurrentTime); } } for (uint32_t i = 0; i < streamsReadyToFinish.Length(); ++i) { MediaStream* stream = streamsReadyToFinish[i]; // The stream is fully finished when all of its track data has been played // out. if (mCurrentTime >= stream->StreamTimeToGraphTime(stream->GetStreamBuffer().GetAllTracksEnd())) { stream->mNotifiedFinished = true; stream->mLastPlayedVideoFrame.SetNull(); SetStreamOrderDirty(); for (uint32_t j = 0; j < stream->mListeners.Length(); ++j) { MediaStreamListener* l = stream->mListeners[j]; l->NotifyFinished(this); } } } } bool MediaStreamGraphImpl::WillUnderrun(MediaStream* aStream, GraphTime aTime, GraphTime aEndBlockingDecisions, GraphTime* aEnd) { // Finished streams can't underrun. ProcessedMediaStreams also can't cause // underrun currently, since we'll always be able to produce data for them // unless they block on some other stream. if (aStream->mFinished || aStream->AsProcessedStream()) { return false; } GraphTime bufferEnd = StreamTimeToGraphTime(aStream, aStream->GetBufferEnd(), INCLUDE_TRAILING_BLOCKED_INTERVAL); #ifdef DEBUG if (bufferEnd < mCurrentTime) { STREAM_LOG(PR_LOG_ERROR, ("MediaStream %p underrun, " "bufferEnd %f < mCurrentTime %f (%lld < %lld), Streamtime %lld", aStream, MediaTimeToSeconds(bufferEnd), MediaTimeToSeconds(mCurrentTime), bufferEnd, mCurrentTime, aStream->GetBufferEnd())); aStream->DumpTrackInfo(); NS_ASSERTION(bufferEnd >= mCurrentTime, "Buffer underran"); } #endif // We should block after bufferEnd. if (bufferEnd <= aTime) { STREAM_LOG(PR_LOG_DEBUG+1, ("MediaStream %p will block due to data underrun, " "bufferEnd %f", aStream, MediaTimeToSeconds(bufferEnd))); return true; } // We should keep blocking if we're currently blocked and we don't have // data all the way through to aEndBlockingDecisions. If we don't have // data all the way through to aEndBlockingDecisions, we'll block soon, // but we might as well remain unblocked and play the data we've got while // we can. if (bufferEnd <= aEndBlockingDecisions && aStream->mBlocked.GetBefore(aTime)) { STREAM_LOG(PR_LOG_DEBUG+1, ("MediaStream %p will block due to speculative data underrun, " "bufferEnd %f", aStream, MediaTimeToSeconds(bufferEnd))); return true; } // Reconsider decisions at bufferEnd *aEnd = std::min(*aEnd, bufferEnd); return false; } void MediaStreamGraphImpl::MarkConsumed(MediaStream* aStream) { if (aStream->mIsConsumed) { return; } aStream->mIsConsumed = true; ProcessedMediaStream* ps = aStream->AsProcessedStream(); if (!ps) { return; } // Mark all the inputs to this stream as consumed for (uint32_t i = 0; i < ps->mInputs.Length(); ++i) { MarkConsumed(ps->mInputs[i]->mSource); } } void MediaStreamGraphImpl::UpdateStreamOrderForStream(mozilla::LinkedList* aStack, already_AddRefed aStream) { nsRefPtr stream = aStream; NS_ASSERTION(!stream->mHasBeenOrdered, "stream should not have already been ordered"); if (stream->mIsOnOrderingStack) { MediaStream* iter = aStack->getLast(); AudioNodeStream* ns = stream->AsAudioNodeStream(); bool delayNodePresent = ns ? ns->Engine()->AsDelayNodeEngine() != nullptr : false; bool cycleFound = false; if (iter) { do { cycleFound = true; iter->AsProcessedStream()->mInCycle = true; AudioNodeStream* ns = iter->AsAudioNodeStream(); if (ns && ns->Engine()->AsDelayNodeEngine()) { delayNodePresent = true; } iter = iter->getPrevious(); } while (iter && iter != stream); } if (cycleFound && !delayNodePresent) { // If we have detected a cycle, the previous loop should exit with stream // == iter, or the node is connected to itself. Go back in the cycle and // mute all nodes we find, or just mute the node itself. if (!iter) { // The node is connected to itself. // There can't be a non-AudioNodeStream here, because only AudioNodes // can be self-connected. iter = aStack->getLast(); MOZ_ASSERT(iter->AsAudioNodeStream()); iter->AsAudioNodeStream()->Mute(); } else { MOZ_ASSERT(iter); do { AudioNodeStream* nodeStream = iter->AsAudioNodeStream(); if (nodeStream) { nodeStream->Mute(); } } while((iter = iter->getNext())); } } return; } ProcessedMediaStream* ps = stream->AsProcessedStream(); if (ps) { aStack->insertBack(stream); stream->mIsOnOrderingStack = true; for (uint32_t i = 0; i < ps->mInputs.Length(); ++i) { MediaStream* source = ps->mInputs[i]->mSource; if (!source->mHasBeenOrdered) { nsRefPtr s = source; UpdateStreamOrderForStream(aStack, s.forget()); } } aStack->popLast(); stream->mIsOnOrderingStack = false; } stream->mHasBeenOrdered = true; *mStreams.AppendElement() = stream.forget(); } void MediaStreamGraphImpl::UpdateStreamOrder() { mOldStreams.SwapElements(mStreams); mStreams.ClearAndRetainStorage(); for (uint32_t i = 0; i < mOldStreams.Length(); ++i) { MediaStream* stream = mOldStreams[i]; stream->mHasBeenOrdered = false; stream->mIsConsumed = false; stream->mIsOnOrderingStack = false; stream->mInBlockingSet = false; ProcessedMediaStream* ps = stream->AsProcessedStream(); if (ps) { ps->mInCycle = false; AudioNodeStream* ns = ps->AsAudioNodeStream(); if (ns) { ns->Unmute(); } } } mozilla::LinkedList stack; for (uint32_t i = 0; i < mOldStreams.Length(); ++i) { nsRefPtr& s = mOldStreams[i]; if (s->IsIntrinsicallyConsumed()) { MarkConsumed(s); } if (!s->mHasBeenOrdered) { UpdateStreamOrderForStream(&stack, s.forget()); } } } void MediaStreamGraphImpl::RecomputeBlocking(GraphTime aEndBlockingDecisions) { bool blockingDecisionsWillChange = false; STREAM_LOG(PR_LOG_DEBUG+1, ("Media graph %p computing blocking for time %f", this, MediaTimeToSeconds(mStateComputedTime))); for (uint32_t i = 0; i < mStreams.Length(); ++i) { MediaStream* stream = mStreams[i]; if (!stream->mInBlockingSet) { // Compute a partition of the streams containing 'stream' such that we can // compute the blocking status of each subset independently. nsAutoTArray streamSet; AddBlockingRelatedStreamsToSet(&streamSet, stream); GraphTime end; for (GraphTime t = mStateComputedTime; t < aEndBlockingDecisions; t = end) { end = GRAPH_TIME_MAX; RecomputeBlockingAt(streamSet, t, aEndBlockingDecisions, &end); if (end < GRAPH_TIME_MAX) { blockingDecisionsWillChange = true; } } } GraphTime end; stream->mBlocked.GetAt(mCurrentTime, &end); if (end < GRAPH_TIME_MAX) { blockingDecisionsWillChange = true; } } STREAM_LOG(PR_LOG_DEBUG+1, ("Media graph %p computed blocking for interval %f to %f", this, MediaTimeToSeconds(mStateComputedTime), MediaTimeToSeconds(aEndBlockingDecisions))); mStateComputedTime = aEndBlockingDecisions; if (blockingDecisionsWillChange) { // Make sure we wake up to notify listeners about these changes. EnsureNextIteration(); } } void MediaStreamGraphImpl::AddBlockingRelatedStreamsToSet(nsTArray* aStreams, MediaStream* aStream) { if (aStream->mInBlockingSet) return; aStream->mInBlockingSet = true; aStreams->AppendElement(aStream); for (uint32_t i = 0; i < aStream->mConsumers.Length(); ++i) { MediaInputPort* port = aStream->mConsumers[i]; if (port->mFlags & (MediaInputPort::FLAG_BLOCK_INPUT | MediaInputPort::FLAG_BLOCK_OUTPUT)) { AddBlockingRelatedStreamsToSet(aStreams, port->mDest); } } ProcessedMediaStream* ps = aStream->AsProcessedStream(); if (ps) { for (uint32_t i = 0; i < ps->mInputs.Length(); ++i) { MediaInputPort* port = ps->mInputs[i]; if (port->mFlags & (MediaInputPort::FLAG_BLOCK_INPUT | MediaInputPort::FLAG_BLOCK_OUTPUT)) { AddBlockingRelatedStreamsToSet(aStreams, port->mSource); } } } } void MediaStreamGraphImpl::MarkStreamBlocking(MediaStream* aStream) { if (aStream->mBlockInThisPhase) return; aStream->mBlockInThisPhase = true; for (uint32_t i = 0; i < aStream->mConsumers.Length(); ++i) { MediaInputPort* port = aStream->mConsumers[i]; if (port->mFlags & MediaInputPort::FLAG_BLOCK_OUTPUT) { MarkStreamBlocking(port->mDest); } } ProcessedMediaStream* ps = aStream->AsProcessedStream(); if (ps) { for (uint32_t i = 0; i < ps->mInputs.Length(); ++i) { MediaInputPort* port = ps->mInputs[i]; if (port->mFlags & MediaInputPort::FLAG_BLOCK_INPUT) { MarkStreamBlocking(port->mSource); } } } } void MediaStreamGraphImpl::RecomputeBlockingAt(const nsTArray& aStreams, GraphTime aTime, GraphTime aEndBlockingDecisions, GraphTime* aEnd) { for (uint32_t i = 0; i < aStreams.Length(); ++i) { MediaStream* stream = aStreams[i]; stream->mBlockInThisPhase = false; } for (uint32_t i = 0; i < aStreams.Length(); ++i) { MediaStream* stream = aStreams[i]; if (stream->mFinished) { GraphTime endTime = StreamTimeToGraphTime(stream, stream->GetStreamBuffer().GetAllTracksEnd()); if (endTime <= aTime) { STREAM_LOG(PR_LOG_DEBUG+1, ("MediaStream %p is blocked due to being finished", stream)); // We'll block indefinitely MarkStreamBlocking(stream); *aEnd = std::min(*aEnd, aEndBlockingDecisions); continue; } else { STREAM_LOG(PR_LOG_DEBUG+1, ("MediaStream %p is finished, but not blocked yet (end at %f, with blocking at %f)", stream, MediaTimeToSeconds(stream->GetBufferEnd()), MediaTimeToSeconds(endTime))); *aEnd = std::min(*aEnd, endTime); } } GraphTime end; bool explicitBlock = stream->mExplicitBlockerCount.GetAt(aTime, &end) > 0; *aEnd = std::min(*aEnd, end); if (explicitBlock) { STREAM_LOG(PR_LOG_DEBUG+1, ("MediaStream %p is blocked due to explicit blocker", stream)); MarkStreamBlocking(stream); continue; } bool underrun = WillUnderrun(stream, aTime, aEndBlockingDecisions, aEnd); if (underrun) { // We'll block indefinitely MarkStreamBlocking(stream); *aEnd = std::min(*aEnd, aEndBlockingDecisions); continue; } } NS_ASSERTION(*aEnd > aTime, "Failed to advance!"); for (uint32_t i = 0; i < aStreams.Length(); ++i) { MediaStream* stream = aStreams[i]; stream->mBlocked.SetAtAndAfter(aTime, stream->mBlockInThisPhase); } } void MediaStreamGraphImpl::NotifyHasCurrentData(MediaStream* aStream) { if (!aStream->mNotifiedHasCurrentData && aStream->mHasCurrentData) { for (uint32_t j = 0; j < aStream->mListeners.Length(); ++j) { MediaStreamListener* l = aStream->mListeners[j]; l->NotifyHasCurrentData(this); } aStream->mNotifiedHasCurrentData = true; } } void MediaStreamGraphImpl::CreateOrDestroyAudioStreams(GraphTime aAudioOutputStartTime, MediaStream* aStream) { MOZ_ASSERT(mRealtime, "Should only attempt to create audio streams in real-time mode"); nsAutoTArray audioOutputStreamsFound; for (uint32_t i = 0; i < aStream->mAudioOutputStreams.Length(); ++i) { audioOutputStreamsFound.AppendElement(false); } if (!aStream->mAudioOutputs.IsEmpty()) { for (StreamBuffer::TrackIter tracks(aStream->GetStreamBuffer(), MediaSegment::AUDIO); !tracks.IsEnded(); tracks.Next()) { uint32_t i; for (i = 0; i < audioOutputStreamsFound.Length(); ++i) { if (aStream->mAudioOutputStreams[i].mTrackID == tracks->GetID()) { break; } } if (i < audioOutputStreamsFound.Length()) { audioOutputStreamsFound[i] = true; } else { // No output stream created for this track yet. Check if it's time to // create one. GraphTime startTime = StreamTimeToGraphTime(aStream, tracks->GetStartTimeRoundDown(), INCLUDE_TRAILING_BLOCKED_INTERVAL); if (startTime >= mStateComputedTime) { // The stream wants to play audio, but nothing will play for the forseeable // future, so don't create the stream. continue; } // XXX allocating a AudioStream could be slow so we're going to have to do // something here ... preallocation, async allocation, multiplexing onto a single // stream ... MediaStream::AudioOutputStream* audioOutputStream = aStream->mAudioOutputStreams.AppendElement(); audioOutputStream->mAudioPlaybackStartTime = aAudioOutputStartTime; audioOutputStream->mBlockedAudioTime = 0; audioOutputStream->mStream = new AudioStream(); // XXX for now, allocate stereo output. But we need to fix this to // match the system's ideal channel configuration. audioOutputStream->mStream->Init(2, tracks->GetRate(), AUDIO_CHANNEL_NORMAL, AudioStream::LowLatency); audioOutputStream->mTrackID = tracks->GetID(); LogLatency(AsyncLatencyLogger::AudioStreamCreate, reinterpret_cast(aStream), reinterpret_cast(audioOutputStream->mStream.get())); } } } for (int32_t i = audioOutputStreamsFound.Length() - 1; i >= 0; --i) { if (!audioOutputStreamsFound[i]) { aStream->mAudioOutputStreams[i].mStream->Shutdown(); aStream->mAudioOutputStreams.RemoveElementAt(i); } } } void MediaStreamGraphImpl::PlayAudio(MediaStream* aStream, GraphTime aFrom, GraphTime aTo) { MOZ_ASSERT(mRealtime, "Should only attempt to play audio in realtime mode"); if (aStream->mAudioOutputStreams.IsEmpty()) { return; } // When we're playing multiple copies of this stream at the same time, they're // perfectly correlated so adding volumes is the right thing to do. float volume = 0.0f; for (uint32_t i = 0; i < aStream->mAudioOutputs.Length(); ++i) { volume += aStream->mAudioOutputs[i].mVolume; } for (uint32_t i = 0; i < aStream->mAudioOutputStreams.Length(); ++i) { MediaStream::AudioOutputStream& audioOutput = aStream->mAudioOutputStreams[i]; StreamBuffer::Track* track = aStream->mBuffer.FindTrack(audioOutput.mTrackID); AudioSegment* audio = track->Get(); // We don't update aStream->mBufferStartTime here to account for // time spent blocked. Instead, we'll update it in UpdateCurrentTime after the // blocked period has completed. But we do need to make sure we play from the // right offsets in the stream buffer, even if we've already written silence for // some amount of blocked time after the current time. GraphTime t = aFrom; while (t < aTo) { GraphTime end; bool blocked = aStream->mBlocked.GetAt(t, &end); end = std::min(end, aTo); AudioSegment output; if (blocked) { // Track total blocked time in aStream->mBlockedAudioTime so that // the amount of silent samples we've inserted for blocking never gets // more than one sample away from the ideal amount. TrackTicks startTicks = TimeToTicksRoundDown(track->GetRate(), audioOutput.mBlockedAudioTime); audioOutput.mBlockedAudioTime += end - t; TrackTicks endTicks = TimeToTicksRoundDown(track->GetRate(), audioOutput.mBlockedAudioTime); output.InsertNullDataAtStart(endTicks - startTicks); STREAM_LOG(PR_LOG_DEBUG+1, ("MediaStream %p writing blocking-silence samples for %f to %f", aStream, MediaTimeToSeconds(t), MediaTimeToSeconds(end))); } else { TrackTicks startTicks = track->TimeToTicksRoundDown(GraphTimeToStreamTime(aStream, t)); TrackTicks endTicks = track->TimeToTicksRoundDown(GraphTimeToStreamTime(aStream, end)); // If startTicks is before the track start, then that part of 'audio' // will just be silence, which is fine here. But if endTicks is after // the track end, then 'audio' won't be long enough, so we'll need // to explicitly play silence. TrackTicks sliceEnd = std::min(endTicks, audio->GetDuration()); if (sliceEnd > startTicks) { output.AppendSlice(*audio, startTicks, sliceEnd); } // Play silence where the track has ended output.AppendNullData(endTicks - sliceEnd); NS_ASSERTION(endTicks == sliceEnd || track->IsEnded(), "Ran out of data but track not ended?"); output.ApplyVolume(volume); STREAM_LOG(PR_LOG_DEBUG+1, ("MediaStream %p writing samples for %f to %f (samples %lld to %lld)", aStream, MediaTimeToSeconds(t), MediaTimeToSeconds(end), startTicks, endTicks)); } // Need unique id for stream & track - and we want it to match the