function px_to_num(str) { return Number(String(str).match(/^([\d.]+)px$/)[1]); } function bezier(x1, y1, x2, y2) { // Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1). function x_for_t(t) { var omt = 1-t; return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t; } function y_for_t(t) { var omt = 1-t; return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t; } function t_for_x(x) { // Binary subdivision. var mint = 0, maxt = 1; for (var i = 0; i < 30; ++i) { var guesst = (mint + maxt) / 2; var guessx = x_for_t(guesst); if (x < guessx) maxt = guesst; else mint = guesst; } return (mint + maxt) / 2; } return function bezier_closure(x) { if (x == 0) return 0; if (x == 1) return 1; return y_for_t(t_for_x(x)); } } function step_end(nsteps) { return function step_end_closure(x) { return Math.floor(x * nsteps) / nsteps; } } function step_start(nsteps) { var stepend = step_end(nsteps); return function step_start_closure(x) { return 1.0 - stepend(1.0 - x); } } var gTF = { "ease": bezier(0.25, 0.1, 0.25, 1), "linear": function(x) { return x; }, "ease_in": bezier(0.42, 0, 1, 1), "ease_out": bezier(0, 0, 0.58, 1), "ease_in_out": bezier(0.42, 0, 0.58, 1), "step_start": step_start(1), "step_end": step_end(1), }; function is_approx(float1, float2, error, desc) { ok(Math.abs(float1 - float2) < error, desc + ": " + float1 + " and " + float2 + " should be within " + error); } // Checks if off-main thread animation (OMTA) is available, and if it is, runs // the provided callback function. If OMTA is not available or is not // functioning correctly, the second callback, aOnSkip, is run instead. // // This function also does an internal test to verify that OMTA is working at // all so that if OMTA is not functioning correctly when it is expected to // function only a single failure is produced. // // Since this function relies on various asynchronous operations, the caller is // responsible for calling SimpleTest.waitForExplicitFinish() before calling // this and SimpleTest.finish() within aTestFunction and aOnSkip. function runOMTATest(aTestFunction, aOnSkip) { const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations"; var utils = SpecialPowers.DOMWindowUtils; var expectOMTA = utils.layerManagerRemote && // ^ Off-main thread animation cannot be used if off-main // thread composition (OMTC) is not available SpecialPowers.getBoolPref(OMTAPrefKey); isOMTAWorking().then(function(isWorking) { if (expectOMTA) { if (isWorking) { aTestFunction(); } else { // We only call this when we know it will fail as otherwise in the // regular success case we will end up inflating the "passed tests" // count by 1 ok(isWorking, "OMTA is working as expected"); aOnSkip(); } } else { todo(isWorking, "OMTA is working"); aOnSkip(); } }).catch(function(err) { ok(false, err); aOnSkip(); }); function isOMTAWorking() { // Create keyframes rule const animationName = "a6ce3091ed85"; // Random name to avoid clashes var ruleText = "@keyframes " + animationName + " { from { opacity: 0.5 } to { opacity 0.5 } }"; var style = document.createElement("style"); style.appendChild(document.createTextNode(ruleText)); document.head.appendChild(style); // Create animation target var div = document.createElement("div"); document.body.appendChild(div); // Give the target geometry so it is eligible for layerization div.style.width = "100px"; div.style.height = "100px"; div.style.backgroundColor = "white"; // Common clean up code var cleanUp = function() { div.parentNode.removeChild(div); style.parentNode.removeChild(style); if (utils.isTestControllingRefreshes) { utils.restoreNormalRefresh(); } }; return waitForDocumentLoad() .then(loadPaintListener) .then(function() { // Put refresh driver under test control and trigger animation utils.advanceTimeAndRefresh(0); div.style.animation = animationName + " 10s"; // Trigger style flush div.clientTop; return waitForPaints(); }).then(function() { var opacity = utils.getOMTAStyle(div, "opacity"); cleanUp(); return Promise.resolve(opacity == 0.5); }).catch(function(err) { cleanUp(); return Promise.reject(err); }); } function waitForDocumentLoad() { return new Promise(function(resolve, reject) { if (document.readyState === "complete") { resolve(); } else { window.addEventListener("load", resolve); } }); } function waitForPaints() { return new Promise(function(resolve, reject) { waitForAllPaintsFlushed(resolve); }); } function loadPaintListener() { return new Promise(function(resolve, reject) { if (typeof(window.waitForAllPaints) !== "function") { var script = document.createElement("script"); script.onload = resolve; script.onerror = function() { reject(new Error("Failed to load paint listener")); }; script.src = "/tests/SimpleTest/paint_listener.js"; var firstScript = document.scripts[0]; firstScript.parentNode.insertBefore(script, firstScript); } else { resolve(); } }); } }