/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_DRAWTARGETRECORDING_H_ #define MOZILLA_GFX_DRAWTARGETRECORDING_H_ #include "2D.h" #include "DrawEventRecorder.h" namespace mozilla { namespace gfx { class DrawTargetRecording : public DrawTarget { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTargetRecording) DrawTargetRecording(DrawEventRecorder *aRecorder, DrawTarget *aDT, bool aHasData = false); ~DrawTargetRecording(); virtual DrawTargetType GetType() const MOZ_OVERRIDE { return mFinalDT->GetType(); } virtual BackendType GetBackendType() const { return mFinalDT->GetBackendType(); } virtual TemporaryRef Snapshot(); virtual IntSize GetSize() { return mFinalDT->GetSize(); } /* Ensure that the DrawTarget backend has flushed all drawing operations to * this draw target. This must be called before using the backing surface of * this draw target outside of GFX 2D code. */ virtual void Flush() { mFinalDT->Flush(); } /* * Draw a surface to the draw target. Possibly doing partial drawing or * applying scaling. No sampling happens outside the source. * * aSurface Source surface to draw * aDest Destination rectangle that this drawing operation should draw to * aSource Source rectangle in aSurface coordinates, this area of aSurface * will be stretched to the size of aDest. * aOptions General draw options that are applied to the operation * aSurfOptions DrawSurface options that are applied */ virtual void DrawSurface(SourceSurface *aSurface, const Rect &aDest, const Rect &aSource, const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(), const DrawOptions &aOptions = DrawOptions()); virtual void DrawFilter(FilterNode *aNode, const Rect &aSourceRect, const Point &aDestPoint, const DrawOptions &aOptions = DrawOptions()); /* * Blend a surface to the draw target with a shadow. The shadow is drawn as a * gaussian blur using a specified sigma. The shadow is clipped to the size * of the input surface, so the input surface should contain a transparent * border the size of the approximate coverage of the blur (3 * aSigma). * NOTE: This function works in device space! * * aSurface Source surface to draw. * aDest Destination point that this drawing operation should draw to. * aColor Color of the drawn shadow * aOffset Offset of the shadow * aSigma Sigma used for the guassian filter kernel * aOperator Composition operator used */ virtual void DrawSurfaceWithShadow(SourceSurface *aSurface, const Point &aDest, const Color &aColor, const Point &aOffset, Float aSigma, CompositionOp aOperator); /* * Clear a rectangle on the draw target to transparent black. This will * respect the clipping region and transform. * * aRect Rectangle to clear */ virtual void ClearRect(const Rect &aRect); /* * This is essentially a 'memcpy' between two surfaces. It moves a pixel * aligned area from the source surface unscaled directly onto the * drawtarget. This ignores both transform and clip. * * aSurface Surface to copy from * aSourceRect Source rectangle to be copied * aDest Destination point to copy the surface to */ virtual void CopySurface(SourceSurface *aSurface, const IntRect &aSourceRect, const IntPoint &aDestination); /* * Fill a rectangle on the DrawTarget with a certain source pattern. * * aRect Rectangle that forms the mask of this filling operation * aPattern Pattern that forms the source of this filling operation * aOptions Options that are applied to this operation */ virtual void FillRect(const Rect &aRect, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions()); /* * Stroke a rectangle on the DrawTarget with a certain source pattern. * * aRect Rectangle that forms the mask of this stroking operation * aPattern Pattern that forms the source of this stroking operation * aOptions Options that are applied to this operation */ virtual void StrokeRect(const Rect &aRect, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()); /* * Stroke a line on the DrawTarget with a certain source pattern. * * aStart Starting point of the line * aEnd End point of the line * aPattern Pattern that forms the source of this stroking operation * aOptions Options that are applied to this operation */ virtual void StrokeLine(const Point &aStart, const Point &aEnd, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()); /* * Stroke a path on the draw target with a certain source pattern. * * aPath Path that is to be stroked * aPattern Pattern that should be used for the stroke * aStrokeOptions Stroke options used for this operation * aOptions Draw options used for this operation */ virtual void Stroke(const Path *aPath, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()); /* * Fill a path on the draw target with a certain source pattern. * * aPath Path that is to be filled * aPattern Pattern that should be used for the fill * aOptions Draw options used for this operation */ virtual void Fill(const Path *aPath, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions()); /* * Fill a series of clyphs on the draw target with a certain source pattern. */ virtual void FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions(), const GlyphRenderingOptions *aRenderingOptions = nullptr); /* * This takes a source pattern and a mask, and composites the source pattern * onto the destination surface using the alpha channel of the mask pattern * as a mask for the operation. * * aSource Source pattern * aMask Mask pattern * aOptions Drawing options */ virtual void Mask(const Pattern &aSource, const Pattern &aMask, const DrawOptions &aOptions = DrawOptions()); virtual void MaskSurface(const Pattern &aSource, SourceSurface *aMask, Point aOffset, const DrawOptions &aOptions = DrawOptions()); /* * Push a clip to the DrawTarget. * * aPath The path to clip to */ virtual void PushClip(const Path *aPath); /* * Push an axis-aligned rectangular clip to the DrawTarget. This rectangle * is specified in user space. * * aRect The rect to clip to */ virtual void PushClipRect(const Rect &aRect); /* Pop a clip from the DrawTarget. A pop without a corresponding push will * be ignored. */ virtual void PopClip(); /* * Create a SourceSurface optimized for use with this DrawTarget from * existing bitmap data in memory. * * The SourceSurface does not take ownership of aData, and may be freed at any time. */ virtual TemporaryRef CreateSourceSurfaceFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) const; /* * Create a SourceSurface optimized for use with this DrawTarget from * an arbitrary other SourceSurface. This may return aSourceSurface or some * other existing surface. */ virtual TemporaryRef OptimizeSourceSurface(SourceSurface *aSurface) const; /* * Create a SourceSurface for a type of NativeSurface. This may fail if the * draw target does not know how to deal with the type of NativeSurface passed * in. */ virtual TemporaryRef CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const; /* * Create a DrawTarget whose snapshot is optimized for use with this DrawTarget. */ virtual TemporaryRef CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const; /* * Create a path builder with the specified fillmode. * * We need the fill mode up front because of Direct2D. * ID2D1SimplifiedGeometrySink requires the fill mode * to be set before calling BeginFigure(). */ virtual TemporaryRef CreatePathBuilder(FillRule aFillRule = FillRule::FILL_WINDING) const; /* * Create a GradientStops object that holds information about a set of * gradient stops, this object is required for linear or radial gradient * patterns to represent the color stops in the gradient. * * aStops An array of gradient stops * aNumStops Number of stops in the array aStops * aExtendNone This describes how to extend the stop color outside of the * gradient area. */ virtual TemporaryRef CreateGradientStops(GradientStop *aStops, uint32_t aNumStops, ExtendMode aExtendMode = ExtendMode::CLAMP) const; virtual TemporaryRef CreateFilter(FilterType aType); /* * Set a transform on the surface, this transform is applied at drawing time * to both the mask and source of the operation. */ virtual void SetTransform(const Matrix &aTransform); /* Tries to get a native surface for a DrawTarget, this may fail if the * draw target cannot convert to this surface type. */ virtual void *GetNativeSurface(NativeSurfaceType aType) { return mFinalDT->GetNativeSurface(aType); } private: Path *GetPathForPathRecording(const Path *aPath) const; void EnsureStored(const Path *aPath); RefPtr mRecorder; RefPtr mFinalDT; }; } } #endif /* MOZILLA_GFX_DRAWTARGETRECORDING_H_ */