/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if !defined(WMFDecoder_h_) #define WMFDecoder_h_ #include "MediaDecoder.h" namespace mozilla { // Decoder that uses Windows Media Foundation to playback H.264/AAC in MP4 // and M4A files, and MP3 files if the DirectShow backend is disabled. // Playback is strictly limited to only those codecs. class WMFDecoder : public MediaDecoder { public: virtual MediaDecoder* Clone() { if (!IsWMFEnabled()) { return nullptr; } return new WMFDecoder(); } virtual MediaDecoderStateMachine* CreateStateMachine(); // Loads the DLLs required by Windows Media Foundation. If this returns // failure, you can assume that WMF is not available on the user's system. static nsresult LoadDLLs(); static void UnloadDLLs(); // Returns true if the WMF backend is preffed on, and we're running on a // version of Windows which is likely to support WMF. static bool IsEnabled(); // Returns true if MP3 decoding is enabled on this system. We block // MP3 playback on Windows 7 SP0, since it's crashy on that platform. static bool IsMP3Supported(); // Returns the HTMLMediaElement.canPlayType() result for the mime type // and codecs parameter. aCodecs can be empty. static bool CanPlayType(const nsACString& aType, const nsAString& aCodecs); }; } // namespace mozilla #endif