inserter output.WriteTo(LATENCY_STREAM_ID(aStream, track->GetID()), audioOutput.mStream); t = end; } } } static void SetImageToBlackPixel(PlanarYCbCrImage* aImage) { uint8_t blackPixel[] = { 0x10, 0x80, 0x80 }; PlanarYCbCrData data; data.mYChannel = blackPixel; data.mCbChannel = blackPixel + 1; data.mCrChannel = blackPixel + 2; data.mYStride = data.mCbCrStride = 1; data.mPicSize = data.mYSize = data.mCbCrSize = IntSize(1, 1); aImage->SetData(data); } void MediaStreamGraphImpl::PlayVideo(MediaStream* aStream) { MOZ_ASSERT(mRealtime, "Should only attempt to play video in realtime mode"); if (aStream->mVideoOutputs.IsEmpty()) return; // Display the next frame a bit early. This is better than letting the current // frame be displayed for too long. GraphTime framePosition = mCurrentTime + MEDIA_GRAPH_TARGET_PERIOD_MS; NS_ASSERTION(framePosition >= aStream->mBufferStartTime, "frame position before buffer?"); StreamTime frameBufferTime = GraphTimeToStreamTime(aStream, framePosition); TrackTicks start; const VideoFrame* frame = nullptr; StreamBuffer::Track* track; for (StreamBuffer::TrackIter tracks(aStream->GetStreamBuffer(), MediaSegment::VIDEO); !tracks.IsEnded(); tracks.Next()) { VideoSegment* segment = tracks->Get(); TrackTicks thisStart; const VideoFrame* thisFrame = segment->GetFrameAt(tracks->TimeToTicksRoundDown(frameBufferTime), &thisStart); if (thisFrame && thisFrame->GetImage()) { start = thisStart; frame = thisFrame; track = tracks.get(); } } if (!frame || *frame == aStream->mLastPlayedVideoFrame) return; STREAM_LOG(PR_LOG_DEBUG+1, ("MediaStream %p writing video frame %p (%dx%d)", aStream, frame->GetImage(), frame->GetIntrinsicSize().width, frame->GetIntrinsicSize().height)); GraphTime startTime = StreamTimeToGraphTime(aStream, track->TicksToTimeRoundDown(start), INCLUDE_TRAILING_BLOCKED_INTERVAL); TimeStamp targetTime = mCurrentTimeStamp + TimeDuration::FromMilliseconds(double(startTime - mCurrentTime)); for (uint32_t i = 0; i < aStream->mVideoOutputs.Length(); ++i) { VideoFrameContainer* output = aStream->mVideoOutputs[i]; if (frame->GetForceBlack()) { nsRefPtr image = output->GetImageContainer()->CreateImage(ImageFormat::PLANAR_YCBCR); if (image) { // Sets the image to a single black pixel, which will be scaled to fill // the rendered size. SetImageToBlackPixel(static_cast(image.get())); } output->SetCurrentFrame(frame->GetIntrinsicSize(), image, targetTime); } else { output->SetCurrentFrame(frame->GetIntrinsicSize(), frame->GetImage(), targetTime); } nsCOMPtr event = NS_NewRunnableMethod(output, &VideoFrameContainer::Invalidate); NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL); } if (!aStream->mNotifiedFinished) { aStream->mLastPlayedVideoFrame = *frame; } } bool MediaStreamGraphImpl::ShouldUpdateMainThread() { if (mRealtime) { return true; } TimeStamp now = TimeStamp::Now(); if ((now - mLastMainThreadUpdate).ToMilliseconds() > MEDIA_GRAPH_TARGET_PERIOD_MS) { mLastMainThreadUpdate = now; return true; } return false; } void MediaStreamGraphImpl::PrepareUpdatesToMainThreadState(bool aFinalUpdate) { mMonitor.AssertCurrentThreadOwns(); // We don't want to frequently update the main thread about timing update // when we are not running in realtime. if (aFinalUpdate || ShouldUpdateMainThread()) { mStreamUpdates.SetCapacity(mStreamUpdates.Length() + mStreams.Length()); for (uint32_t i = 0; i < mStreams.Length(); ++i) { MediaStream* stream = mStreams[i]; if (!stream->MainThreadNeedsUpdates()) { continue; } StreamUpdate* update = mStreamUpdates.AppendElement(); update->mGraphUpdateIndex = stream->mGraphUpdateIndices.GetAt(mCurrentTime); update->mStream = stream; update->mNextMainThreadCurrentTime = GraphTimeToStreamTime(stream, mCurrentTime); update->mNextMainThreadFinished = stream->mNotifiedFinished; } if (!mPendingUpdateRunnables.IsEmpty()) { mUpdateRunnables.MoveElementsFrom(mPendingUpdateRunnables); } } // Don't send the message to the main thread if it's not going to have // any work to do. if (aFinalUpdate || !mUpdateRunnables.IsEmpty() || !mStreamUpdates.IsEmpty()) { EnsureStableStateEventPosted(); } } void MediaStreamGraphImpl::EnsureImmediateWakeUpLocked(MonitorAutoLock& aLock) { if (mWaitState == WAITSTATE_WAITING_FOR_NEXT_ITERATION || mWaitState == WAITSTATE_WAITING_INDEFINITELY) { mWaitState = WAITSTATE_WAKING_UP; aLock.Notify(); } } void MediaStreamGraphImpl::EnsureNextIteration() { MonitorAutoLock lock(mMonitor); EnsureNextIterationLocked(lock); } void MediaStreamGraphImpl::EnsureNextIterationLocked(MonitorAutoLock& aLock) { if (mNeedAnotherIteration) return; mNeedAnotherIteration = true; if (mWaitState == WAITSTATE_WAITING_INDEFINITELY) { mWaitState = WAITSTATE_WAKING_UP; aLock.Notify(); } } /** * Returns smallest value of t such that * TimeToTicksRoundUp(aSampleRate, t) is a multiple of WEBAUDIO_BLOCK_SIZE * and floor(TimeToTicksRoundUp(aSampleRate, t)/WEBAUDIO_BLOCK_SIZE) > * floor(TimeToTicksRoundUp(aSampleRate, aTime)/WEBAUDIO_BLOCK_SIZE). */ static GraphTime RoundUpToNextAudioBlock(TrackRate aSampleRate, GraphTime aTime) { TrackTicks ticks = TimeToTicksRoundUp(aSampleRate, aTime); uint64_t block = ticks >> WEBAUDIO_BLOCK_SIZE_BITS; uint64_t nextBlock = block + 1; TrackTicks nextTicks = nextBlock << WEBAUDIO_BLOCK_SIZE_BITS; // Find the smallest time t such that TimeToTicksRoundUp(aSampleRate,t) == nextTicks // That's the smallest integer t such that // t*aSampleRate > ((nextTicks - 1) << MEDIA_TIME_FRAC_BITS) // Both sides are integers, so this is equivalent to // t*aSampleRate >= ((nextTicks - 1) << MEDIA_TIME_FRAC_BITS) + 1 // t >= (((nextTicks - 1) << MEDIA_TIME_FRAC_BITS) + 1)/aSampleRate // t = ceil((((nextTicks - 1) << MEDIA_TIME_FRAC_BITS) + 1)/aSampleRate) // Using integer division, that's // t = (((nextTicks - 1) << MEDIA_TIME_FRAC_BITS) + 1 + aSampleRate - 1)/aSampleRate // = ((nextTicks - 1) << MEDIA_TIME_FRAC_BITS)/aSampleRate + 1 return ((nextTicks - 1) << MEDIA_TIME_FRAC_BITS)/aSampleRate + 1; } void MediaStreamGraphImpl::ProduceDataForStreamsBlockByBlock(uint32_t aStreamIndex, TrackRate aSampleRate, GraphTime aFrom, GraphTime aTo) { GraphTime t = aFrom; while (t < aTo) { GraphTime next = RoundUpToNextAudioBlock(aSampleRate, t); for (uint32_t i = aStreamIndex; i < mStreams.Length(); ++i) { ProcessedMediaStream* ps = mStreams[i]->AsProcessedStream(); if (ps) { ps->ProcessInput(t, next, (next == aTo) ? ProcessedMediaStream::ALLOW_FINISH : 0); } } t = next; } NS_ASSERTION(t == aTo, "Something went wrong with rounding to block boundaries"); } bool MediaStreamGraphImpl::AllFinishedStreamsNotified() { for (uint32_t i = 0; i < mStreams.Length(); ++i) { MediaStream* s = mStreams[i]; if (s->mFinished && !s->mNotifiedFinished) { return false; } } return true; } void MediaStreamGraphImpl::PauseAllAudioOutputs() { for (uint32_t i = 0; i < mStreams.Length(); ++i) { MediaStream* s = mStreams[i]; for (uint32_t j = 0; j < s->mAudioOutputStreams.Length(); ++j) { s->mAudioOutputStreams[j].mStream->Pause(); } } } void MediaStreamGraphImpl::ResumeAllAudioOutputs() { for (uint32_t i = 0; i < mStreams.Length(); ++i) { MediaStream* s = mStreams[i]; for (uint32_t j = 0; j < s->mAudioOutputStreams.Length(); ++j) { s->mAudioOutputStreams[j].mStream->Resume(); } } } void MediaStreamGraphImpl::RunThread() { nsTArray messageQueue; { MonitorAutoLock lock(mMonitor); messageQueue.SwapElements(mMessageQueue); } NS_ASSERTION(!messageQueue.IsEmpty(), "Shouldn't have started a graph with empty message queue!"); uint32_t ticksProcessed = 0; for (;;) { // Update