/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Android code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009-2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * James Willcox * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ package org.mozilla.gecko.gfx; import android.util.Log; import android.opengl.GLES20; import java.util.concurrent.ArrayBlockingQueue; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLContext; public class TextureGenerator { private static final String LOGTAG = "TextureGenerator"; private static final int POOL_SIZE = 5; private static TextureGenerator sSharedInstance; private ArrayBlockingQueue mTextureIds; private EGLContext mContext; private TextureGenerator() { mTextureIds = new ArrayBlockingQueue(POOL_SIZE); } public static TextureGenerator get() { if (sSharedInstance == null) sSharedInstance = new TextureGenerator(); return sSharedInstance; } public synchronized int take() { try { // Will block until one becomes available return (int)mTextureIds.take(); } catch (InterruptedException e) { return 0; } } public synchronized void fill() { EGL10 egl = (EGL10)EGLContext.getEGL(); EGLContext context = egl.eglGetCurrentContext(); if (mContext != null && mContext != context) { mTextureIds.clear(); } mContext = context; int numNeeded = mTextureIds.remainingCapacity(); if (numNeeded == 0) return; // Clear existing GL errors int error; while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { Log.w(LOGTAG, String.format("Clearing GL error: %#x", error)); } int[] textures = new int[numNeeded]; GLES20.glGenTextures(numNeeded, textures, 0); error = GLES20.glGetError(); if (error != GLES20.GL_NO_ERROR) { Log.e(LOGTAG, String.format("Failed to generate textures: %#x", error), new Exception()); return; } for (int i = 0; i < numNeeded; i++) { mTextureIds.offer(textures[i]); } } }