mCurrentTime to the min of the playing audio times, or using the // wall-clock time change if no audio is playing. UpdateCurrentTime(); // Calculate independent action times for each batch of messages (each // batch corresponding to an event loop task). This isolates the performance // of different scripts to some extent. for (uint32_t i = 0; i < messageQueue.Length(); ++i) { mProcessingGraphUpdateIndex = messageQueue[i].mGraphUpdateIndex; nsTArray >& messages = messageQueue[i].mMessages; for (uint32_t j = 0; j < messages.Length(); ++j) { messages[j]->Run(); } } messageQueue.Clear(); if (mStreamOrderDirty) { UpdateStreamOrder(); } // Find the sampling rate that we need to use for non-realtime graphs. TrackRate sampleRate = IdealAudioRate(); if (!mRealtime) { for (uint32_t i = 0; i < mStreams.Length(); ++i) { AudioNodeStream* n = mStreams[i]->AsAudioNodeStream(); if (n) { // We know that the rest of the streams will run at the same rate. sampleRate = n->SampleRate(); break; } } } GraphTime endBlockingDecisions = RoundUpToNextAudioBlock(sampleRate, mCurrentTime + MillisecondsToMediaTime(AUDIO_TARGET_MS)); bool ensureNextIteration = false; // Grab pending stream input. for (uint32_t i = 0; i < mStreams.Length(); ++i) { SourceMediaStream* is = mStreams[i]->AsSourceStream(); if (is) { UpdateConsumptionState(is); ExtractPendingInput(is, endBlockingDecisions, &ensureNextIteration); } } // Figure out which streams are blocked and when. GraphTime prevComputedTime = mStateComputedTime; RecomputeBlocking(endBlockingDecisions); // Play stream contents. bool allBlockedForever = true; // True when we've done ProcessInput for all processed streams. bool doneAllProducing = false; // Figure out what each stream wants to do for (uint32_t i = 0; i < mStreams.Length(); ++i) { MediaStream* stream = mStreams[i]; if (!doneAllProducing) { ProcessedMediaStream* ps = stream->AsProcessedStream(); if (ps) { AudioNodeStream* n = stream->AsAudioNodeStream(); if (n) { #ifdef DEBUG // Verify that the sampling rate for all of the following streams is the same for (uint32_t j = i + 1; j < mStreams.Length(); ++j) { AudioNodeStream* nextStream = mStreams[j]->AsAudioNodeStream(); if (nextStream) { MOZ_ASSERT(n->SampleRate() == nextStream->SampleRate(), "All AudioNodeStreams in the graph must have the same sampling rate"); } } #endif // Since an AudioNodeStream is present, go ahead and // produce audio block by block for all the rest of the streams. ProduceDataForStreamsBlockByBlock(i, n->SampleRate(), prevComputedTime, mStateComputedTime); ticksProcessed += TimeToTicksRoundDown(n->SampleRate(), mStateComputedTime - prevComputedTime); doneAllProducing = true; } else { ps->ProcessInput(prevComputedTime, mStateComputedTime, ProcessedMediaStream::ALLOW_FINISH); NS_WARN_IF_FALSE(stream->mBuffer.GetEnd() >= GraphTimeToStreamTime(stream, mStateComputedTime), "Stream did not produce enough data"); } } } NotifyHasCurrentData(stream); if (mRealtime) { // Only playback audio and video in real-time mode CreateOrDestroyAudioStreams(prevComputedTime, stream); PlayAudio(stream, prevComputedTime, mStateComputedTime); PlayVideo(stream); } SourceMediaStream* is = stream->AsSourceStream(); if (is) { UpdateBufferSufficiencyState(is); } GraphTime end; if (!stream->mBlocked.GetAt(mCurrentTime, &end) || end < GRAPH_TIME_MAX) { allBlockedForever = false; } } if (ensureNextIteration || !allBlockedForever) { EnsureNextIteration(); } // Send updates to the main thread and wait for the next control loop // iteration. { MonitorAutoLock lock(mMonitor); bool finalUpdate = mForceShutDown || (mCurrentTime >= mEndTime && AllFinishedStreamsNotified()) || (IsEmpty() && mMessageQueue.IsEmpty()); PrepareUpdatesToMainThreadState(finalUpdate); if (finalUpdate) { // Enter shutdown mode. The stable-state handler will detect this // and complete shutdown. Destroy any streams immediately. STREAM_LOG(PR_LOG_DEBUG, ("MediaStreamGraph %p waiting for main thread cleanup", this)); // We'll shut down this graph object if it does not get restarted. mLifecycleState = LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP; // No need to Destroy streams here. The main-thread owner of each // stream is responsible for calling Destroy on them. return; } // No need to wait in non-realtime mode, just churn through the input as soon // as possible. if (mRealtime) { PRIntervalTime timeout = PR_INTERVAL_NO_TIMEOUT; TimeStamp now = TimeStamp::Now(); bool pausedOutputs = false; if (mNeedAnotherIteration) { int64_t timeoutMS = MEDIA_GRAPH_TARGET_PERIOD_MS - int64_t((now - mCurrentTimeStamp).ToMilliseconds()); // Make sure timeoutMS doesn't overflow 32 bits by waking up at // least once a minute, if we need to wake up at all timeoutMS = std::max(0, std::min(timeoutMS, 60*1000)); timeout = PR_MillisecondsToInterval(uint32_t(timeoutMS)); STREAM_LOG(PR_LOG_DEBUG+1, ("Waiting for next iteration; at %f, timeout=%f", (now - mInitialTimeStamp).ToSeconds(), timeoutMS/1000.0)); mWaitState = WAITSTATE_WAITING_FOR_NEXT_ITERATION; } else { mWaitState = WAITSTATE_WAITING_INDEFINITELY; PauseAllAudioOutputs(); pausedOutputs = true; } if (timeout > 0) { mMonitor.Wait(timeout); STREAM_LOG(PR_LOG_DEBUG+1, ("Resuming after timeout; at %f, elapsed=%f", (TimeStamp::Now() - mInitialTimeStamp).ToSeconds(), (TimeStamp::Now() - now).ToSeconds())); } if (pausedOutputs) { ResumeAllAudioOutputs(); } } mWaitState = WAITSTATE_RUNNING; mNeedAnotherIteration = false; messageQueue.SwapElements(mMessageQueue); } } profiler_unregister_thread(); } void MediaStreamGraphImpl::ApplyStreamUpdate(StreamUpdate* aUpdate) { mMonitor.AssertCurrentThreadOwns(); MediaStream* stream = aUpdate->mStream; if (!stream) return; stream->mMainThreadCurrentTime = aUpdate->mNextMainThreadCurrentTime; stream->mMainThreadFinished = aUpdate->mNextMainThreadFinished; if (stream->mWrapper) { stream->mWrapper->NotifyStreamStateChanged(); } for (int32_t i = stream->mMainThreadListeners.Length() - 1; i >= 0; --i) { stream->mMainThreadListeners[i]->NotifyMainThreadStateChanged(); } } void MediaStreamGraphImpl::ShutdownThreads() { NS_ASSERTION(NS_IsMainThread(), "Must be called on main thread"); // mGraph's thread is not running so it's OK to do whatever here STREAM_LOG(PR_LOG_DEBUG, ("Stopping threads for MediaStreamGraph %p", this)); if (mThread) { mThread->Shutdown(); mThread = nullptr; } } void MediaStreamGraphImpl::ForceShutDown() { NS_ASSERTION(NS_IsMainThread(), "Must be called on main thread"); STREAM_LOG(PR_LOG_DEBUG, ("MediaStreamGraph %p ForceShutdown", this)); { MonitorAutoLock lock(mMonitor); mForceShutDown = true; EnsureImmediateWakeUpLocked(lock); } } void MediaStreamGraphImpl::Init() { AudioStream::InitPreferredSampleRate(); } namespace { class MediaStreamGraphInitThreadRunnable : public nsRunnable { public: explicit MediaStreamGraphInitThreadRunnable(MediaStreamGraphImpl* aGraph) : mGraph(aGraph) { } NS_IMETHOD Run() { char aLocal; profiler_register_thread("MediaStreamGraph", &aLocal); mGraph->Init(); mGraph->RunThread(); return NS_OK; } private: MediaStreamGraphImpl* mGraph; }; class MediaStreamGraphThreadRunnable : public nsRunnable { public: explicit MediaStreamGraphThreadRunnable(MediaStreamGraphImpl* aGraph) : mGraph(aGraph) { } NS_IMETHOD Run() { mGraph->RunThread(); return NS_OK; } private: MediaStreamGraphImpl* mGraph; }; class MediaStreamGraphShutDownRunnable : public nsRunnable { public: MediaStreamGraphShutDownRunnable(MediaStreamGraphImpl* aGraph) : mGraph(aGraph) {} NS_IMETHOD Run() { NS_ASSERTION(mGraph->mDetectedNotRunning, "We should know the graph thread control loop isn't running!"); mGraph->ShutdownThreads(); // mGraph's thread is not running so it's OK to do whatever here if (mGraph->IsEmpty()) { // mGraph is no longer needed, so delete it. delete mGraph; } else { // The graph is not empty. We must be in a forced shutdown, or a // non-realtime graph that has finished processing. Some later // AppendMessage will detect that the manager has been emptied, and // delete it. NS_ASSERTION(mGraph->mForceShutDown || !mGraph->mRealtime, "Not in forced shutdown?"); for (uint32_t i = 0; i < mGraph->mStreams.Length(); ++i) { DOMMediaStream* s = mGraph->mStreams[i]->GetWrapper(); if (s) { s->NotifyMediaStreamGraphShutdown(); } } mGraph->mLifecycleState = MediaStreamGraphImpl::LIFECYCLE_WAITING_FOR_STREAM_DESTRUCTION; } return NS_OK; } private: MediaStreamGraphImpl* mGraph; }; class MediaStreamGraphStableStateRunnable : public nsRunnable { public: explicit MediaStreamGraphStableStateRunnable(MediaStreamGraphImpl* aGraph) : mGraph(aGraph) { } NS_IMETHOD Run() { if (mGraph) { mGraph->RunInStableState(); } return NS_OK; } private: MediaStreamGraphImpl* mGraph; }; /* * Control messages forwarded from main thread to graph manager thread */ class CreateMessage : public ControlMessage { public: CreateMessage(MediaStream* aStream) : ControlMessage(aStream) {} virtual void Run() MOZ_OVERRIDE { mStream->GraphImpl()->AddStream(mStream); mStream->Init(); } virtual void RunDuringShutdown() MOZ_OVERRIDE { // Make sure to run this message during shutdown too, to make sure // that we balance the number of streams registered with the graph // as they're destroyed during shutdown. Run(); } }; class MediaStreamGraphShutdownObserver MOZ_FINAL : public nsIObserver { public: NS_DECL_ISUPPORTS NS_DECL_NSIOBSERVER }; } void MediaStreamGraphImpl::RunInStableState() { NS_ASSERTION(NS_IsMainThread(), "Must be called on main thread"); nsTArray > runnables; // When we're doing a forced shutdown, pending control messages may be // run on the main thread via RunDuringShutdown. Those messages must // run without the graph monitor being held. So, we collect them here. nsTArray > controlMessagesToRunDuringShutdown; { MonitorAutoLock lock(mMonitor); mPostedRunInStableStateEvent = false; runnables.SwapElements(mUpdateRunnables); for (uint32_t i = 0; i < mStreamUpdates.Length(); ++i) { StreamUpdate* update = &mStreamUpdates[i]; if (update->mStream) { ApplyStreamUpdate(update); } } mStreamUpdates.Clear(); // Don't start the thread for a non-realtime graph until it has been // explicitly started by StartNonRealtimeProcessing. if (mLifecycleState == LIFECYCLE_THREAD_NOT_STARTED && (mRealtime || mNonRealtimeProcessing)) { mLifecycleState = LIFECYCLE_RUNNING; // Start the thread now. We couldn't start it earlier because // the graph might exit immediately on finding it has no streams. The // first message for a new graph must create a stream. nsCOMPtr event = new MediaStreamGraphInitThreadRunnable(this); NS_NewNamedThread("MediaStreamGrph", getter_AddRefs(mThread), event); } if (mCurrentTaskMessageQueue.IsEmpty()) { if (mLifecycleState == LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP && IsEmpty()) { // Complete shutdown. First, ensure that this graph is no longer used. // A new graph graph will be created if one is needed. STREAM_LOG(PR_LOG_DEBUG, ("Disconnecting MediaStreamGraph %p", this)); if (this == gGraph) { // null out gGraph if that's the graph being shut down gGraph = nullptr; } // Asynchronously clean up old graph. We don't want to do this // synchronously because it spins the event loop waiting for threads // to shut down, and we don't want to do that in a stable state handler. mLifecycleState = LIFECYCLE_WAITING_FOR_THREAD_SHUTDOWN; nsCOMPtr event = new MediaStreamGraphShutDownRunnable(this); NS_DispatchToMainThread(event); } } else { if (mLifecycleState <= LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP) { MessageBlock* block = mMessageQueue.AppendElement(); block->mMessages.SwapElements(mCurrentTaskMessageQueue); block->mGraphUpdateIndex = mNextGraphUpdateIndex; ++mNextGraphUpdateIndex; EnsureNextIterationLocked(lock); } // If the MediaStreamGraph has more messages going to it, try to revive // it to process those messages. Don't do this if we're in a forced // shutdown or it's a non-realtime graph that has already terminated // processing. if (mLifecycleState == LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP && mRealtime && !mForceShutDown) { mLifecycleState = LIFECYCLE_RUNNING; // Revive the MediaStreamGraph since we have more messages going to it. // Note that we need to put messages into its queue before reviving it, // or it might exit immediately. nsCOMPtr event = new MediaStreamGraphThreadRunnable(this); mThread->Dispatch(event, 0); } } if ((mForceShutDown || !mRealtime) && mLifecycleState == LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP) { // Defer calls to RunDuringShutdown() to happen while mMonitor is not held. for (uint32_t i = 0; i < mMessageQueue.Length(); ++i) { MessageBlock& mb = mMessageQueue[i]; controlMessagesToRunDuringShutdown.MoveElementsFrom(mb.mMessages); } mMessageQueue.Clear(); MOZ_ASSERT(mCurrentTaskMessageQueue.IsEmpty()); // Stop MediaStreamGraph threads. Do not clear gGraph since // we have outstanding DOM objects that may need it. mLifecycleState = LIFECYCLE_WAITING_FOR_THREAD_SHUTDOWN; nsCOMPtr event = new MediaStreamGraphShutDownRunnable(this); NS_DispatchToMainThread(event); } mDetectedNotRunning = mLifecycleState > LIFECYCLE_RUNNING; } // Make sure we get a new current time in the next event loop task mPostedRunInStableState = false; for (uint32_t i = 0; i < runnables.Length(); ++i) { runnables[i]->Run(); } for (uint32_t i = 0; i < controlMessagesToRunDuringShutdown.Length(); ++i) { controlMessagesToRunDuringShutdown[i]->RunDuringShutdown(); } } static NS_DEFINE_CID(kAppShellCID, NS_APPSHELL_CID); void MediaStreamGraphImpl::EnsureRunInStableState() { NS_ASSERTION(NS_IsMainThread(), "main thread only"); if (mPostedRunInStableState) return; mPostedRunInStableState = true; nsCOMPtr event = new MediaStreamGraphStableStateRunnable(this); nsCOMPtr appShell = do_GetService(kAppShellCID); if (appShell) { appShell->RunInStableState(event); } else { NS_ERROR("Appshell already destroyed?"); } } void MediaStreamGraphImpl::EnsureStableStateEventPosted() { mMonitor.AssertCurrentThreadOwns(); if (mPostedRunInStableStateEvent) return; mPostedRunInStableStateEvent = true; nsCOMPtr event = new MediaStreamGraphStableStateRunnable(this); NS_DispatchToMainThread(event); } void MediaStreamGraphImpl::AppendMessage(ControlMessage* aMessage) { NS_ASSERTION(NS_IsMainThread(), "main thread only"); NS_ASSERTION(!aMessage->GetStream() || !aMessage->GetStream()->IsDestroyed(), "Stream already destroyed"); if (mDetectedNotRunning && mLifecycleState > LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP) { // The graph control loop is not running and main thread cleanup has // happened. From now on we can't append messages to mCurrentTaskMessageQueue, // because that will never be processed again, so just RunDuringShutdown // this message. // This should only happen during forced shutdown, or after a non-realtime // graph has finished processing. aMessage->RunDuringShutdown(); delete aMessage; if (IsEmpty() && mLifecycleState >= LIFECYCLE_WAITING_FOR_STREAM_DESTRUCTION) { if (gGraph == this) { gGraph = nullptr; } delete this; } return; } mCurrentTaskMessageQueue.AppendElement(aMessage); EnsureRunInStableState(); } MediaStream::MediaStream(DOMMediaStream* aWrapper) : mBufferStartTime(0) , mExplicitBlockerCount(0) , mBlocked(false) , mGraphUpdateIndices(0) , mFinished(false) , mNotifiedFinished(false) , mNotifiedBlocked(false) , mHasCurrentData(false) , mNotifiedHasCurrentData(false) , mWrapper(aWrapper) , mMainThreadCurrentTime(0) , mMainThreadFinished(false) , mMainThreadDestroyed(false) , mGraph(nullptr) { MOZ_COUNT_CTOR(MediaStream); // aWrapper should not already be connected to a MediaStream! It needs // to be hooked up to this stream, and since this stream is only just // being created now, aWrapper must not be connected to anything. NS_ASSERTION(!aWrapper || !aWrapper->GetStream(), "Wrapper already has another media stream hooked up to it!"); } void MediaStream::Init() { MediaStreamGraphImpl* graph = GraphImpl(); mBlocked.SetAtAndAfter(graph->mCurrentTime, true); mExplicitBlockerCount.SetAtAndAfter(graph->mCurrentTime, true); mExplicitBlockerCount.SetAtAndAfter(graph->mStateComputedTime, false); } MediaStreamGraphImpl* MediaStream::GraphImpl() { return mGraph; } MediaStreamGraph* MediaStream::Graph() { return mGraph; } void MediaStream::SetGraphImpl(MediaStreamGraphImpl* aGraph) { MOZ_ASSERT(!mGraph, "Should only be called once"); mGraph = aGraph; } void MediaStream::SetGraphImpl(MediaStreamGraph* aGraph) { MediaStreamGraphImpl* graph = static_cast(aGraph); SetGraphImpl(graph); } StreamTime MediaStream::GraphTimeToStreamTime(GraphTime aTime) { return GraphImpl()->GraphTimeToStreamTime(this, aTime); } StreamTime MediaStream::GraphTimeToStreamTimeOptimistic(GraphTime aTime) { return GraphImpl()->GraphTimeToStreamTimeOptimistic(this, aTime); } GraphTime MediaStream::StreamTimeToGraphTime(StreamTime aTime) { return GraphImpl()->StreamTimeToGraphTime(this, aTime, 0); } void MediaStream::FinishOnGraphThread() { GraphImpl()->FinishStream(this); } int64_t MediaStream::GetProcessingGraphUpdateIndex() { return GraphImpl()->GetProcessingGraphUpdateIndex(); } StreamBuffer::Track* MediaStream::EnsureTrack(TrackID aTrackId, TrackRate aSampleRate) { StreamBuffer::Track* track = mBuffer.FindTrack(aTrackId); if (!track) { nsAutoPtr segment(new AudioSegment()); for (uint32_t j = 0; j < mListeners.Length(); ++j) { MediaStreamListener* l = mListeners[j]; l->NotifyQueuedTrackChanges(Graph(), aTrackId, aSampleRate, 0, MediaStreamListener::TRACK_EVENT_CREATED, *segment); } track = &mBuffer.AddTrack(aTrackId, aSampleRate, 0, segment.forget()); } return track; } void MediaStream::RemoveAllListenersImpl() { for (int32_t i = mListeners.Length() - 1; i >= 0; --i) { nsRefPtr listener = mListeners[i].forget(); listener->NotifyRemoved(GraphImpl()); } mListeners.Clear(); } void MediaStream::DestroyImpl() { RemoveAllListenersImpl(); for (int32_t i = mConsumers.Length() - 1; i >= 0; --i) { mConsumers[i]->Disconnect(); } for (uint32_t i = 0; i < mAudioOutputStreams.Length(); ++i) { mAudioOutputStreams[i].mStream->Shutdown(); } mAudioOutputStreams.Clear(); } void MediaStream::Destroy() { // Keep this stream alive until we leave this method nsRefPtr kungFuDeathGrip = this; class Message : public ControlMessage { public: Message(MediaStream* aStream) : ControlMessage(aStream) {} virtual void Run() { mStream->DestroyImpl(); mStream->GraphImpl()->RemoveStream(mStream); } virtual void RunDuringShutdown() { Run(); } }; mWrapper = nullptr; GraphImpl()->AppendMessage(new Message(this)); // Message::RunDuringShutdown may have removed this stream from the graph, // but our kungFuDeathGrip above will have kept this stream alive if // necessary. mMainThreadDestroyed = true; } void MediaStream::AddAudioOutput(void* aKey) { class Message : public ControlMessage { public: Message(MediaStream* aStream, void* aKey) : ControlMessage(aStream), mKey(aKey) {} virtual void Run() { mStream->AddAudioOutputImpl(mKey); } void* mKey; }; GraphImpl()->AppendMessage(new Message(this, aKey)); } void MediaStream::SetAudioOutputVolumeImpl(void* aKey, float aVolume) { for (uint32_t i = 0; i < mAudioOutputs.Length(); ++i) { if (mAudioOutputs[i].mKey == aKey) { mAudioOutputs[i].mVolume = aVolume; return; } } NS_ERROR("Audio output key not found"); } void MediaStream::SetAudioOutputVolume(void* aKey, float aVolume) { class Message : public ControlMessage { public: Message(MediaStream* aStream, void* aKey, float aVolume) : ControlMessage(aStream), mKey(aKey), mVolume(aVolume) {} virtual void Run() { mStream->SetAudioOutputVolumeImpl(mKey, mVolume); } void* mKey; float mVolume; }; GraphImpl()->AppendMessage(new Message(this, aKey, aVolume)); } void MediaStream::RemoveAudioOutputImpl(void* aKey) { for (uint32_t i = 0; i < mAudioOutputs.Length(); ++i) { if (mAudioOutputs[i].mKey == aKey) { mAudioOutputs.RemoveElementAt(i); return; } } NS_ERROR("Audio output key not found"); } void MediaStream::RemoveAudioOutput(void* aKey) { class Message : public ControlMessage { public: Message(MediaStream* aStream, void* aKey) : ControlMessage(aStream), mKey(aKey) {} virtual void Run() { mStream->RemoveAudioOutputImpl(mKey); } void* mKey; }; GraphImpl()->AppendMessage(new Message(this, aKey)); } void MediaStream::AddVideoOutput(VideoFrameContainer* aContainer) { class Message : public ControlMessage { public: Message(MediaStream* aStream, VideoFrameContainer* aContainer) : ControlMessage(aStream), mContainer(aContainer) {} virtual void Run() { mStream->AddVideoOutputImpl(mContainer.forget()); } nsRefPtr mContainer; }; GraphImpl()->AppendMessage(new Message(this, aContainer)); } void MediaStream::RemoveVideoOutput(VideoFrameContainer* aContainer) { class Message : public ControlMessage { public: Message(MediaStream* aStream, VideoFrameContainer* aContainer) : ControlMessage(aStream), mContainer(aContainer) {} virtual void Run() { mStream->RemoveVideoOutputImpl(mContainer); } nsRefPtr mContainer; }; GraphImpl()->AppendMessage(new Message(this, aContainer)); } void MediaStream::ChangeExplicitBlockerCount(int32_t aDelta) { class Message : public ControlMessage { public: Message(MediaStream* aStream, int32_t aDelta) : ControlMessage(aStream), mDelta(aDelta) {} virtual void Run() { mStream->ChangeExplicitBlockerCountImpl( mStream->GraphImpl()->mStateComputedTime, mDelta); } int32_t mDelta; }; // This can happen if this method has been called asynchronously, and the // stream has been destroyed since then. if (mMainThreadDestroyed) { return; } GraphImpl()->AppendMessage(new Message(this, aDelta)); } void MediaStream::AddListenerImpl(already_AddRefed aListener) { MediaStreamListener* listener = *mListeners.AppendElement() = aListener; listener->NotifyBlockingChanged(GraphImpl(), mNotifiedBlocked ? MediaStreamListener::BLOCKED : MediaStreamListener::UNBLOCKED); if (mNotifiedFinished) { listener->NotifyFinished(GraphImpl()); } if (mNotifiedHasCurrentData) { listener->NotifyHasCurrentData(GraphImpl()); } } void MediaStream::AddListener(MediaStreamListener* aListener) { class Message : public ControlMessage { public: Message(MediaStream* aStream, MediaStreamListener* aListener) : ControlMessage(aStream), mListener(aListener) {} virtual void Run() { mStream->AddListenerImpl(mListener.forget()); } nsRefPtr mListener; }; GraphImpl()->AppendMessage(new Message(this, aListener)); } void MediaStream::RemoveListenerImpl(MediaStreamListener* aListener) { // wouldn't need this if we could do it in the opposite order nsRefPtr listener(aListener); mListeners.RemoveElement(aListener); listener->NotifyRemoved(GraphImpl()); } void MediaStream::RemoveListener(MediaStreamListener* aListener) { class Message : public ControlMessage { public: Message(MediaStream* aStream, MediaStreamListener* aListener) : ControlMessage(aStream), mListener(aListener) {} virtual void Run() { mStream->RemoveListenerImpl(mListener); } nsRefPtr mListener; }; // If the stream is destroyed the Listeners have or will be // removed. if (!IsDestroyed()) { GraphImpl()->AppendMessage(new Message(this, aListener)); } } void MediaStream::RunAfterPendingUpdates(nsRefPtr aRunnable) { MOZ_ASSERT(NS_IsMainThread()); MediaStreamGraphImpl* graph = GraphImpl(); // Special case when a non-realtime graph has not started, to ensure the // runnable will run in finite time. if (!(graph->mRealtime || graph->mNonRealtimeProcessing)) { aRunnable->Run(); } class Message : public ControlMessage { public: explicit Message(MediaStream* aStream, already_AddRefed aRunnable) : ControlMessage(aStream) , mRunnable(aRunnable) {} virtual void Run() MOZ_OVERRIDE { mStream->Graph()-> DispatchToMainThreadAfterStreamStateUpdate(mRunnable.forget()); } virtual void RunDuringShutdown() MOZ_OVERRIDE { mRunnable->Run(); } private: nsRefPtr mRunnable; }; graph->AppendMessage(new Message(this, aRunnable.forget())); } void MediaStream::SetTrackEnabledImpl(TrackID aTrackID, bool aEnabled) { if (aEnabled) { mDisabledTrackIDs.RemoveElement(aTrackID); } else { if (!mDisabledTrackIDs.Contains(aTrackID)) { mDisabledTrackIDs.AppendElement(aTrackID); } } } void MediaStream::SetTrackEnabled(TrackID aTrackID, bool aEnabled) { class Message : public ControlMessage { public: Message(MediaStream* aStream, TrackID aTrackID, bool aEnabled) : ControlMessage(aStream), mTrackID(aTrackID), mEnabled(aEnabled) {} virtual void Run() { mStream->SetTrackEnabledImpl(mTrackID, mEnabled); } TrackID mTrackID; bool mEnabled; }; GraphImpl()->AppendMessage(new Message(this, aTrackID, aEnabled)); } void MediaStream::ApplyTrackDisabling(TrackID aTrackID, MediaSegment* aSegment, MediaSegment* aRawSegment) { // mMutex must be owned here if this is a SourceMediaStream if (!mDisabledTrackIDs.Contains(aTrackID)) { return; } aSegment->ReplaceWithDisabled(); if (aRawSegment) { aRawSegment->ReplaceWithDisabled(); } } void SourceMediaStream::DestroyImpl() { { MutexAutoLock lock(mMutex); mDestroyed = true; } MediaStream::DestroyImpl(); } void SourceMediaStream::SetPullEnabled(bool aEnabled) { MutexAutoLock lock(mMutex); mPullEnabled = aEnabled; if (mPullEnabled && !mDestroyed) { GraphImpl()->EnsureNextIteration(); } } void SourceMediaStream::AddTrack(TrackID aID, TrackRate aRate, TrackTicks aStart, MediaSegment* aSegment) { MutexAutoLock lock(mMutex); TrackData* data = mUpdateTracks.AppendElement(); data->mID = aID; data->mRate = aRate; data->mStart = aStart; data->mCommands = TRACK_CREATE; data->mData = aSegment; data->mHaveEnough = false; if (!mDestroyed) { GraphImpl()->EnsureNextIteration(); } } bool SourceMediaStream::AppendToTrack(TrackID aID, MediaSegment* aSegment, MediaSegment *aRawSegment) { MutexAutoLock lock(mMutex); // ::EndAllTrackAndFinished() can end these before the sources notice bool appended = false; if (!mFinished) { TrackData *track = FindDataForTrack(aID); if (track) { // Data goes into mData, and on the next iteration of the MSG moves // into the track's segment after NotifyQueuedTrackChanges(). This adds // 0-10ms of delay before data gets to direct listeners. // Indirect listeners (via subsequent TrackUnion nodes) are synced to // playout time, and so can be delayed by buffering. // Apply track disabling before notifying any consumers directly // or inserting into the graph ApplyTrackDisabling(aID, aSegment, aRawSegment); // Must notify first, since AppendFrom() will empty out aSegment NotifyDirectConsumers(track, aRawSegment ? aRawSegment : aSegment); track->mData->AppendFrom(aSegment); // note: aSegment is now dead appended = true; } else { aSegment->Clear(); } } if (!mDestroyed) { GraphImpl()->EnsureNextIteration(); } return appended; } void SourceMediaStream::NotifyDirectConsumers(TrackData *aTrack, MediaSegment *aSegment) { // Call with mMutex locked MOZ_ASSERT(aTrack); for (uint32_t j = 0; j < mDirectListeners.Length(); ++j) { MediaStreamDirectListener* l = mDirectListeners[j]; TrackTicks offset = 0; // FIX! need a separate TrackTicks.... or the end of the internal buffer l->NotifyRealtimeData(static_cast(GraphImpl()), aTrack->mID, aTrack->mRate, offset, aTrack->mCommands, *aSegment); } } void SourceMediaStream::AddDirectListener(MediaStreamDirectListener* aListener) { MutexAutoLock lock(mMutex); mDirectListeners.AppendElement(aListener); } void SourceMediaStream::RemoveDirectListener(MediaStreamDirectListener* aListener) { MutexAutoLock lock(mMutex); mDirectListeners.RemoveElement(aListener); } bool SourceMediaStream::HaveEnoughBuffered(TrackID aID) { MutexAutoLock lock(mMutex); TrackData *track = FindDataForTrack(aID); if (track) { return track->mHaveEnough; } return false; } void SourceMediaStream::DispatchWhenNotEnoughBuffered(TrackID aID, nsIEventTarget* aSignalThread, nsIRunnable* aSignalRunnable) { MutexAutoLock lock(mMutex); TrackData* data = FindDataForTrack(aID); if (!data) { aSignalThread->Dispatch(aSignalRunnable, 0); return; } if (data->mHaveEnough) { if (data->mDispatchWhenNotEnough.IsEmpty()) { data->mDispatchWhenNotEnough.AppendElement()->Init(aSignalThread, aSignalRunnable); } } else { aSignalThread->Dispatch(aSignalRunnable, 0); } } void SourceMediaStream::EndTrack(TrackID aID) { MutexAutoLock lock(mMutex); // ::EndAllTrackAndFinished() can end these before the sources call this if (!mFinished) { TrackData *track = FindDataForTrack(aID); if (track) { track->mCommands |= TRACK_END; } } if (!mDestroyed) { GraphImpl()->EnsureNextIteration(); } } void SourceMediaStream::AdvanceKnownTracksTime(StreamTime aKnownTime) { MutexAutoLock lock(mMutex); mUpdateKnownTracksTime = aKnownTime; if (!mDestroyed) { GraphImpl()->EnsureNextIteration(); } } void SourceMediaStream::FinishWithLockHeld() { mMutex.AssertCurrentThreadOwns(); mUpdateFinished = true; if (!mDestroyed) { GraphImpl()->EnsureNextIteration(); } } void SourceMediaStream::EndAllTrackAndFinish() { MutexAutoLock lock(mMutex); for (uint32_t i = 0; i < mUpdateTracks.Length(); ++i) { SourceMediaStream::TrackData* data = &mUpdateTracks[i]; data->mCommands |= TRACK_END; } FinishWithLockHeld(); // we will call NotifyFinished() to let GetUserMedia know } TrackTicks SourceMediaStream::GetBufferedTicks(TrackID aID) { StreamBuffer::Track* track = mBuffer.FindTrack(aID); if (track) { MediaSegment* segment = track->GetSegment(); if (segment) { return segment->GetDuration() - track->TimeToTicksRoundDown( GraphTimeToStreamTime(GraphImpl()->mStateComputedTime)); } } return 0; } void MediaInputPort::Init() { STREAM_LOG(PR_LOG_DEBUG, ("Adding MediaInputPort %p (from %p to %p) to the graph", this, mSource, mDest)); mSource->AddConsumer(this); mDest->AddInput(this); // mPortCount decremented via MediaInputPort::Destroy's message ++mDest->GraphImpl()->mPortCount; } void MediaInputPort::Disconnect() { NS_ASSERTION(!mSource == !mDest, "mSource must either both be null or both non-null"); if (!mSource) return; mSource->RemoveConsumer(this); mSource = nullptr; mDest->RemoveInput(this); mDest = nullptr; GraphImpl()->SetStreamOrderDirty(); } MediaInputPort::InputInterval MediaInputPort::GetNextInputInterval(GraphTime aTime) { InputInterval result = { GRAPH_TIME_MAX, GRAPH_TIME_MAX, false }; GraphTime t = aTime; GraphTime end; for (;;) { if (!mDest->mBlocked.GetAt(t, &end)) break; if (end == GRAPH_TIME_MAX) return result; t = end; } result.mStart = t; GraphTime sourceEnd; result.mInputIsBlocked = mSource->mBlocked.GetAt(t, &sourceEnd); result.mEnd = std::min(end, sourceEnd); return result; } void MediaInputPort::Destroy() { class Message : public ControlMessage { public: Message(MediaInputPort* aPort) : ControlMessage(nullptr), mPort(aPort) {} virtual void Run() { mPort->Disconnect(); --mPort->GraphImpl()->mPortCount; NS_RELEASE(mPort); } virtual void RunDuringShutdown() { Run(); } MediaInputPort* mPort; }; GraphImpl()->AppendMessage(new Message(this)); } MediaStreamGraphImpl* MediaInputPort::GraphImpl() { return mGraph; } MediaStreamGraph* MediaInputPort::Graph() { return mGraph; } void MediaInputPort::SetGraphImpl(MediaStreamGraphImpl* aGraph) { MOZ_ASSERT(!mGraph, "Should only be called once"); mGraph = aGraph; } already_AddRefed ProcessedMediaStream::AllocateInputPort(MediaStream* aStream, uint32_t aFlags, uint16_t aInputNumber, uint16_t aOutputNumber) { // This method creates two references to the MediaInputPort: one for // the main thread, and one for the MediaStreamGraph. class Message : public ControlMessage { public: Message(MediaInputPort* aPort) : ControlMessage(aPort->GetDestination()), mPort(aPort) {} virtual void Run() { mPort->Init(); // The graph holds its reference implicitly mPort->GraphImpl()->SetStreamOrderDirty(); mPort.forget(); } virtual void RunDuringShutdown() { Run(); } nsRefPtr mPort; }; nsRefPtr port = new MediaInputPort(aStream, this, aFlags, aInputNumber, aOutputNumber); port->SetGraphImpl(GraphImpl()); GraphImpl()->AppendMessage(new Message(port)); return port.forget(); } void ProcessedMediaStream::Finish() { class Message : public ControlMessage { public: Message(ProcessedMediaStream* aStream) : ControlMessage(aStream) {} virtual void Run() { mStream->GraphImpl()->FinishStream(mStream); } }; GraphImpl()->AppendMessage(new Message(this)); } void ProcessedMediaStream::SetAutofinish(bool aAutofinish) { class Message : public ControlMessage { public: Message(ProcessedMediaStream* aStream, bool aAutofinish) : ControlMessage(aStream), mAutofinish(aAutofinish) {} virtual void Run() { static_cast(mStream)->SetAutofinishImpl(mAutofinish); } bool mAutofinish; }; GraphImpl()->AppendMessage(new Message(this, aAutofinish)); } void ProcessedMediaStream::DestroyImpl() { for (int32_t i = mInputs.Length() - 1; i >= 0; --i) { mInputs[i]->Disconnect(); } MediaStream::DestroyImpl(); GraphImpl()->SetStreamOrderDirty(); } /** * We make the initial mCurrentTime nonzero so that zero times can have * special meaning if necessary. */ static const int32_t INITIAL_CURRENT_TIME = 1; MediaStreamGraphImpl::MediaStreamGraphImpl(bool aRealtime) : mCurrentTime(INITIAL_CURRENT_TIME) , mStateComputedTime(INITIAL_CURRENT_TIME) , mProcessingGraphUpdateIndex(0) , mPortCount(0) , mMonitor("MediaStreamGraphImpl") , mLifecycleState(LIFECYCLE_THREAD_NOT_STARTED) , mWaitState(WAITSTATE_RUNNING) , mEndTime(GRAPH_TIME_MAX) , mNeedAnotherIteration(false) , mForceShutDown(false) , mPostedRunInStableStateEvent(false) , mDetectedNotRunning(false) , mPostedRunInStableState(false) , mRealtime(aRealtime) , mNonRealtimeProcessing(false) , mStreamOrderDirty(false) , mLatencyLog(AsyncLatencyLogger::Get()) { #ifdef PR_LOGGING if (!gMediaStreamGraphLog) { gMediaStreamGraphLog = PR_NewLogModule("MediaStreamGraph"); } #endif mCurrentTimeStamp = mInitialTimeStamp = mLastMainThreadUpdate = TimeStamp::Now(); } NS_IMPL_ISUPPORTS1(MediaStreamGraphShutdownObserver, nsIObserver) static bool gShutdownObserverRegistered = false; NS_IMETHODIMP MediaStreamGraphShutdownObserver::Observe(nsISupports *aSubject, const char *aTopic, const char16_t *aData) { if (strcmp(aTopic, NS_XPCOM_SHUTDOWN_OBSERVER_ID) == 0) { if (gGraph) { gGraph->ForceShutDown(); } nsContentUtils::UnregisterShutdownObserver(this); gShutdownObserverRegistered = false; } return NS_OK; } MediaStreamGraph* MediaStreamGraph::GetInstance() { NS_ASSERTION(NS_IsMainThread(), "Main thread only"); if (!gGraph) { if (!gShutdownObserverRegistered) { gShutdownObserverRegistered = true; nsContentUtils::RegisterShutdownObserver(new MediaStreamGraphShutdownObserver()); } gGraph = new MediaStreamGraphImpl(true); STREAM_LOG(PR_LOG_DEBUG, ("Starting up MediaStreamGraph %p", gGraph)); } return gGraph; } MediaStreamGraph* MediaStreamGraph::CreateNonRealtimeInstance() { NS_ASSERTION(NS_IsMainThread(), "Main thread only"); MediaStreamGraphImpl* graph = new MediaStreamGraphImpl(false); return graph; } void MediaStreamGraph::DestroyNonRealtimeInstance(MediaStreamGraph* aGraph) { NS_ASSERTION(NS_IsMainThread(), "Main thread only"); MOZ_ASSERT(aGraph->IsNonRealtime(), "Should not destroy the global graph here"); MediaStreamGraphImpl* graph = static_cast(aGraph); if (graph->mForceShutDown) return; // already done if (!graph->mNonRealtimeProcessing) { // Start the graph, but don't produce anything graph->StartNonRealtimeProcessing(1, 0); } graph->ForceShutDown(); } SourceMediaStream* MediaStreamGraph::CreateSourceStream(DOMMediaStream* aWrapper) { SourceMediaStream* stream = new SourceMediaStream(aWrapper); NS_ADDREF(stream); MediaStreamGraphImpl* graph = static_cast(this); stream->SetGraphImpl(graph); graph->AppendMessage(new CreateMessage(stream)); return stream; } ProcessedMediaStream* MediaStreamGraph::CreateTrackUnionStream(DOMMediaStream* aWrapper) { TrackUnionStream* stream = new TrackUnionStream(aWrapper); NS_ADDREF(stream); MediaStreamGraphImpl* graph = static_cast(this); stream->SetGraphImpl(graph); graph->AppendMessage(new CreateMessage(stream)); return stream; } AudioNodeExternalInputStream* MediaStreamGraph::CreateAudioNodeExternalInputStream(AudioNodeEngine* aEngine, TrackRate aSampleRate) { MOZ_ASSERT(NS_IsMainThread()); if (!aSampleRate) { aSampleRate = aEngine->NodeMainThread()->Context()->SampleRate(); } AudioNodeExternalInputStream* stream = new AudioNodeExternalInputStream(aEngine, aSampleRate); NS_ADDREF(stream); MediaStreamGraphImpl* graph = static_cast(this); stream->SetGraphImpl(graph); graph->AppendMessage(new CreateMessage(stream)); return stream; } AudioNodeStream* MediaStreamGraph::CreateAudioNodeStream(AudioNodeEngine* aEngine, AudioNodeStreamKind aKind, TrackRate aSampleRate) { MOZ_ASSERT(NS_IsMainThread()); if (!aSampleRate) { aSampleRate = aEngine->NodeMainThread()->Context()->SampleRate(); } AudioNodeStream* stream = new AudioNodeStream(aEngine, aKind, aSampleRate); NS_ADDREF(stream); MediaStreamGraphImpl* graph = static_cast(this); stream->SetGraphImpl(graph); if (aEngine->HasNode()) { stream->SetChannelMixingParametersImpl(aEngine->NodeMainThread()->ChannelCount(), aEngine->NodeMainThread()->ChannelCountModeValue(), aEngine->NodeMainThread()->ChannelInterpretationValue()); } graph->AppendMessage(new CreateMessage(stream)); return stream; } bool MediaStreamGraph::IsNonRealtime() const { return this != gGraph; } void MediaStreamGraph::StartNonRealtimeProcessing(TrackRate aRate, uint32_t aTicksToProcess) { NS_ASSERTION(NS_IsMainThread(), "main thread only"); MediaStreamGraphImpl* graph = static_cast(this); NS_ASSERTION(!graph->mRealtime, "non-realtime only"); if (graph->mNonRealtimeProcessing) return; graph->mEndTime = graph->mCurrentTime + TicksToTimeRoundUp(aRate, aTicksToProcess); graph->mNonRealtimeProcessing = true; graph->EnsureRunInStableState(); } void ProcessedMediaStream::AddInput(MediaInputPort* aPort) { mInputs.AppendElement(aPort); GraphImpl()->SetStreamOrderDirty(); } }